mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.Node.js
Christian Williams 61de058d08 Alien support for IE
We got lucky - the fact that our alien styling choice required phantom overlays had the nice side-effect of preventing the ability to focus the aliens. Therefore, as soon as we started ignoring IE to deliver nice alien handling for standards-compliant browsers, we inadvertently solved(?) the IE alien problem. I've touched up the styling to look nice in IE 9 (solid green phantoms) and IE 10 (stripes). Shield GIF switched to PNG because IE 10 renders the transparent GIF as solid red. Yeah, red.

Change-Id: I3bc69acba9ed883a823cdf722117b90966bc332b
2012-12-07 15:51:15 -08:00

268 lines
6.4 KiB
JavaScript

/**
* VisualEditor content editable Node class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Generic ContentEditable node.
*
* @class
* @abstract
* @constructor
* @extends {ve.Node}
* @param {String} type Symbolic name of node type
* @param {ve.dm.Node} model Model to observe
* @param {jQuery} [$element] Element to use as a container
*/
ve.ce.Node = function VeCeNode( type, model, $element ) {
// Parent constructor
ve.Node.call( this, type );
// Properties
this.model = model;
this.$ = $element || $( '<div>' );
this.parent = null;
this.live = false;
// Initialization
this.$.data( 'node', this );
ve.setDomAttributes(
this.$[0],
this.model.getAttributes( 'html/' ),
this.constructor.static.domAttributeWhitelist
);
};
/* Inheritance */
ve.inheritClass( ve.ce.Node, ve.Node );
/* Static Memebers */
ve.ce.Node.static = {};
/**
* Allowed attributes for DOM elements.
*
* This list includes attributes that are generally safe to include in HTML loaded from a
* foreign source and displaying it inside the browser. It doesn't include any event attributes,
* for instance, which would allow arbitrary JavaScript execution. This alone is not enough to
* make HTML safe to display, but it helps.
*
* TODO: Rather than use a single global list, set these on a per-node basis to something that makes
* sense for that node in particular.
*/
ve.ce.Node.static.domAttributeWhitelist = [
'abbr', 'about', 'align', 'alt', 'axis', 'bgcolor', 'border', 'cellpadding', 'cellspacing',
'char', 'charoff', 'cite', 'class', 'clear', 'color', 'colspan', 'datatype', 'datetime',
'dir', 'face', 'frame', 'headers', 'height', 'href', 'id', 'itemid', 'itemprop', 'itemref',
'itemscope', 'itemtype', 'lang', 'noshade', 'nowrap', 'property', 'rbspan', 'rel',
'resource', 'rev', 'rowspan', 'rules', 'scope', 'size', 'span', 'src', 'start', 'style',
'summary', 'title', 'type', 'typeof', 'valign', 'value', 'width'
];
/**
* Template for shield elements.
*
* Uses data URI to inject a 1x1 transparent PNG image into the DOM.
*
* @static
* @member
*/
// Using transparent png instead of gif because IE 10 renders gif as solid red when used as img src.
ve.ce.Node.static.$shieldTemplate = $(
'<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAFElEQVR4XgXAAQ0AAABAMP1L30IDCPwC/o5WcS4AAAAASUVORK5CYII=" ' +
'class="ve-ce-node-shield">'
);
/* Methods */
/**
* Gets a list of allowed child node types.
*
* This method passes through to the model.
*
* @method
* @returns {String[]|null} List of node types allowed as children or null if any type is allowed
*/
ve.ce.Node.prototype.getChildNodeTypes = function () {
return this.model.getChildNodeTypes();
};
/**
* Gets a list of allowed parent node types.
*
* This method passes through to the model.
*
* @method
* @returns {String[]|null} List of node types allowed as parents or null if any type is allowed
*/
ve.ce.Node.prototype.getParentNodeTypes = function () {
return this.model.getParentNodeTypes();
};
/**
* Checks if model is for a node that can have children.
*
* This method passes through to the model.
*
* @method
* @returns {Boolean} Model node can have children
*/
ve.ce.Node.prototype.canHaveChildren = function () {
return this.model.canHaveChildren();
};
/**
* Checks if model is for a node that can have children.
*
* This method passes through to the model.
*
* @method
* @returns {Boolean} Model node can have children
*/
ve.ce.Node.prototype.canHaveChildren = function () {
return this.model.canHaveChildren();
};
/**
* Checks if model is for a node that can have grandchildren.
*
* This method passes through to the model.
*
* @method
* @returns {Boolean} Model node can have grandchildren
*/
ve.ce.Node.prototype.canHaveGrandchildren = function () {
return this.model.canHaveGrandchildren();
};
/**
* Checks if model is for a wrapped element.
*
* This method passes through to the model.
*
* @method
* @returns {Boolean} Model node is a wrapped element
*/
ve.ce.Node.prototype.isWrapped = function () {
return this.model.isWrapped();
};
/**
* Checks if this node can contain content.
*
* @method
* @returns {Boolean} Node can contain content
*/
ve.ce.Node.prototype.canContainContent = function () {
return this.model.canContainContent();
};
/**
* Checks if this node is content.
*
* @method
* @returns {Boolean} Node is content
*/
ve.ce.Node.prototype.isContent = function () {
return this.model.isContent();
};
/**
* Checks if this node can have a slug before it
*
* @static
* @method
* @returns {Boolean} Whether the node can have a slug before it
*/
ve.ce.Node.prototype.canHaveSlugBefore = function () {
return !this.canContainContent() && this.getParentNodeTypes() === null && this.type !== 'text';
};
/**
* Checks if this node can have a slug after it
*
* @static
* @method
* @returns {Boolean} Whether the node can have a slug after it
*/
ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore;
/**
* Gets model length.
*
* This method passes through to the model.
*
* @method
* @returns {Number} Model length
*/
ve.ce.Node.prototype.getLength = function () {
return this.model.getLength();
};
/**
* Gets model outer length.
*
* This method passes through to the model.
*
* @method
* @returns {Number} Model outer length
*/
ve.ce.Node.prototype.getOuterLength = function () {
return this.model.getOuterLength();
};
/**
* Checks if this node can be split.
*
* @method
* @returns {Boolean} Node can be split
*/
ve.ce.Node.prototype.canBeSplit = function () {
return ve.ce.nodeFactory.canNodeBeSplit( this.type );
};
/**
* Gets a reference to the model this node observes.
*
* @method
* @returns {ve.dm.Node} Reference to the model this node observes
*/
ve.ce.Node.prototype.getModel = function () {
return this.model;
};
ve.ce.Node.getSplitableNode = function ( node ) {
var splitableNode = null;
ve.Node.traverseUpstream( node, function ( node ) {
if ( node.canBeSplit() ) {
splitableNode = node;
return true;
} else {
return false;
}
} );
return splitableNode;
};
/**
* @method
* @returns {Boolean} Node is attached to the live DOM
*/
ve.ce.Node.prototype.isLive = function () {
return this.live;
};
/**
* @method
*/
ve.ce.Node.prototype.setLive = function ( live ) {
this.live = live;
this.emit( 'live' );
};