mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 16:44:51 +00:00
6b5310c562
Objectives: * Associate models with tools, rather than dialogs and inspectors * Move tool/model association utilities to ve.ui.ToolFactory * Obliterate the view registry Notes: The only special case for leaving modelClasses definitions in place is for the linkInspector. It uses these for selection expansion. Because tools can now override the static canEditModel method, we can dynamically evaluate a model, rather than be restricted to only comparing classes. This will be useful for disabling editors for models that are for some reason incomplete or otherwise broken and cannot be safely edited. Change-Id: I7adf254990112d90f1f808593a9111afc7a116b5
80 lines
1.9 KiB
JavaScript
80 lines
1.9 KiB
JavaScript
/*!
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* VisualEditor UserInterface InspectorButtonTool class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface inspector button tool.
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*
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* @abstract
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* @class
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* @extends ve.ui.ButtonTool
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* @constructor
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* @param {ve.ui.Toolbar} toolbar
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* @param {Object} [config] Config options
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*/
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ve.ui.InspectorButtonTool = function VeUiInspectorButtonTool( toolbar, config ) {
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// Parent constructor
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ve.ui.ButtonTool.call( this, toolbar, config );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.InspectorButtonTool, ve.ui.ButtonTool );
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/* Static Properties */
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/**
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* Symbolic name of inspector the button opens.
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*
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* @abstract
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* @static
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* @property {string}
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* @inheritable
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*/
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ve.ui.InspectorButtonTool.static.inspector = '';
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/**
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* Annotation or node models this tool is related to.
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*
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* Used by #canEditModel.
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*
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* @static
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* @property {Function[]}
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*/
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ve.ui.InspectorButtonTool.static.modelClasses = [];
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/**
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* @inheritdoc
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*/
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ve.ui.InspectorButtonTool.static.canEditModel = function ( model ) {
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return ve.isInstanceOfAny( model, this.modelClasses );
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};
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/* Methods */
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/**
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* Handle the button being clicked.
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*
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* @method
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*/
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ve.ui.InspectorButtonTool.prototype.onClick = function () {
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this.toolbar.getSurface().execute( 'inspector', 'open', this.constructor.static.inspector );
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};
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/**
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* Handle the toolbar state being updated.
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*
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* @method
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* @param {ve.dm.Node[]} nodes List of nodes covered by the current selection
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* @param {ve.dm.AnnotationSet} full Annotations that cover all of the current selection
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* @param {ve.dm.AnnotationSet} partial Annotations that cover some or all of the current selection
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*/
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ve.ui.InspectorButtonTool.prototype.onUpdateState = function ( nodes, full ) {
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this.setActive(
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ve.ui.toolFactory.getToolsForAnnotations( full ).indexOf( this.constructor ) !== -1
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);
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};
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