mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.Document.js
Ed Sanders e01e2e045b Always use #getDocumentNode.
Because if you only sometimes use a getter you're just wasting your time!

Change-Id: Idd38976f77b58e322d527cecca9f9c36e3ad9318
2013-12-04 22:55:26 +00:00

271 lines
8.3 KiB
JavaScript

/*!
* VisualEditor ContentEditable Document class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* ContentEditable document.
*
* @class
* @extends ve.Document
*
* @constructor
* @param {ve.dm.Document} model Model to observe
* @param {ve.ce.Surface} surface Surface document is part of
*/
ve.ce.Document = function VeCeDocument( model, surface ) {
// Parent constructor
ve.Document.call( this, new ve.ce.DocumentNode(
model.getDocumentNode(), surface, { '$': surface.$ }
) );
// Properties
this.model = model;
};
/* Inheritance */
OO.inheritClass( ve.ce.Document, ve.Document );
/* Methods */
/**
* Get a node a an offset.
*
* @method
* @param {number} offset Offset to get node at
* @returns {ve.ce.Node} Node at offset
*/
ve.ce.Document.prototype.getNodeFromOffset = function ( offset ) {
var node = this.getDocumentNode().getNodeFromOffset( offset );
if ( node && !node.canHaveChildren() ) {
node = node.getParent();
}
return node;
};
/**
* Get a slug a an offset.
*
* @method
* @param {number} offset Offset to get slug at
* @returns {HTMLElement} Slug at offset
*/
ve.ce.Document.prototype.getSlugAtOffset = function ( offset ) {
var node = this.getNodeFromOffset( offset );
return node ? node.getSlugAtOffset( offset ) : null;
};
/**
* Get the nearest word boundary.
* This method is in CE instead of DM because its behaviour depends on the browser (IE/non-IE) and
* that information is closer to view layer. (CE)
*
* @method
* @param {number} offset Offset to start from
* @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right
* @returns {number} Nearest word boundary
*/
ve.ce.Document.prototype.getSiblingWordBoundary = function ( offset, direction ) {
var dataString = new ve.dm.DataString( this.model.getData() );
return unicodeJS.wordbreak.moveBreakOffset( direction, dataString, offset, true );
};
/**
* Get the relative word or character boundary.
* This method is in CE instead of DM because it uses information about slugs about which model
* does not know at all.
*
* @method
* @param {number} offset Offset to start from
* @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right
* @param {string} [unit] Unit [word|character]
* @returns {number} Relative offset
*/
ve.ce.Document.prototype.getRelativeOffset = function ( offset, direction, unit ) {
var bias, relativeContentOffset, relativeStructuralOffset, newOffset;
if ( unit === 'word' ) { // word
// Method getSiblingWordBoundary does not "move/jump" over element data. If passed offset is
// an element data offset then the same offset is returned - and in such case this method
// fallback to the other path (character) which does "move/jump" over element data.
newOffset = this.getSiblingWordBoundary( offset, direction );
if ( offset === newOffset ) {
newOffset = this.getRelativeOffset( offset, direction, 'character' );
}
return newOffset;
} else { // character
bias = direction > 0 ? 1 : -1;
relativeContentOffset = this.model.data.getRelativeContentOffset( offset, direction );
relativeStructuralOffset = this.model.data.getRelativeStructuralOffset( offset + bias, direction, true );
// Check if we've moved into a slug
if ( !!this.getSlugAtOffset( relativeStructuralOffset ) ) {
// Check if the relative content offset is in the opposite direction we are trying to go
if (
relativeContentOffset === offset ||
( relativeContentOffset - offset < 0 ? -1 : 1 ) !== bias
) {
// There's nothing past the slug we are already in, stay in it
return relativeStructuralOffset;
}
// There's a slug neaby, go into it if it's closer
return direction > 0 ?
Math.min( relativeContentOffset, relativeStructuralOffset ) :
Math.max( relativeContentOffset, relativeStructuralOffset );
} else {
return relativeContentOffset;
}
}
};
/**
* Get a DOM node and DOM element offset for a document offset.
*
* The results of this function are meant to be used with rangy.
*
* @method
* @param {number} offset Linear model offset
* @returns {Object} Object containing a node and offset property where node is an HTML element and
* offset is the byte position within the element
* @throws {Error} Offset could not be translated to a DOM element and offset
*/
ve.ce.Document.prototype.getNodeAndOffset = function ( offset ) {
var node, startOffset, current, stack, item, $item, length,
slug = this.getSlugAtOffset( offset );
if ( slug ) {
return { node: slug, offset: 0 };
}
node = this.getNodeFromOffset( offset );
startOffset = node.getOffset() + ( ( node.isWrapped() ) ? 1 : 0 );
current = [node.$element.contents(), 0];
stack = [current];
while ( stack.length > 0 ) {
if ( current[1] >= current[0].length ) {
stack.pop();
current = stack[ stack.length - 1 ];
continue;
}
item = current[0][current[1]];
if ( item.nodeType === Node.TEXT_NODE ) {
length = item.textContent.length;
if ( offset >= startOffset && offset <= startOffset + length ) {
return {
node: item,
offset: offset - startOffset
};
} else {
startOffset += length;
}
} else if ( item.nodeType === Node.ELEMENT_NODE ) {
$item = current[0].eq( current[1] );
if ( $item.hasClass( 've-ce-branchNode-slug' ) ) {
if ( offset === startOffset ) {
return {
node: $item[0],
offset: 1
};
}
} else if ( $item.is( '.ve-ce-branchNode, .ve-ce-leafNode' ) ) {
length = $item.data( 'view' ).model.getOuterLength();
if ( offset >= startOffset && offset < startOffset + length ) {
stack.push( [$item.contents(), 0] );
current[1]++;
current = stack[stack.length-1];
continue;
} else {
startOffset += length;
}
} else {
stack.push( [$item.contents(), 0] );
current[1]++;
current = stack[stack.length-1];
continue;
}
}
current[1]++;
}
throw new Error( 'Offset could not be translated to a DOM element and offset: ' + offset );
};
/**
* Get the nearest focusable node.
*
* @method
* @param {number} offset Offset to start looking at
* @param {number} direction Direction to look in, +1 or -1
* @param {number} limit Stop looking after reaching certain offset
*/
ve.ce.Document.prototype.getNearestFocusableNode = function ( offset, direction, limit ) {
// It is never an offset of the node, but just an offset for which getNodeFromOffset should
// return that node. Usually it would be node offset + 1 or offset of node closing tag.
var coveredOffset;
this.model.data.getRelativeOffset(
offset,
direction === 1 ? 0 : -1,
function ( index, limit ) {
if ( ( index >= limit ? 1 : -1 ) === direction ) {
return true;
}
if (
this.isOpenElementData( index ) &&
ve.ce.nodeFactory.isNodeFocusable( this.getType( index ) )
) {
coveredOffset = index + 1;
return true;
}
if (
this.isCloseElementData( index ) &&
ve.ce.nodeFactory.isNodeFocusable( this.getType( index ) )
) {
coveredOffset = index;
return true;
}
},
limit
);
if ( coveredOffset ) {
return this.getDocumentNode().getNodeFromOffset( coveredOffset );
} else {
return null;
}
};
/**
* Get the relative range.
*
* @method
* @param {ve.Range} range Input range
* @param {number} direction Direction to look in, +1 or -1
* @param {string} unit Unit [word|character]
* @param {boolean} expand Expanding range
* @returns {ve.Range} Relative range
*/
ve.ce.Document.prototype.getRelativeRange = function ( range, direction, unit, expand ) {
var contentOrSlugOffset,
focusableNode,
node;
contentOrSlugOffset = this.getRelativeOffset( range.to, direction, unit );
if ( expand ) {
return new ve.Range( range.from, contentOrSlugOffset );
}
node = this.getDocumentNode().getNodeFromOffset( range.start + 1 );
if ( node && node.isFocusable() ) {
if ( node === this.getDocumentNode().getNodeFromOffset( range.end - 1 ) ) {
if ( this.model.data.isContentOffset( range.to ) || !!this.getSlugAtOffset( range.to ) ) {
return new ve.Range( direction === 1 ? range.end : range.start );
}
}
}
focusableNode = this.getNearestFocusableNode( range.to, direction, contentOrSlugOffset );
if ( focusableNode ) {
return focusableNode.getOuterRange( direction === -1 /* backwards */ );
} else {
return new ve.Range( contentOrSlugOffset );
}
};