Nowadays even Apple iWatch has a minimum resolution of 352 pixels,
so we can safely remove the outdated feature phone font rules and
save bytes down-the-wire for users.
Bug: T369247
Change-Id: Ib482a32b0ed288ae1ea4e0b9dca5f6fdf74eb845
Additional changes:
* Update Minerva so that it doesn't output any APIs
to the documentation - this is intentional as Minerva does
not have any public facing APIs.
Bug: T368081
Change-Id: Ie1a3ea30cbf35663c7fdd2494c1698044882969e
These will make JSDoc easier to configure later and is
better suited to ES6 module format.
The dependency injection pattern can be retained by moving
the import to the top of the file.
Change-Id: I0fe692eb7066e52815ef3d21724c7439d82b2c5f
Do not apply 'display: flex' to all 'h1, h2, h3, h4, h5, h6' elements,
because it results in bad text layout within modern headings.
However, to support desktop Minerva with legacy headings, and avoid
incorrect styles being applied to unwrapper headings, we must
apply it to 'h1, h2, h3, h4, h5, h6' elements that may contain a
'.mw-headline'. Add a separate rule for that.
Bug: T367468
Change-Id: I87372907c38aa64b296634f6a5583a890f7fe9b2
In order for most OOUI grayscale icons and indicators to be inverted
correctly, we need to apply the inversion to a limited number of
elements by a general class.
Applying here to keep OOUI library MediaWiki agnostic.
Bug: T365764
Depends-On: Ib183cd7c28ea3fb68a6614b38362325560b426f8
Change-Id: I437db61c34cdcce8d3602b1354fa4addc98530fd
Remove direct usage of CSS variables in Minerva, and replace them with
codex design tokens again. Document this decision in the original ADR
Note: there are still a small number of CSS variables in use, including
most notably the --color-link-red fix, which broke when I removed it,
but this change takes care of all the ones that could be easily replaced
Bug: T363743
Change-Id: I7d3a9dceb908167078987de1733774c8bd4bea2f
With the change to `rem` the padding got oversized, now relying on
pixel based spacing tokens instead.
Change-Id: I8eff33a606094285e07ff7afb94687b91d4aec67
The values have slightly changed:
- Tablet breakpoint is decreased by 80px,
pushing lesser devices into a mobile only experience but
should make barely a difference to vast majority of our users.
- Biggest difference is in `min-width-breakpoint-desktop`,
which is increased by 120px in comparison to
`@width-breakpoint-desktop: 1000px`
Also removing one out-dated feature phone clause.
TECHNICAL CHANGES:
* The previous breakpoint was tied to the maximum content width.
The previous maximum content width is preserved, and several media
queries are adjusted to make use of it.
* The header (logo) is not optimized for 640px-720px. For now
a temporary fix is but in place which will be investigated as part
of T366859
VISUAL CHANGES:
* 6 visual changes which improve alignment in language and
visual editor overlay and diffs (where wikidiff2 is not
installed)
Bug: T349793
Depends-On: I3afba8c51f60de9271054499bfa3ffbcc1a9d779
Change-Id: I9552d8ad7509aae90e15edda26e786465773d3ac
This change prevents the possibility to inject JavaScript by
skin-minerva-night-mode-launch messages introduced by change
I3cfa9517a387df636534a3940e09289e4d7a1e5b.
Change-Id: Ib43bcff1413e6b70cedb7db4fa2c68148c4f13f5
Updates shadow colours to respect user's night mode preference by
using standardized design token.
Bug: T364425
Change-Id: Iebf756c7c9adfdf79d7fee203ee6f02168a636f7
Creates a launch banner component for dark-mode
using the CSS-only Codex Dialog component.
This banner is currently not loaded on any page,
but can be invoked using mw.loader:
mw.loader.using( 'skins.minerva.DarkModeLaunchBanner', r => r( 'skins.minerva.DarkModeLaunchBanner')() );
Bug: T361047
Change-Id: I3cfa9517a387df636534a3940e09289e4d7a1e5b
Currently we are using the --color-inverted token, which is double
inverted in night mode, yielding insufficient color contrast with the
blue (progressive) background when the page has been recently modified.
Instead, use the @color-inverted-fixed token, which stays white in night
mode for backgrounds which are darker regardless of mode (additionally,
switch back to using LESS variables as this is the new recommendation)
Visual change due to bugfix
Bug: T364123
Change-Id: Ib284abffd6907272e580986fb08c2b8dee5a1a47
Since there is an open bug on Codex let's temporary set this
color as we do in Vector.
Bug: T363778
Change-Id: I1234825164e5cdcfd4e9c01de6971c64268af236
Follow-up to commit 95c4454 and dd424cb.
This has become a plain style module since 95c4454 and doesn't need to
use SkinModule anymore.
Also, cleaned up the unused import of the less variables.
* mainPage: apparently never used, dated back to 2cc9516
* userpage: unused since 196fb20
Bug: T360988
Change-Id: I49304c64cd2bbc5f791164127a5169e60a43058a
Remove the opacity filter and indicate a disabled state using the
disabled color for both text and the icon. Add a new disabled icon
variant to accomplish this
Also fixes a small issue where the toast notification was unreadable in
night mode due to using --color-inverted. Switch this to
--color-inverted-fixed, which was added for this purpose
Visual change for the language selector button, when there are no other
languages available
Bug: T361693
Change-Id: Id2f80028d967bf644673f651bb89718fa8723d22
As of Codex 1.5.0, all files relating to the "experimental"
build have been removed. Instead, the default Codex design tokens
refer to CSS variables for color-related values, and new files
like theme-wikimedia-ui-root.css have been provided as part of the
new distribution.
Bug: T363006
Change-Id: I1a3c5194013f8f4523098458db45ce867fdfd8c9
Depends-On: I1f54bf4f144eaec6ed317c04bd0c851c2f01b42c
* Update mediawiki.skin.variables to point non-Codex tokens to
Codex token equivalents
* Replace box-shadow-color-drawer with @box-shadow-color-base
* Leave FIXME comments for migrating the last two CSS variables
* Replace direct access to CSS variable with @color-link-new
design token instead since the former may no longer exist.
Bug: T360845
Change-Id: Ie531044d320cde50689064f10ff00db5adcaf859
According to Derek
"We actually just recently updated all focus tokens
to use the same value (#36c).
This is true for both light and dark modes.
Bug: T360845
Change-Id: I277b685b85c187ff2f25d1b9280bd77e0c0e5057
Certain tokens have the same value in night and light theme so
do not need to be specified in the night mode palette
Bug: T360845
Change-Id: Ibaf6bb1f45997bfee4fa8334948def64265917b0
Previously, the Less @import was followed by the
`(inline)` option, which caused the `:extend` feature
on the following lines to not work as expected.
Importing the codex-design-tokens.css file with
the `(less)` option instead produces the desired
output, i.e: `:root, .skin-invert, .notheme {...}`.
Bug: T361325
Change-Id: I58d391b4105f077ac928a698403763268d2b4171
Codex v1.3.6 split the -experimental.less file into -experimental.less
and -experimental.css. The former only contains the Less variables, and
the latter contains the :root {} block with CSS variables. Both files
were also renamed. Update our imports accordingly, so that we import the
right things in the right place.
Bug: T360577
Depends-On: I12813bf0db89b72aa8f2a28ccccb3477e4361ac8
Change-Id: I0b2671cb42476eb264033fd7b15e038e74046602