mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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b1d9c83b5d
* For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
200 lines
5.7 KiB
JavaScript
200 lines
5.7 KiB
JavaScript
/**
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* VisualEditor Surface class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.Surface object.
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*
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* A surface is a top-level object which contains both a surface model and a surface view.
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*
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* @class
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* @constructor
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* @param {String} parent Selector of element to attach to
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* @param {HTMLElement} dom HTML element of document to edit
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* @param {Object} options Configuration options
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*/
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ve.Surface = function ve_Surface( parent, dom, options ) {
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// Properties
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this.$ = $( '<div class="ve-surface"></div>' );
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this.documentModel = new ve.dm.Document( ve.dm.converter.getDataFromDom( dom ) );
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this.options = ve.extendObject( true, ve.Surface.defaultOptions, options );
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this.model = new ve.dm.Surface( this.documentModel );
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this.view = new ve.ce.Surface( this.$, this.model );
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this.toolbars = {};
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// DOM Changes
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$( parent ).append( this.$ );
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this.$.append(
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// Contain floating content
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$( '<div style="clear: both;"></div>' ),
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// Temporary paste buffer
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// TODO: make 'paste' in surface stateful and remove this attrib
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// TODO: Use a less generic id than "paste", or get rid of the ID alltogether
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$( '<div id="paste" class="paste" contenteditable="true"></div>' )
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);
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// Initialization
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this.setupToolbars();
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ve.instances.push( this );
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this.model.startHistoryTracking();
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};
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/* Static Members */
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ve.Surface.defaultOptions = {
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'toolbars': {
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'top': {
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'tools': [
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{ 'name': 'history', 'items' : ['undo', 'redo'] },
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{ 'name': 'textStyle', 'items' : ['format'] },
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{ 'name': 'textStyle', 'items' : ['bold', 'italic', 'link', 'clear'] },
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{ 'name': 'list', 'items' : ['number', 'bullet', 'outdent', 'indent'] }
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]
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}
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}
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};
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/* Methods */
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ve.Surface.prototype.getModel = function () {
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return this.model;
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};
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ve.Surface.prototype.getDocumentModel = function () {
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return this.documentModel;
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};
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ve.Surface.prototype.getView = function () {
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return this.view;
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};
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ve.Surface.prototype.setupToolbars = function () {
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var surface = this;
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// Build each toolbar
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$.each( this.options.toolbars, function ( name, config ) {
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if ( config !== null ) {
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if ( name === 'top' ) {
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surface.toolbars[name] = {
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'$wrapper': $( '<div class="ve-ui-toolbar-wrapper"></div>' ),
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'$': $( '<div class="ve-ui-toolbar"></div>' )
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.append(
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$( '<div class="ve-ui-actions"></div>' ),
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$( '<div style="clear:both"></div>' ),
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$( '<div class="ve-ui-toolbar-shadow"></div>' )
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)
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};
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surface.toolbars[name].$wrapper.append( surface.toolbars[name].$ );
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surface.$.before( surface.toolbars[name].$wrapper );
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if ( 'float' in config && config.float === true ) {
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// Float top toolbar
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surface.floatTopToolbar();
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}
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}
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surface.toolbars[name].instance = new ve.ui.Toolbar(
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surface.toolbars[name].$,
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surface.view,
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config.tools
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);
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}
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} );
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};
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/*
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* This code is responsible for switching toolbar into floating mode when scrolling ( with
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* keyboard or mouse ).
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* TODO: Determine if this would be better in ui.toolbar vs here.
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* TODO: This needs to be refactored so that it only works on the main editor top tool bar.
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*/
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ve.Surface.prototype.floatTopToolbar = function () {
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if ( !this.toolbars.top ) {
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return;
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}
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var $wrapper = this.toolbars.top.$wrapper,
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$toolbar = this.toolbars.top.$,
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$window = $( window );
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$window.on( {
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'resize': function () {
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if ( $wrapper.hasClass( 've-ui-toolbar-wrapper-floating' ) ) {
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var toolbarsOffset = $wrapper.offset(),
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left = toolbarsOffset.left,
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right = $window.width() - $wrapper.outerWidth() - left;
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$toolbar.css( {
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'left': left,
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'right': right
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} );
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}
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},
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'scroll': function () {
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var left, right,
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toolbarsOffset = $wrapper.offset(),
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$editorDocument = $wrapper.parent().find('.ve-surface .ve-ce-documentNode'),
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$lastBranch = $editorDocument.children( '.ve-ce-branchNode:last' );
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if ( $window.scrollTop() > toolbarsOffset.top ) {
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left = toolbarsOffset.left;
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right = $window.width() - $wrapper.outerWidth() - left;
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// If not floating, set float
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if ( !$wrapper.hasClass( 've-ui-toolbar-wrapper-floating' ) ) {
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$wrapper
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.css( 'height', $wrapper.height() )
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.addClass( 've-ui-toolbar-wrapper-floating' );
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$toolbar.css( {
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'left': left,
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'right': right
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} );
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} else {
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// Toolbar is floated
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if (
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// There's at least one branch
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$lastBranch.length &&
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// Toolbar is at or below the top of last node in the document
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$window.scrollTop() + $toolbar.height() >= $lastBranch.offset().top
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) {
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if ( !$wrapper.hasClass( 've-ui-toolbar-wrapper-bottom' ) ) {
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$wrapper
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.removeClass( 've-ui-toolbar-wrapper-floating' )
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.addClass( 've-ui-toolbar-wrapper-bottom' );
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$toolbar.css({
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'top': $window.scrollTop() + 'px',
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'left': left,
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'right': right
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});
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}
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} else { // Unattach toolbar
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if ( $wrapper.hasClass( 've-ui-toolbar-wrapper-bottom' ) ) {
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$wrapper
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.removeClass( 've-ui-toolbar-wrapper-bottom' )
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.addClass( 've-ui-toolbar-wrapper-floating' );
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$toolbar.css( {
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'top': 0,
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'left': left,
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'right': right
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} );
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}
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}
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}
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} else { // Return toolbar to top position
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if (
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$wrapper.hasClass( 've-ui-toolbar-wrapper-floating' ) ||
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$wrapper.hasClass( 've-ui-toolbar-wrapper-bottom' )
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) {
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$wrapper.css( 'height', 'auto' )
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.removeClass( 've-ui-toolbar-wrapper-floating' )
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.removeClass( 've-ui-toolbar-wrapper-bottom' );
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$toolbar.css( {
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'top': 0,
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'left': 0,
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'right': 0
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} );
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}
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}
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}
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} );
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};
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