mediawiki-extensions-Visual.../modules/ve/ui/widgets/ve.ui.OutlineItemWidget.js
Ed Sanders e6f48c5c93 'Config' -> 'Configuration' in all comments
Because the former isn't a real word.

Change-Id: Ie6ed15f9e390b357bbaa768b57f3c3fd7cf21181
2013-09-25 11:23:16 +01:00

95 lines
2.1 KiB
JavaScript

/*!
* VisualEditor UserInterface OutlineItemWidget class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Creates an ve.ui.OutlineItemWidget object.
*
* @class
* @extends ve.ui.OptionWidget
*
* @constructor
* @param {Mixed} data Item data
* @param {Object} [config] Configuration options
* @cfg {number} [level] Indentation level
* @cfg {boolean} [moveable] Allow modification from outline controls
*/
ve.ui.OutlineItemWidget = function VeUiOutlineItemWidget( data, config ) {
// Config intialization
config = config || {};
// Parent constructor
ve.ui.OptionWidget.call( this, data, config );
// Properties
this.level = 0;
this.moveable = !!config.moveable;
// Initialization
this.$.addClass( 've-ui-outlineItemWidget' );
this.setLevel( config.level );
};
/* Inheritance */
ve.inheritClass( ve.ui.OutlineItemWidget, ve.ui.OptionWidget );
/* Static Properties */
ve.ui.OutlineItemWidget.static.highlightable = false;
ve.ui.OutlineItemWidget.static.scrollIntoViewOnSelect = true;
ve.ui.OutlineItemWidget.static.levelClass = 've-ui-outlineItemWidget-level-';
ve.ui.OutlineItemWidget.static.levels = 3;
/* Methods */
/**
* Check if item is moveable.
*
* Moveablilty is used by outline controls.
*
* @returns {boolean} Item is moveable
*/
ve.ui.OutlineItemWidget.prototype.isMoveable = function () {
return this.moveable;
};
/**
* Get indentation level.
*
* @returns {number} Indentation level
*/
ve.ui.OutlineItemWidget.prototype.getLevel = function () {
return this.level;
};
/**
* Set indentation level.
*
* @method
* @param {number} [level=0] Indentation level, in the range of [0,#maxLevel]
* @chainable
*/
ve.ui.OutlineItemWidget.prototype.setLevel = function ( level ) {
var levels = this.constructor.static.levels,
levelClass = this.constructor.static.levelClass,
i = levels;
this.level = level ? Math.max( 0, Math.min( levels - 1, level ) ) : 0;
while ( i-- ) {
if ( this.level === i ) {
this.$.addClass( levelClass + i );
} else {
this.$.removeClass( levelClass + i );
}
}
return this;
};