mediawiki-extensions-Visual.../modules/ve/ve.Editor.js
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00

96 lines
1.9 KiB
JavaScript

/*!
* VisualEditor Editor class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* VisualEditor.
*
* @class
*
* @constructor
*/
ve.Editor = function VeEditor() {
// Properties
this.$overlay = $( '<div>' );
this.commands = {};
this.enabled = true;
// Initialization
this.$overlay
.addClass( 've-editor-overlay' )
.appendTo( $( 'body' ) );
};
/* Methods */
/**
* Check if editing is enabled.
*
* @method
* @returns {boolean} Editing is enabled
*/
ve.Editor.prototype.isEnabled = function () {
return this.enabled;
};
/**
* Get the context menu.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.Editor.prototype.getCommands = function () {
return this.commands;
};
/**
* Destroy the editor.
*
* @method
*/
ve.Editor.prototype.destroy = function () {
this.$overlay.remove();
};
/**
* Add all commands from initialization options.
*
* @method
* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
*/
ve.Editor.prototype.addCommands = function ( commands ) {
var i, len, command;
for ( i = 0, len = commands.length; i < len; i++ ) {
command = ve.ui.commandRegistry.lookup( commands[i] );
if ( !command ) {
throw new Error( 'No command registered by that name: ' + commands[i] );
}
this.addTriggers( [ve.ui.triggerRegistry.lookup( commands[i] )], command );
}
};
/**
* Add triggers to surface.
*
* @method
* @param {ve.ui.Trigger[]} triggers Triggers to associate with command
* @param {Object} command Command to trigger
*/
ve.Editor.prototype.addTriggers = function ( triggers, command ) {
var i, len, trigger;
for ( i = 0, len = triggers.length; i < len; i++ ) {
// Normalize
trigger = triggers[i].toString();
// Validate
if ( trigger.length === 0 ) {
throw new Error( 'Incomplete trigger: ' + triggers[i] );
}
this.commands[trigger] = command.action;
}
};