mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 16:44:51 +00:00
2e76271b4e
Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
141 lines
2.9 KiB
JavaScript
141 lines
2.9 KiB
JavaScript
/*!
|
|
* VisualEditor UserInterface WindowSet class.
|
|
*
|
|
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
|
|
* @license The MIT License (MIT); see LICENSE.txt
|
|
*/
|
|
|
|
/**
|
|
* UserInterface window set.
|
|
*
|
|
* @class
|
|
* @extends ve.Element
|
|
* @mixins ve.EventEmitter
|
|
*
|
|
* @constructor
|
|
* @param {ve.ui.Surface} surface
|
|
* @param {ve.Factory} factory Window factory
|
|
* @param {Object} [config] Config options
|
|
*/
|
|
ve.ui.WindowSet = function VeUiWindowSet( surface, factory, config ) {
|
|
// Parent constructor
|
|
ve.Element.call( this, config );
|
|
|
|
// Mixin constructors
|
|
ve.EventEmitter.call( this );
|
|
|
|
// Properties
|
|
this.surface = surface;
|
|
this.factory = factory;
|
|
this.windows = {};
|
|
this.currentWindow = null;
|
|
|
|
// Initialization
|
|
this.$.addClass( 've-ui-windowSet' );
|
|
};
|
|
|
|
/* Inheritance */
|
|
|
|
ve.inheritClass( ve.ui.WindowSet, ve.Element );
|
|
|
|
ve.mixinClass( ve.ui.WindowSet, ve.EventEmitter );
|
|
|
|
/* Events */
|
|
|
|
/**
|
|
* @event setup
|
|
* @param {ve.ui.Window} win Window that's been setup
|
|
*/
|
|
|
|
/**
|
|
* @event open
|
|
* @param {ve.ui.Window} win Window that's been opened
|
|
*/
|
|
|
|
/**
|
|
* @event close
|
|
* @param {ve.ui.Window} win Window that's been closed
|
|
* @param {string} action Action that caused the window to be closed
|
|
*/
|
|
|
|
/* Methods */
|
|
|
|
/**
|
|
* Handle a window being setup.
|
|
*
|
|
* @method
|
|
* @param {ve.ui.Window} win Window that's been setup
|
|
* @emits setup
|
|
*/
|
|
ve.ui.WindowSet.prototype.onWindowSetup = function ( win ) {
|
|
this.emit( 'setup', win );
|
|
};
|
|
|
|
/**
|
|
* Handle a window being opened.
|
|
*
|
|
* @method
|
|
* @param {ve.ui.Window} win Window that's been opened
|
|
* @emits open
|
|
*/
|
|
ve.ui.WindowSet.prototype.onWindowOpen = function ( win ) {
|
|
this.currentWindow = win;
|
|
this.emit( 'open', win );
|
|
};
|
|
|
|
/**
|
|
* Handle a window being closed.
|
|
*
|
|
* @method
|
|
* @param {ve.ui.Window} win Window that's been opened
|
|
* @param {boolean} accept Changes have been accepted
|
|
* @emits close
|
|
*/
|
|
ve.ui.WindowSet.prototype.onWindowClose = function ( win, accept ) {
|
|
this.currentWindow = null;
|
|
this.emit( 'close', win, accept );
|
|
};
|
|
|
|
/**
|
|
* Get the current window.
|
|
*
|
|
* @method
|
|
* @returns {ve.ui.Window} Current window
|
|
*/
|
|
ve.ui.WindowSet.prototype.getCurrent = function () {
|
|
return this.currentWindow;
|
|
};
|
|
|
|
/**
|
|
* Opens a given window.
|
|
*
|
|
* Any already open dialog will be closed.
|
|
*
|
|
* @method
|
|
* @param {string} name Symbolic name of window
|
|
* @chainable
|
|
*/
|
|
ve.ui.WindowSet.prototype.open = function ( name ) {
|
|
var win;
|
|
|
|
if ( !this.factory.lookup( name ) ) {
|
|
throw new Error( 'Unknown window: ' + name );
|
|
}
|
|
if ( this.currentWindow ) {
|
|
throw new Error( 'Cannot open another window while another one is active' );
|
|
}
|
|
if ( !( name in this.windows ) ) {
|
|
win = this.windows[name] = this.factory.create( name, this.surface );
|
|
win.connect( this, {
|
|
'setup': ['onWindowSetup', win],
|
|
'open': ['onWindowOpen', win],
|
|
'close': ['onWindowClose', win]
|
|
} );
|
|
this.$.append( win.$ );
|
|
}
|
|
|
|
this.windows[name].open();
|
|
|
|
return this;
|
|
};
|