mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.js
Ed Sanders 90e4f4d665 Store multi byte characters as one element
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.

TODO: The regex only works on surrogate pairs, not
yet combining accents.

fixupInsertion will combine a combining mark with the
character to its left it it can.

Bug: 48630

Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
2013-05-25 00:50:11 +02:00

284 lines
8.3 KiB
JavaScript

/*!
* VisualEditor ContentEditable namespace.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Namespace for all VisualEditor ContentEditable classes, static methods and static properties.
* @class
* @singleton
*/
ve.ce = {
//'nodeFactory': Initialized in ve.ce.NodeFactory.js
};
/* Static Properties */
/**
* RegExp pattern for matching all whitespaces in HTML text.
*
* \u0020 (32) space
* \u00A0 (160) non-breaking space
*
* @property
*/
ve.ce.whitespacePattern = /[\u0020\u00A0]/g;
/* Static Methods */
/**
* Gets the plain text of a DOM element (that is a node canContainContent === true)
*
* In the returned string only the contents of text nodes are included, and the contents of
* non-editable elements are excluded (but replaced with the appropriate number of characters
* so the offsets match up with the linear model).
*
* @method
* @param {HTMLElement} element DOM element to get text of
* @returns {string} Plain text of DOM element
*/
ve.ce.getDomText = function ( element ) {
var func = function ( element ) {
var nodeType = element.nodeType,
text = '',
numChars,
$element = $( element );
if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {
if ( $element.hasClass( 've-ce-branchNode-slug' ) ) {
// Slugs are not represented in the model at all, but they do
// contain a single nbsp/FEFF character in the DOM, so make sure
// that character isn't counted
return '';
} else if ( $element.hasClass( 've-ce-leafNode' ) ) {
// For leaf nodes, don't return the content, but return
// the right amount of characters so the offsets match up
numChars = $element.data( 'view' ).getOuterLength();
return new Array( numChars + 1 ).join( '\u2603' );
} else {
// Traverse its children
for ( element = element.firstChild; element; element = element.nextSibling ) {
text += func( element );
}
}
} else if ( nodeType === 3 || nodeType === 4 ) {
return element.nodeValue;
}
return text;
};
// Return the text, replacing spaces and non-breaking spaces with spaces?
// TODO: Why are we replacing spaces (\u0020) with spaces (' ')
return func( element ).replace( ve.ce.whitespacePattern, ' ' );
};
/**
* Gets a hash of a DOM element's structure.
*
* In the returned string text nodes are represented as "#" and elements are represented as "<type>"
* and "</type>" where "type" is their element name. This effectively generates an HTML
* serialization without any attributes or text contents. This can be used to observe structural
* changes.
*
* @method
* @param {HTMLElement} element DOM element to get hash of
* @returns {string} Hash of DOM element
*/
ve.ce.getDomHash = function ( element ) {
var nodeType = element.nodeType,
nodeName = element.nodeName,
hash = '';
if ( nodeType === 3 || nodeType === 4 ) {
return '#';
} else if ( nodeType === 1 || nodeType === 9 ) {
hash += '<' + nodeName + '>';
// Traverse its children
for ( element = element.firstChild; element; element = element.nextSibling) {
hash += ve.ce.getDomHash( element );
}
hash += '</' + nodeName + '>';
}
return hash;
};
/**
* Gets the linear offset from a given DOM node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM node
* @returns {number} Linear model offset
*/
ve.ce.getOffset = function ( domNode, domOffset ) {
if ( domNode.nodeType === Node.TEXT_NODE ) {
return ve.ce.getOffsetFromTextNode( domNode, domOffset );
} else {
return ve.ce.getOffsetFromElementNode( domNode, domOffset );
}
};
/**
* Gets the linear offset from a given text node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM Element
* @returns {number} Linear model offset
*/
ve.ce.getOffsetFromTextNode = function ( domNode, domOffset ) {
var $node, nodeModel, current, stack, item, offset, $item;
$node = $( domNode ).closest(
'.ve-ce-branchNode, .ve-ce-leafNode'
);
nodeModel = $node.data( 'view' ).getModel();
// IE sometimes puts the cursor in a text node inside ce="false". BAD!
if ( $node[0].contentEditable === 'false' ) {
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( ! $node.hasClass( 've-ce-branchNode' ) ) {
return nodeModel.getOffset();
}
current = [$node.contents(), 0];
stack = [current];
offset = 0;
while ( stack.length > 0 ) {
if ( current[1] >= current[0].length ) {
stack.pop();
current = stack[ stack.length - 1 ];
continue;
}
item = current[0][current[1]];
if ( item.nodeType === Node.TEXT_NODE ) {
if ( item === domNode ) {
// domOffset is a byte offset, convert it to a character offset
offset += ve.getCharacterOffset( item.textContent, domOffset );
break;
} else {
offset += ve.getCharacterOffset( item.textContent, item.textContent.length );
}
} else if ( item.nodeType === Node.ELEMENT_NODE ) {
$item = current[0].eq( current[1] );
if ( $item.hasClass( 've-ce-branchNode-slug' ) ) {
if ( $item.contents()[0] === domNode ) {
break;
}
} else if ( $item.hasClass( 've-ce-leafNode' ) ) {
offset += 2;
} else if ( $item.hasClass( 've-ce-branchNode' ) ) {
offset += $item.data( 'view' ).getOuterLength();
} else {
stack.push( [ $item.contents(), 0 ] );
current[1]++;
current = stack[ stack.length - 1 ];
continue;
}
}
current[1]++;
}
return offset + nodeModel.getOffset() + ( nodeModel.isWrapped() ? 1 : 0 );
};
/**
* Gets the linear offset from a given element node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM Element
* @param {boolean} [addOuterLength] Use outer length, which includes wrappers if any exist
* @returns {number} Linear model offset
*/
ve.ce.getOffsetFromElementNode = function ( domNode, domOffset, addOuterLength ) {
var $domNode = $( domNode ),
nodeModel,
node;
if ( $domNode.hasClass( 've-ce-branchNode-slug' ) ) {
if ( $domNode.prev().length ) {
nodeModel = $domNode.prev().data( 'view' ).getModel();
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( $domNode.next().length ) {
nodeModel = $domNode.next().data( 'view' ).getModel();
return nodeModel.getOffset();
}
}
// IE sometimes puts the cursor in a text node inside ce="false". BAD!
if ( domNode.contentEditable === 'false' ) {
nodeModel = $domNode.data( 'view' ).getModel();
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( domOffset === 0 ) {
node = $domNode.data( 'view' );
if ( node && node instanceof ve.ce.Node ) {
nodeModel = $domNode.data( 'view' ).getModel();
if ( addOuterLength === true ) {
return nodeModel.getOffset() + nodeModel.getOuterLength();
} else {
return nodeModel.getOffset() + (nodeModel.isWrapped() ? 1 : 0);
}
} else {
node = $domNode.contents().last()[0];
}
} else {
node = $domNode.contents()[ domOffset - 1 ];
}
if ( node.nodeType === Node.TEXT_NODE ) {
return ve.ce.getOffsetFromTextNode( node, node.length );
} else {
return ve.ce.getOffsetFromElementNode( node, 0, true );
}
};
/**
* Gets the linear offset of a given slug
*
* @method
* @param {jQuery} $node jQuery slug selection
* @returns {number} Linear model offset
* @throws {Error}
*/
ve.ce.getOffsetOfSlug = function ( $node ) {
var model;
if ( $node.index() === 0 ) {
model = $node.parent().data( 'view' ).getModel();
return model.getOffset() + ( model.isWrapped() ? 1 : 0 );
} else if ( $node.prev().length ) {
model = $node.prev().data( 'view' ).getModel();
return model.getOffset() + model.getOuterLength();
} else {
throw new Error( 'Incorrect slug location' );
}
};
ve.ce.isLeftOrRightArrowKey = function ( keyCode ) {
return keyCode === ve.Keys.LEFT || keyCode === ve.Keys.RIGHT;
};
ve.ce.isUpOrDownArrowKey = function ( keyCode ) {
return keyCode === ve.Keys.UP || keyCode === ve.Keys.DOWN;
};
ve.ce.isArrowKey = function ( keyCode ) {
return ve.ce.isLeftOrRightArrowKey( keyCode ) || ve.ce.isUpOrDownArrowKey( keyCode );
};
/**
* Check if keyboard shortcut modifier key is pressed.
*
* @method
* @param {jQuery.Event} e Key press event
*/
ve.ce.isShortcutKey = function ( e ) {
return e.ctrlKey || e.metaKey;
};