mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 23:05:35 +00:00
a56e795f58
Objectives: * Split ve.Surface into ve.Editor and ve.ui.Surface * Move actions, triggers and commands to ve.ui * Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar * Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness * Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is Some change notes: VisualEditor.php * Added standalone module for mediawiki integrated unit testing ve.ce.Surface.js * Remove requirement to pass in an attached container to construct object * Inherit ve.Element and use this.$$ instead of $ * Make getSelectionRect iframe friendly * Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM ve.init.mw.ViewPageTarget.js * Merge toolbar functions into setup/teardown methods * Add toolbar manually (since it's not added by the surface anymore) ve.init.sa.Target.js * Update new init procedure for editor, surface and toolbar separately * Move toolbar floating stuff to ve.Toolbar Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
115 lines
2.6 KiB
JavaScript
115 lines
2.6 KiB
JavaScript
/*!
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* VisualEditor UserInterface Dialog class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface dialog.
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*
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* @class
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* @abstract
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* @extends ve.ui.Window
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*
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* @constructor
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* @param {ve.ui.Surface} surface
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*/
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ve.ui.Dialog = function VeUiDialog( surface ) {
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// Parent constructor
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ve.ui.Window.call( this, surface );
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// Properties
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this.visible = false;
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// Initialization
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this.$.addClass( 've-ui-dialog' );
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this.$.on( 'mousedown', ve.bind( this.onMouseDown, this ) );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Dialog, ve.ui.Window );
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/* Methods */
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/**
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* Handle mouse down events.
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*
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* @method
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* @param {jQuery.Event} e Mouse down event
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*/
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ve.ui.Dialog.prototype.onMouseDown = function () {
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return false;
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};
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/**
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* Handle close button click events.
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*
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* @method
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*/
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ve.ui.Dialog.prototype.onCloseButtonClick = function () {
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this.close( 'cancel' );
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};
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/**
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* Handle apply button click events.
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*
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* @method
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*/
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ve.ui.Dialog.prototype.onApplyButtonClick = function () {
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this.close( 'apply' );
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};
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/**
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* Close dialog.
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*
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* This method overrides the parent close method to allow animation, but still provides the same
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* recursion blocking and eventually calls the parent method.
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*
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* @method
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* @param {boolean} action Action that caused the window to be closed
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* @emits close
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*/
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ve.ui.Dialog.prototype.close = function ( action ) {
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if ( !this.closing ) {
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this.$.addClass( 've-ui-dialog-closing' );
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setTimeout( ve.bind( function () {
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ve.ui.Window.prototype.close.call( this, action );
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this.$.removeClass( 've-ui-dialog-closing' );
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}, this ), 250 );
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}
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};
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/**
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* Initialize frame contents.
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*
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* @method
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*/
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ve.ui.Dialog.prototype.initialize = function () {
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// Call parent method
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ve.ui.Window.prototype.initialize.call( this );
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this.applyButton = new ve.ui.ButtonWidget( {
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'$$': this.$$, 'label': ve.msg( 'visualeditor-dialog-action-apply' ), 'flags': ['primary']
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} );
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// Properties
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this.closeButton = new ve.ui.IconButtonWidget( {
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'$$': this.$$, 'title': ve.msg( 'visualeditor-dialog-action-close' ), 'icon': 'close'
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} );
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// Events
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this.closeButton.connect( this, { 'click': 'onCloseButtonClick' } );
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this.applyButton.connect( this, { 'click': 'onApplyButtonClick' } );
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// Initialization
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this.closeButton.$.addClass( 've-ui-window-closeButton' );
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this.applyButton.$.addClass( 've-ui-window-applyButton' );
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this.$head.append( this.closeButton.$ );
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this.$foot.append( this.applyButton.$ );
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};
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/* Initialization */
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ve.ui.Dialog.static.addLocalStylesheets( [ 've.ui.Dialog.css' ] );
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