mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-01 17:36:35 +00:00
c53685b865
Also removed a few redundant headings in class documentation comments. There is already an @class and it looks a bit odd in the generated pages: <h2>TextString</h2> <p>TextString</p> <p>This class provides a ...</p> Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
290 lines
5.9 KiB
JavaScript
290 lines
5.9 KiB
JavaScript
/*!
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* VisualEditor UserInterface Window class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface window.
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*
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* @class
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* @abstract
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* @extends ve.EventEmitter
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*
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* @constructor
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* @param {ve.Surface} surface
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* @emits initialize
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*/
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ve.ui.Window = function VeUiWindow( surface ) {
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// Inheritance
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ve.EventEmitter.call( this );
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// Properties
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this.surface = surface;
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this.visible = false;
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this.opening = false;
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this.closing = false;
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this.frame = null;
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this.$ = $( '<div>' );
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this.$frame = $( '<div>' );
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// Initialization
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this.$
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.addClass( 've-ui-window' )
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.append( this.$frame );
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this.frame = new ve.ui.Frame( { 'stylesheets': this.constructor.static.stylesheets } );
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this.$frame
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.addClass( 've-ui-window-frame' )
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.append( this.frame.$ );
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// Events
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this.frame.on( 'initialize', ve.bind( function () {
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this.initialize();
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this.emit( 'initialize' );
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}, this ) );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Window, ve.EventEmitter );
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/* Events */
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/**
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* @event initialize
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*/
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/**
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* @event setup
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* @param {ve.ui.Window} win Window that's been setup
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*/
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/**
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* @event open
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* @param {ve.ui.Window} win Window that's been opened
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*/
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/**
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* @event close
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* @param {ve.ui.Window} win Window that's been closed
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* @param {boolean} accept Changes have been accepted
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*/
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/* Static Properties */
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/**
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* @static
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* @property
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* @inheritable
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*/
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ve.ui.Window.static = {};
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/**
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* Options for frame.
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*
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* @see ve.ui.Frame
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*
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* @static
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* @property {Object}
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*/
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ve.ui.Window.static.stylesheets = [
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've.ui.Frame.css',
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've.ui.Window.css',
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've.ui.Layout.css',
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've.ui.Widget.css',
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( window.devicePixelRatio > 1 ? 've.ui.Icons-vector.css' : 've.ui.Icons-raster.css' )
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];
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/**
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* Symbolic name of icon.
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*
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* @static
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* @property {string}
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*/
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ve.ui.Window.static.icon = 'window';
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/**
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* Localized message for title.
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*
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* @static
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* @property {string}
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*/
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ve.ui.Window.static.titleMessage = null;
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/* Methods */
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/**
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* Handle the window being initialized.
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*
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* @method
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*/
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ve.ui.Window.prototype.initialize = function () {
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// Properties
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this.$$ = this.frame.$$;
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this.$title = this.$$( '<div class="ve-ui-window-title"></div>' );
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if ( this.constructor.static.titleMessage ) {
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this.$title.text( ve.msg( this.constructor.static.titleMessage ) );
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}
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this.$icon = this.$$( '<div class="ve-ui-window-icon"></div>' )
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.addClass( 've-ui-icon-' + this.constructor.static.icon );
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this.$head = this.$$( '<div class="ve-ui-window-head"></div>' );
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this.$body = this.$$( '<div class="ve-ui-window-body"></div>' );
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// Initialization
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this.frame.$content.append(
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this.$head.append( this.$icon, this.$title ),
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this.$body
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);
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};
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/**
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* Handle the window being opened.
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*
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* Any changes to the document in that need to be done prior to opening should be made here.
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*
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* To be notified after this method is called, listen to the `setup` event.
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*
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* @method
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*/
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ve.ui.Window.prototype.onSetup = function () {
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// This is a stub, override functionality in child classes
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};
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/**
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* Handle the window being opened.
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*
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* Any changes to the window that need to be done prior to opening should be made here.
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*
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* To be notified after this method is called, listen to the `open` event.
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*
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* @method
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*/
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ve.ui.Window.prototype.onOpen = function () {
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// This is a stub, override functionality in child classes
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};
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/**
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* Handle the window being closed.
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*
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* Any changes to the document that need to be done prior to closing should be made here.
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*
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* To be notified after this method is called, listen to the `close` event.
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*
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* @method
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* @param {boolean} accept Changes have been accepted
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*/
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ve.ui.Window.prototype.onClose = function () {
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// This is a stub, override functionality in child classes
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};
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/**
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* Check if window is visible.
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*
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* @method
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* @returns {boolean} Window is visible
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*/
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ve.ui.Window.prototype.isVisible = function () {
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return this.visible;
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};
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/**
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* Get the window frame.
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*
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* @method
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* @returns {ve.ui.Frame} Frame of window
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*/
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ve.ui.Window.prototype.getFrame = function () {
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return this.frame;
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};
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/**
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*
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*/
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ve.ui.Window.prototype.setSize = function ( width, height ) {
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if ( !this.frame.$content ) {
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return;
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}
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this.frame.$.css( {
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'width': width === undefined ? 'auto' : width,
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'height': height === undefined ? 'auto' : height
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} );
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};
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/**
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*
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*/
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ve.ui.Window.prototype.fitHeightToContents = function ( min, max ) {
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var height = this.frame.$content.outerHeight();
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this.frame.$.css(
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'height', Math.max( min || 0, max === undefined ? height : Math.min( max, height ) )
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);
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};
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/**
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*
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*/
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ve.ui.Window.prototype.fitWidthToContents = function ( min, max ) {
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var width = this.frame.$content.outerWidth();
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this.frame.$.css(
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'width', Math.max( min || 0, max === undefined ? width : Math.min( max, width ) )
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);
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};
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/**
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*
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*/
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ve.ui.Window.prototype.setPosition = function ( left, top ) {
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this.$.css( { 'left': left, 'top': top } );
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};
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/**
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* Open window.
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*
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* @method
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* @emits setup
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* @emits open
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*/
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ve.ui.Window.prototype.open = function () {
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if ( !this.opening ) {
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this.opening = true;
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this.onSetup();
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this.emit( 'setup' );
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this.$.show();
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this.visible = true;
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this.frame.run( ve.bind( function () {
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this.frame.$.focus();
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this.onOpen();
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this.opening = false;
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this.emit( 'open' );
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}, this ) );
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}
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};
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/**
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* Close window.
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*
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* This method guards against recursive calling internally. This protects against changes made while
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* closing the window which themselves would cause the window to be closed from causing an infinate
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* loop.
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*
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* @method
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* @param {boolean} accept Changes have been accepted
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* @emits close
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*/
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ve.ui.Window.prototype.close = function ( remove ) {
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if ( !this.closing ) {
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this.closing = true;
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this.$.hide();
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this.visible = false;
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this.onClose( remove );
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this.closing = false;
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this.frame.$content.find( ':focus' ).blur();
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this.surface.getView().getDocument().getDocumentNode().$.focus();
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this.emit( 'close', remove );
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}
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};
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