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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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Server-side, plugins can register themselves by adding to $wgVisualEditorPluginModules. This is the recommended way for MW extensions to extend VE. Client-side, plugins can register themselves through mw.libs.ve.addPlugin(), which takes a string (RL module name) or a callback. When VisualEditor loads, we load the registered plugin modules in parallel with ext.visualEditor.core. Note that they're loaded in parallel, not after, and so the plugins should explicitly depend on ext.visualEditor.core if they use or extend classes in VE core. Once the modules finish loading and user and site scripts have run, we execute the registered plugin callbacks. These callbacks can optionally return a promise. We gather these promises and wait for all of them to be resolved, then initialize the editor. This allows Gadgets to extend VE by top-loading a small module that depends on ext.visualEditor.viewPageTarget.init and calls mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom half being a hidden Gadget that depends on ext.visualEditor.core and contains the actual code. The addPlugin() call needs to be in a top-loading module because otherwise there's no guarantee that the plugin will be registered before the user clicks edit and VE loads. User and site scripts can extend VE by simply calling addPlugin() directly, as mw.libs.ve is already present when user scripts run (since it's top-loaded) and VE waits for 'user' and 'site' to run before executing plugins. If user/site scripts need to load additional JS files, they can load these with $.getScript() and return the corresponding promise: mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } ); For a diagram of all this, see https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :) VisualEditor.php: * Add $wgVisualEditorPluginModules VisualEditor.hooks.php: * Expose $wgVisualEditorPluginModules in JS ve.init.mw.ViewPageTarget.init.js: * Add mw.libs.ve.addPlugin function that just stores the registered values in an array and passes them into the mw.Target when it's being initialized ve.init.mw.Target.js: * Add $wgVisualEditorPluginModules to the set of modules to load when initializing VE * Add a Deferred (this.modulesReady) to track module loading * Add addPlugin() and addPlugins() methods that add to either this.modules or this.pluginCallbacks * In load(), instead of mw.loader.load()ing this.modules, use using() to load this.modules plus user and site, and fire onModulesReady() when they're loaded * In onModulesReady(), execute the registered callbacks, gather the returned promises, wait for all of them to be resolved, then resolve this.modulesReady * Fire onReady based on this.modulesReady being resolved, rather than using a second using() call Bug: 50514 Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df |
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.docs | ||
demos | ||
maintenance | ||
modules | ||
.csslintrc | ||
.gitignore | ||
.gitreview | ||
.jshintignore | ||
.jshintrc | ||
ApiVisualEditor.php | ||
ApiVisualEditorEdit.php | ||
AUTHORS.txt | ||
CODING.md | ||
Gruntfile.js | ||
LICENSE.txt | ||
package.json | ||
README.txt | ||
VisualEditor.hooks.php | ||
VisualEditor.i18n.php | ||
VisualEditor.php | ||
VisualEditorMessagesModule.php |
VisualEditor provides a visual editor for wiki pages. It is written in JavaScript and runs in a web browser. It uses the Parsoid parser to convert wikitext documents to annotated HTML which the VisualEditor is able to load, modify and emit back to Parsoid at which point it is converted back into wikitext. For more information about these projects, check out the wiki: * http://www.mediawiki.org/wiki/VisualEditor * http://www.mediawiki.org/wiki/Parsoid