mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
2e76271b4e
Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
231 lines
5.6 KiB
JavaScript
231 lines
5.6 KiB
JavaScript
/*!
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* VisualEditor UserInterface Surface class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* A surface is a top-level object which contains both a surface model and a surface view.
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*
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* @class
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* @extends ve.Element
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*
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* @constructor
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* @param {HTMLDocument|Array|ve.dm.LinearData} data Document data to edit
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* @param {Object} [config] Config options
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*/
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ve.ui.Surface = function VeUiSurface( data, config ) {
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// Parent constructor
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ve.Element.call( this, config );
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// Properties
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this.$globalOverlay = $( '<div>' );
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this.$localOverlay = this.$$( '<div>' );
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this.model = new ve.dm.Surface( new ve.dm.Document( data ) );
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this.view = new ve.ce.Surface( this.model, this, { '$$': this.$$ } );
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this.context = new ve.ui.Context( this, { '$$': this.$$ } );
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this.dialogs = new ve.ui.WindowSet( this, ve.ui.dialogFactory );
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this.commands = {};
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this.enabled = true;
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// Initialization
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this.$
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.addClass( 've-ui-surface' )
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.append( this.view.$ );
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this.$localOverlay
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.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-local' )
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.append( this.context.$ );
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this.$globalOverlay
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.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-global' )
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.append( this.dialogs.$ );
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// Make instance globally accessible for debugging
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ve.instances.push( this );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Surface, ve.Element );
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/* Methods */
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ve.ui.Surface.prototype.initialize = function () {
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this.$$( 'body' ).append( this.$localOverlay );
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$( 'body' ).append( this.$globalOverlay );
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this.view.initialize();
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// By re-asserting the current selection and forcing a poll we force selection to be something
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// reasonable - otherwise in Firefox, the initial selection is (0,0), causing bug 42277
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this.model.getFragment().select();
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this.view.surfaceObserver.poll();
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this.model.startHistoryTracking();
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};
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/**
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* Check if editing is enabled.
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*
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* @method
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* @returns {boolean} Editing is enabled
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*/
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ve.ui.Surface.prototype.isEnabled = function () {
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return this.enabled;
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};
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/**
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* Get the surface model.
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*
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* @method
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* @returns {ve.dm.Surface} Surface model
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*/
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ve.ui.Surface.prototype.getModel = function () {
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return this.model;
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};
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/**
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* Get the surface view.
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*
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* @method
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* @returns {ve.ce.Surface} Surface view
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*/
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ve.ui.Surface.prototype.getView = function () {
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return this.view;
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};
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/**
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* Get the context menu.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Surface.prototype.getContext = function () {
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return this.context;
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};
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/**
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* Get dialogs window set.
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*
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* @method
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* @returns {ve.ui.WindowSet} Dialogs window set
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*/
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ve.ui.Surface.prototype.getDialogs = function () {
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return this.dialogs;
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};
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/**
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* Get the context menu.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Surface.prototype.getCommands = function () {
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return this.commands;
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};
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/**
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* Destroy the surface, releasing all memory and removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Surface.prototype.destroy = function () {
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ve.instances.splice( ve.instances.indexOf( this ), 1 );
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this.$.remove();
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this.$globalOverlay.remove();
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this.$localOverlay.remove();
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this.view.destroy();
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};
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/**
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* Disable editing.
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*
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* @method
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*/
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ve.ui.Surface.prototype.disable = function () {
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this.view.disable();
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this.model.disable();
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this.enabled = false;
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};
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/**
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* Enable editing.
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*
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* @method
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*/
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ve.ui.Surface.prototype.enable = function () {
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this.enabled = true;
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this.view.enable();
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this.model.enable();
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};
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/**
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* Execute an action or command.
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*
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* @method
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* @param {ve.ui.Trigger|string} action Trigger or symbolic name of action
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* @param {string} [method] Action method name
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* @param {Mixed...} [args] Additional arguments for action
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* @returns {boolean} Action or command was executed
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*/
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ve.ui.Surface.prototype.execute = function ( action, method ) {
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var trigger, obj, ret;
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if ( !this.enabled ) {
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return;
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}
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if ( action instanceof ve.ui.Trigger ) {
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trigger = action.toString();
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if ( trigger in this.commands ) {
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return this.execute.apply( this, this.commands[trigger] );
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}
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} else if ( typeof action === 'string' && typeof method === 'string' ) {
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// Validate method
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if ( ve.ui.actionFactory.doesActionSupportMethod( action, method ) ) {
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// Create an action object and execute the method on it
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obj = ve.ui.actionFactory.create( action, this );
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ret = obj[method].apply( obj, Array.prototype.slice.call( arguments, 2 ) );
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return ret === undefined || !!ret;
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}
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}
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return false;
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};
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/**
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* Add all commands from initialization options.
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*
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* @method
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* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
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*/
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ve.ui.Surface.prototype.addCommands = function ( commands ) {
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var i, len, command;
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for ( i = 0, len = commands.length; i < len; i++ ) {
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command = ve.ui.commandRegistry.lookup( commands[i] );
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if ( !command ) {
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throw new Error( 'No command registered by that name: ' + commands[i] );
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}
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this.addTriggers( [ve.ui.triggerRegistry.lookup( commands[i] )], command );
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}
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};
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/**
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* Add triggers to surface.
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*
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* @method
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* @param {ve.ui.Trigger[]} triggers Triggers to associate with command
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* @param {Object} command Command to trigger
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*/
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ve.ui.Surface.prototype.addTriggers = function ( triggers, command ) {
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var i, len, trigger;
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for ( i = 0, len = triggers.length; i < len; i++ ) {
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// Normalize
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trigger = triggers[i].toString();
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// Validate
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if ( trigger.length === 0 ) {
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throw new Error( 'Incomplete trigger: ' + triggers[i] );
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}
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this.commands[trigger] = command.action;
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}
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};
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