mediawiki-extensions-Visual.../modules/ve/ui/widgets/ve.ui.MenuWidget.js
Trevor Parscal fb22e4df50 Group, Select, Option, Outline and MenuSection widgets
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.

ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale

ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading

ve.ui.Tool.css
* Update classes according to changes in labeled widgets

ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)

ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title

ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing

ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu

ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality

ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label

ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select

ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally

ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes

ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item

ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property

ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing

ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$

ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method

ve.ui.ButtonWidget.js
* Removed extra class being set on label

ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally

ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused

ve.ui.Menu.js
* Moved most of the implementation to select and group

ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class

*.php
* Added links to new files

Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-20 22:55:32 +00:00

199 lines
4 KiB
JavaScript

/*!
* VisualEditor UserInterface MenuWidget class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Create an ve.ui.MenuWidget object.
*
* @class
* @extends ve.ui.SelectWidget
*
* @constructor
* @param {Object} [config] Config options
* @cfg {ve.ui.InputWidget} [input] Input to bind keyboard handlers to
*/
ve.ui.MenuWidget = function VeUiMenuWidget( config ) {
// Config intialization
config = config || {};
// Parent constructor
ve.ui.SelectWidget.call( this, config );
// Properties
this.newItems = [];
this.$input = config.input ? config.input.$ : this.$$( '<input>' );
this.$previousFocus = null;
this.isolated = !config.input;
this.visible = false;
// Events
this.$input.on( 'keydown', ve.bind( this.onKeyDown, this ) );
// Initialization
this.$.hide().addClass( 've-ui-menuWidget' );
if ( !config.$input ) {
this.$.append( this.$input );
}
};
/* Inheritance */
ve.inheritClass( ve.ui.MenuWidget, ve.ui.SelectWidget );
/* Methods */
/**
* Handles key down events.
*
* @method
* @param {jQuery.Event} e Key down event
*/
ve.ui.MenuWidget.prototype.onKeyDown = function ( e ) {
var handled = false,
highlightItem = this.getHighlightedItem();
if ( !this.disabled && this.visible ) {
switch ( e.keyCode ) {
// Enter
case 13:
this.selectItem( highlightItem );
handled = true;
break;
// Up arrow
case 38:
this.highlightItem( this.getRelativeSelectableItem( highlightItem, -1 ) );
handled = true;
break;
// Down arrow
case 40:
this.highlightItem( this.getRelativeSelectableItem( highlightItem, 1 ) );
handled = true;
break;
// Escape
case 27:
if ( highlightItem ) {
highlightItem.setHighlighted( false );
}
this.hide();
handled = true;
break;
}
if ( handled ) {
return false;
}
}
};
/**
* Check if the menu is visible.
*
* @method
* @returns {boolean} Menu is visible
*/
ve.ui.MenuWidget.prototype.isVisible = function () {
return this.visible;
};
/**
* Select an item.
*
* The menu will stay open if an item is silently selected.
*
* @method
* @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all
* @param {boolean} [silent=false] Update UI only, do not emit `select` event
* @chainable
*/
ve.ui.MenuWidget.prototype.selectItem = function ( item, silent ) {
if ( !this.disabled && !silent ) {
if ( item ) {
this.disabled = true;
item.flash( ve.bind( function () {
this.hide();
this.disabled = false;
}, this ) );
} else {
this.hide();
}
}
ve.ui.SelectWidget.prototype.selectItem.call( this, item, silent );
return this;
};
/**
* Add items.
*
* Adding an existing item (by value) will move it.
*
* @method
* @param {ve.ui.MenuItemWidget[]} items Items to add
* @chainable
*/
ve.ui.MenuWidget.prototype.addItems = function ( items ) {
var i, len, item;
ve.ui.SelectWidget.prototype.addItems.call( this, items );
for ( i = 0, len = items.length; i < len; i++ ) {
item = items[i];
if ( this.visible ) {
// Defer fitting label until
item.fitLabel();
} else {
this.newItems.push( item );
}
}
return this;
};
/**
* Show the menu.
*
* @method
* @chainable
*/
ve.ui.MenuWidget.prototype.show = function () {
var i, len;
if ( this.items.length ) {
this.$.show();
this.visible = true;
// Change focus to enable keyboard navigation
if ( this.isolated && !this.$input.is( ':focus' ) ) {
this.$previousFocus = this.$$( ':focus' );
this.$input.focus();
}
if ( this.newItems.length ) {
for ( i = 0, len = this.newItems.length; i < len; i++ ) {
this.newItems[i].fitLabel();
}
this.newItems = [];
}
}
return this;
};
/**
* Hide the menu.
*
* @method
* @chainable
*/
ve.ui.MenuWidget.prototype.hide = function () {
this.$.hide();
this.visible = false;
if ( this.isolated && this.$previousFocus ) {
this.$previousFocus.focus();
this.$previousFocus = null;
}
return this;
};