mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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8d33a3de0d
* Made method descriptions imperative: "Do this" rather than "Does this" * Changed use of "this object" to "the object" in method documentation * Added missing documentation * Fixed incorrect documentation * Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console) * Normalized use of package names throughout * Normalized class descriptions * Removed incorrect @abstract tags * Added missing @method tags * Lots of other minor cleanup Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
140 lines
2.8 KiB
JavaScript
140 lines
2.8 KiB
JavaScript
/*!
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* VisualEditor UserInterface ButtonTool class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface button tool.
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*
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* @abstract
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* @class
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* @extends ve.ui.Tool
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* @constructor
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* @param {ve.ui.Toolbar} toolbar
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*/
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ve.ui.ButtonTool = function VeUiButtonTool( toolbar ) {
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// Parent constructor
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ve.ui.Tool.call( this, toolbar );
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// Properties
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this.active = false;
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this.disabled = false;
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// Events
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this.$.on( {
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'mousedown': ve.bind( this.onMouseDown, this ),
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'mouseup': ve.bind( this.onMouseUp, this )
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} );
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// Initialization
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this.$.addClass( 've-ui-buttonTool ve-ui-icon-' + this.constructor.static.name );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.ButtonTool, ve.ui.Tool );
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/* Methods */
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/**
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* Handle the mouse button being pressed.
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*
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* @method
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* @param {jQuery.Event} e Normalized event
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*/
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ve.ui.ButtonTool.prototype.onMouseDown = function ( e ) {
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if ( e.which === 1 ) {
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e.preventDefault();
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return false;
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}
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};
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/**
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* Handle the mouse button being released.
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*
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* @method
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* @param {jQuery.Event} e Normalized event
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*/
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ve.ui.ButtonTool.prototype.onMouseUp = function ( e ) {
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if ( e.which === 1 && !this.disabled ) {
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return this.onClick( e );
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}
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};
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/**
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* Handle the button being clicked.
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*
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* This is an abstract method that must be overridden in a concrete subclass.
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*
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* @abstract
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* @method
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*/
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ve.ui.ButtonTool.prototype.onClick = function () {
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throw new Error(
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've.ui.ButtonTool.onClick not implemented in this subclass: ' + this.constructor
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);
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};
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/**
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* Handle the toolbar state being cleared.
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*
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* @method
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*/
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ve.ui.ButtonTool.prototype.onClearState = function () {
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this.setActive( false );
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};
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/**
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* Check if the button is active.
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*
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* @method
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* @param {boolean} Button is active
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*/
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ve.ui.ButtonTool.prototype.isActive = function () {
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return this.active;
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};
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/**
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* Make the button appear active or inactive.
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*
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* @method
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* @param {boolean} state Make button appear active
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*/
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ve.ui.ButtonTool.prototype.setActive = function ( state ) {
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this.active = !!state;
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if ( this.active ) {
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this.$.addClass( 've-ui-buttonTool-active' );
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} else {
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this.$.removeClass( 've-ui-buttonTool-active' );
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}
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};
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/**
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* Check if the button is disabled.
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*
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* @method
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* @param {boolean} Button is disabled
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*/
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ve.ui.ButtonTool.prototype.isDisabled = function () {
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return this.disabled;
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};
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/**
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* Set the disabled state of the button.
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*
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* This will change the button's appearance and prevent the {onClick} from being called.
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*
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* @method
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* @param {boolean} state Disable button
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*/
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ve.ui.ButtonTool.prototype.setDisabled = function ( state ) {
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this.disabled = !!state;
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if ( this.disabled ) {
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this.$.addClass( 've-ui-buttonTool-disabled' );
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} else {
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this.$.removeClass( 've-ui-buttonTool-disabled' );
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}
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};
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