mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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b1d9c83b5d
* For the most common case: - replace ve.extendClass with ve.inheritClass (chose slightly different names to detect usage of the old/new one, and I like 'inherit' better). - move it up to below the constructor, see doc block for why. * Cases where more than 2 arguments were passed to ve.extendClass are handled differently depending on the case. In case of a longer inheritance tree, the other arguments could be omitted (like in "ve.ce.FooBar, ve.FooBar, ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar, because ve.ce.FooBar inherits from ve.Bar). In the case of where it previously had two mixins with ve.extendClass(), either one becomes inheritClass and one a mixin, both to mixinClass(). No visible changes should come from this commit as the instances still all have the same visible properties in the end. No more or less than before. * Misc.: - Be consistent in calling parent constructors in the same order as the inheritance. - Add missing @extends and @param documentation. - Replace invalid {Integer} type hint with {Number}. - Consistent doc comments order: @class, @abstract, @constructor, @extends, @params. - Fix indentation errors A fairly common mistake was a superfluous space before the identifier on the assignment line directly below the documentation comment. $ ack "^ [^*]" --js modules/ve - Typo "Inhertiance" -> "Inheritance". - Replacing the other confusing comment "Inheritance" (inside the constructor) with "Parent constructor". - Add missing @abstract for ve.ui.Tool. - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js - Add function names to all @constructor functions. Now that we have inheritance it is important and useful to have these functions not be anonymous. Example of debug shot: http://cl.ly/image/1j3c160w3D45 Makes the difference between < documentNode; > ve_dm_DocumentNode ... : ve_dm_BranchNode ... : ve_dm_Node ... : ve_dm_Node ... : Object ... without names (current situation): < documentNode; > Object ... : Object ... : Object ... : Object ... : Object ... though before this commit, it really looks like this (flattened since ve.extendClass really did a mixin): < documentNode; > Object ... ... ... Pattern in Sublime (case-sensitive) to find nameless constructor functions: "^ve\..*\.([A-Z])([^\.]+) = function \(" Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
83 lines
2.3 KiB
JavaScript
83 lines
2.3 KiB
JavaScript
/**
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* VisualEditor Factory class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Generic object factory.
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*
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* @class
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* @abstract
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* @constructor
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* @extends {ve.EventEmitter}
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*/
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ve.Factory = function ve_Factory() {
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// Parent constructor
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ve.EventEmitter.call( this );
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// Properties
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this.registry = [];
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};
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/* Inheritance */
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ve.inheritClass( ve.Factory, ve.EventEmitter );
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/* Methods */
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/**
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* Register a constructor with the factory.
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*
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* Arguments will be passed through directly to the constructor.
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* @see {ve.Factory.prototype.create}
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*
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* @method
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* @param {String} type Object type
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* @param {Function} constructor Constructor to use when creating object
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* @throws 'Constructor must be a function, cannot be a string'
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*/
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ve.Factory.prototype.register = function ( type, constructor ) {
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if ( typeof constructor !== 'function' ) {
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throw new Error( 'Constructor must be a function, cannot be a ' + typeof constructor );
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}
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this.registry[type] = constructor;
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this.emit( 'register', type, constructor );
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};
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/**
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* Create an object based on a type.
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*
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* Type is used to look up the constructor to use, while all additional arguments are passed to the
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* constructor directly, so leaving one out will pass an undefined to the constructor.
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*
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* WARNING: JavaScript does not allow using new and .apply together, so we just pass through 3
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* arguments here since we know we only need that many at this time. If we need more in the future
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* we should change this to suit that use case. Because of undefined pass through, there's no harm
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* in adding more.
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*
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* @method
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* @param {String} type Object type
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* @param {Mixed} [...] Up to 3 additional arguments to pass through to the constructor
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* @returns {Object} The new object
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* @throws 'Unknown object type'
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*/
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ve.Factory.prototype.create = function ( type, a, b, c ) {
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if ( type in this.registry ) {
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return new this.registry[type]( a, b, c );
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}
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throw new Error( 'Unknown object type: ' + type );
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};
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/**
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* Gets a constructor for a given type.
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*
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* @method
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* @param {String} type Object type
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* @returns {Function|undefined} Constructor for type
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*/
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ve.Factory.prototype.lookup = function ( type ) {
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return this.registry[type];
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};
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