mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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c53685b865
Also removed a few redundant headings in class documentation comments. There is already an @class and it looks a bit odd in the generated pages: <h2>TextString</h2> <p>TextString</p> <p>This class provides a ...</p> Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
137 lines
2.9 KiB
JavaScript
137 lines
2.9 KiB
JavaScript
/*!
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* VisualEditor UserInterface ButtonTool class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface button tool.
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*
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* @class
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* @abstract
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* @extends ve.ui.Tool
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*
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* @constructor
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* @param {ve.ui.Toolbar} toolbar
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* @param {Object} [config] Config options
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*/
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ve.ui.ButtonTool = function VeUiButtonTool( toolbar, config ) {
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var icon = this.constructor.static.icon,
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lang = ve.init.platform.getUserLanguage();
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// Parent constructor
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ve.ui.Tool.call( this, toolbar, config );
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// Properties
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this.active = false;
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this.$icon = this.$$( '<span>' );
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// Events
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this.$.on( {
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'mousedown': ve.bind( this.onMouseDown, this ),
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'mouseup': ve.bind( this.onMouseUp, this )
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} );
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// Initialization
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this.$icon.addClass( 've-ui-buttonTool-icon' );
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if ( icon ) {
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if ( ve.isPlainObject( icon ) ) {
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icon = lang in icon ? icon[lang] : icon['default'];
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}
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this.$icon.addClass( 've-ui-icon-' + icon );
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}
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this.$.addClass( 've-ui-buttonTool' ).append( this.$icon );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.ButtonTool, ve.ui.Tool );
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/* Static Properties */
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/**
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* Symbolic name of icon.
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*
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* Value should be the unique portion of an icon CSS class name, such as 'up' for 've-ui-icon-up'.
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*
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* For i18n purposes, this property can be an object containing a `default` icon name property and
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* additional icon names keyed by language code.
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*
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* Example of i18n icon definition:
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* { 'default': 'bold-a', 'en': 'bold-b', 'de': 'bold-f' }
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*
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* @abstract
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* @static
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* @property {string|Object}
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* @inheritable
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*/
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ve.ui.ButtonTool.static.icon = '';
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ve.ui.ButtonTool.static.tagName = 'a';
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/* Methods */
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/**
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* Handle the mouse button being pressed.
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*
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* @method
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* @param {jQuery.Event} e Mouse down event
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*/
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ve.ui.ButtonTool.prototype.onMouseDown = function ( e ) {
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if ( e.which === 1 ) {
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return false;
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}
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};
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/**
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* Handle the mouse button being released.
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*
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* @method
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* @param {jQuery.Event} e Mouse up event
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*/
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ve.ui.ButtonTool.prototype.onMouseUp = function ( e ) {
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if ( e.which === 1 && !this.disabled ) {
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return this.onClick( e );
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}
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};
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/**
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* Handle the button being clicked.
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*
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* This is an abstract method that must be overridden in a concrete subclass.
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*
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* @abstract
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* @method
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*/
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ve.ui.ButtonTool.prototype.onClick = function () {
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throw new Error(
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've.ui.ButtonTool.onClick not implemented in this subclass: ' + this.constructor
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);
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};
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/**
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* Check if the button is active.
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*
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* @method
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* @param {boolean} Button is active
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*/
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ve.ui.ButtonTool.prototype.isActive = function () {
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return this.active;
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};
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/**
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* Make the button appear active or inactive.
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*
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* @method
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* @param {boolean} state Make button appear active
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*/
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ve.ui.ButtonTool.prototype.setActive = function ( state ) {
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this.active = !!state;
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if ( this.active ) {
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this.$.addClass( 've-ui-buttonTool-active' );
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} else {
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this.$.removeClass( 've-ui-buttonTool-active' );
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}
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};
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