For compatibility and consistency/convergence with Vector, Minerva's
menus are linked to their Vector counterparts.
This allows us to get mw.util.addPortletLink to work inside Minerva
Bug: T231925
Change-Id: I121f12497eac6fcf0b63b9ccce561320eb8b3e62
Note: this agitates T230232 again - when merging this please
make sure a merge for I929090848f3e04647a97f4979ec78682623fa070
is pending.
In various places we try to override the default mw-ui-icon behaviours
The hacks need to be removed as part of addressing the core problem.
Changes:
* Wherever we use mw-ui-icon-before in PHP - wrap the label with a span
so that label font-size is altered where needed - not the icon
* Where a small icon is needed us isSmall parameter for the Icon component
* Apply font-size to labels of mw-ui-icon-before elements
* The browser tests need a slight update to access the span element inside
a menu item - in the case of the logout button the label is always hidden,
so we need to check the visibility of the parent element (secondary_action)
Bug: T229440
Depends-On: I3f803ec4c9068b30aa93b803391aa4d65d8310ff
Change-Id: I07e4ae233979636b739f1117dd7703571e0a9366
Changes:
- added support of event-data-name to toggle list and all menu
entries
- track main menu open actions
- prefix all menu interactions with `menu.`
- prefix menu opening with `ui.`
- track tab clicks (also a part of new ui)
- track notification icon clicks
We're not tracking the Download icon as it has it's own
instrumentation.
Bug: T220016
Change-Id: I442103c1f8967c6710429329f024f266c9b11ea6
* New module skins.minerva.icons.wikimedia provides icons
from Wikimedia UI in Minerva
* search selector in skins.minerva.content.styles.images is
retained for cached HTML
* skins.minerva.icons.loggedin now a
ResourceLoaderOOUIIconPackModule and bell removed from repo.
* userAvatar replaced with userAvatarOutline
Bug: T224070
Change-Id: Ibed609371060acc4b69e5cd4cd4f20edc871b3ba
Changes:
- We should limit the interfaces we pass around,
AdvancedUserMenuBuilder doesn't need whole IContextSource as it
uses only msg() method. It's better to define that this methods
needs only MessageLocalizer
- move UserMenuDirector into ServiceWiring to be consistent with
other Directors/Builders
- pass PersonalTools as a dependency to UserMenuDirector, which
will pass to each Builder. The personalTools is set of links
that can/should be used when rendering user menu (which in the
fact has almost same subset of tools as the personal toolbox)
Bug: T214540
Change-Id: I7f744651b0665452a5a9d1ce661f20547e80812d
Add new user menu. The changes required include:
- Break up AuthMenuEntry into reusable components. They're now simple,
independent, static functions in AuthUtil that are easy to reason
about and compose.
There's lots of verbose code because of the builder and director
patterns. That is, most of the code is for building the thing we
actually want to build instead of just building it. It's easy to write
but no fun to read--even simple configurations are extremely verbose
expressions that must be threaded through the system.
These builders are also single purpose and unlikely to be reusable
unlike a URI builder, for example. As objects, they're not especially
composable either.
- Similarly, break up Menu/DefaultBuilder into BuilderUtil and ban
inheritance. Inheritance has not worked well on the frontend of
MobileFrontend. I don't think it's going to work well here. E.g., I
could have made changes to the base class' getPersonalTools() method
such that the client passes a parameter for the advanced config or
maybe I just override it in the subclass. In either case, I think it
makes the whole hierarchy nuanced and harder to reason about for
something that should be simple.
- Add ProfileMenuEntry and LogOutMenuEntry for the user menu.
- Rename insertLogInOutMenuItem() to insertAuthMenuItem() which matches
the entry name, AuthMenuEntry.
- Extension:SandboxLink is needed to display the sandbox link in the
user menu.
- Performance note: the toolbar is now processed in MinervaTemplate,
which corresponds to removing the buildPersonalUrls() override.
- To mimic the design of main menu, the following steps would be
necessary:
1. Create a user/Default and user/Advanced user menu builder and also
a user/IBuilder interface.
2. Create a user/Director.
3. Create a service entry for Minerva.Menu.UserDirector in
ServiceWiring. The Director is actually powerless and doesn't get
to make any decisions--the appropriate builder is passed in from
ServiceWiring which checks the mode.
4. Access the service in SkinMinerva to set a userMenuHTML data member
on the Minerva QuickTemplate.
5. In MinervaTemplate, access the userMenuHTML QuickTemplate member
and do the usual song and dance of inflating a Mustache template.
This patch does everything except add a service, which was agreed to
be unnecessary, so that logic is now in SkinMinerva.
- Wrap the existing echo user notifications button and new user menu
button in a nav element. This seems like a semantic improvement.
- The existing styling and logic for the search bar and search overlay
are pretty messy and delicate. Changes made to that LESS endeavored to
be surgical. There's lots of room for improvement in the toolbar but
it's out of scope.
- Rename logout icon to logOut.
Bug: T214540
Change-Id: Ib517864fcf4e4d611e05525a6358ee6662fe4e05