mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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185 lines
5 KiB
JavaScript
185 lines
5 KiB
JavaScript
/**
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* Creates an es.SurfaceModel object.
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*
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* @class
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* @constructor
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* @extends {es.EventEmitter}
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* @param {es.DocumentModel} doc Document model to create surface for
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*/
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es.SurfaceModel = function( doc ) {
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// Inheritance
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es.EventEmitter.call( this );
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// Properties
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this.doc = doc;
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this.selection = null;
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this.history = [];
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this.historyIndex = 0;
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this.currentLengthDifference = 0;
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// TODO magic number move to configuration
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// Configuration
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this.lengthDifferenceLimit = 24;
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// DEBUG don't commit
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var _this = this;
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this.addListener( 'transact', function() { console.log( _this.history ); } );
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};
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/* Methods */
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/**
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* Gets the document model of the surface.
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*
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* @method
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* @returns {es.DocumentModel} Document model of the surface
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*/
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es.SurfaceModel.prototype.getDocument = function() {
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return this.doc;
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};
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/**
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* Gets the selection
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*
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* @method
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* @returns {es.Range} Current selection
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*/
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es.SurfaceModel.prototype.getSelection = function() {
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return this.selection;
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};
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/**
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* Changes the selection.
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*
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* If changing the selection at a high frequency (such as while dragging) use the combine argument
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* to avoid them being split up into multiple history items
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*
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* @method
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* @param {es.Range} selection
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* @param {Boolean} combine Whether to prevent this transaction from causing a history push
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*/
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es.SurfaceModel.prototype.select = function( selection, isManual ) {
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selection.normalize();
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this.selection = selection;
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if ( isManual ) {
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// check if the last thing is a selection, if so, swap it.
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this.pushSelection( selection );
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}
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this.emit( 'select', this.selection.clone() );
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};
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/**
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* Adds a selection (which is really just a marker for when we stop undo/redo) to the history.
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* For the history, selections are just markers, so we don't want to record many of them in a row.
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*
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* @method
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* @param {es.Range} selection
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*/
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es.SurfaceModel.prototype.pushSelection = function( selection ) {
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if ( this.history[ this.history.length - 1 ] instanceof es.Range ) {
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this.history[ this.history.length - 1 ] = selection;
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} else {
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this.history.push( selection );
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}
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};
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/**
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* Applies a series of transactions to the content data.
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*
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* If committing multiple transactions which are the result of a single user action and need to be
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* part of a single history item, use the isPartial argument for all but the last one to avoid them being
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* split up into multple history items.
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*
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* @method
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* @param {es.TransactionModel} transactions Tranasction to apply to the document
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* @param {boolean} isPartial whether this transaction is part of a larger logical grouping of transactions
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* (such as when replacing - delete, then insert)
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*/
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es.SurfaceModel.prototype.transact = function( transaction, isPartial ) {
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console.log( 'tx:' + $.map( transaction.getOperations(), function(tx) { return tx.type; } ).join(",")
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+ ' isPartial:' + isPartial );
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this.doc.commit( transaction );
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// if we have changed the kind of operation (delete -> insert or insert -> delete or annotations )
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// then push a new selection onto the history, to mark where the undo/redo should end.
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var d = transaction.getLengthDifference();
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if (
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!isPartial &&
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(
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( d === 0 ) ||
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( this.currentLengthDifference < 0 && d > 0 ) ||
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( this.currentLengthDifference > 0 && d < 0 ) ||
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( Math.abs( this.currentLengthDifference ) > this.lengthDifferenceLimit )
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)
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) {
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this.currentLengthDifference = d;
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this.history.push( this.selection );
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} else {
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this.currentLengthDifference += d;
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}
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this.history.push( transaction );
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this.emit( 'transact', transaction );
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};
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/**
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* Reverses one or more history items.
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*
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* @method
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* @param {Integer} Number of history items to roll back
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*/
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es.SurfaceModel.prototype.undo = function( statesToUndo ) {
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console.log( 'about to undo...' );
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console.log( this.states );
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console.log( 'currentState: ' + this.currentState );
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console.log( 'currentStateIndex: ' + this.currentStateIndex );
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lengthDifference = 0;
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while ( statesToUndo ) {
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statesToUndo--;
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if ( this.currentState.length ) {
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for (var i = this.currentState.length - 1; i >= 0; i-- ) {
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lengthDifference += this.currentState[i].getLengthDifference();
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this.doc.rollback( this.currentState[i] );
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}
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this.emit( 'undo', this.currentState );
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}
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// do we also want all the effects of initializeState? currentStateDistance to be 0, currentStateLengthDifference?
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if ( this.currentStateIndex > 0 ) {
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this.initializeState( this.currentStateIndex - 1 );
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}
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}
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console.log( 'after undo...' );
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console.log( this.states );
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console.log( 'currentState: ' + this.currentState );
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console.log( 'currentStateIndex: ' + this.currentStateIndex );
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// TODO - make the appropriate selection now
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};
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/**
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* Repeats one or more selections and transactions.
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*
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* @method
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* @param {Integer} steps Number of steps to repeat
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*/
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es.SurfaceModel.prototype.redo = function( steps ) {
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// TODO: Implement me!
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this.emit( 'redo'/*, transaction/selection*/ );
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};
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/* Inheritance */
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es.extendClass( es.SurfaceModel, es.EventEmitter );
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