mediawiki-extensions-Visual.../modules/ve/ui/widgets/ve.ui.MenuWidget.js
Trevor Parscal 6a068e7d83 UI Refactor
Changed:

VisualEditor.i18n.php
* Updated Link inspector i18n messages

ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog

ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
  stacks and pages

ve.ui.GroupElement.js
* Added addItem method and change addItems to use it

ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog

ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element

ve.ui.Layout.css
* Make editorPanel layout 100% in width.

ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments

ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame

ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections

ve.ui.MenuWidget.js
* Update cases of $input config property to input

New:

ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
  too)
* Abstracts adding and accessing pages

ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class

Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
2013-04-26 21:18:13 +00:00

199 lines
4 KiB
JavaScript

/*!
* VisualEditor UserInterface MenuWidget class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Create an ve.ui.MenuWidget object.
*
* @class
* @extends ve.ui.SelectWidget
*
* @constructor
* @param {Object} [config] Config options
* @cfg {ve.ui.InputWidget} [input] Input to bind keyboard handlers to
*/
ve.ui.MenuWidget = function VeUiMenuWidget( config ) {
// Config intialization
config = config || {};
// Parent constructor
ve.ui.SelectWidget.call( this, config );
// Properties
this.newItems = [];
this.$input = config.input ? config.input.$ : this.$$( '<input>' );
this.$previousFocus = null;
this.isolated = !config.input;
this.visible = false;
// Events
this.$input.on( 'keydown', ve.bind( this.onKeyDown, this ) );
// Initialization
this.$.hide().addClass( 've-ui-menuWidget' );
if ( !config.input ) {
this.$.append( this.$input );
}
};
/* Inheritance */
ve.inheritClass( ve.ui.MenuWidget, ve.ui.SelectWidget );
/* Methods */
/**
* Handles key down events.
*
* @method
* @param {jQuery.Event} e Key down event
*/
ve.ui.MenuWidget.prototype.onKeyDown = function ( e ) {
var handled = false,
highlightItem = this.getHighlightedItem();
if ( !this.disabled && this.visible ) {
switch ( e.keyCode ) {
// Enter
case 13:
this.selectItem( highlightItem );
handled = true;
break;
// Up arrow
case 38:
this.highlightItem( this.getRelativeSelectableItem( highlightItem, -1 ) );
handled = true;
break;
// Down arrow
case 40:
this.highlightItem( this.getRelativeSelectableItem( highlightItem, 1 ) );
handled = true;
break;
// Escape
case 27:
if ( highlightItem ) {
highlightItem.setHighlighted( false );
}
this.hide();
handled = true;
break;
}
if ( handled ) {
return false;
}
}
};
/**
* Check if the menu is visible.
*
* @method
* @returns {boolean} Menu is visible
*/
ve.ui.MenuWidget.prototype.isVisible = function () {
return this.visible;
};
/**
* Select an item.
*
* The menu will stay open if an item is silently selected.
*
* @method
* @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all
* @param {boolean} [silent=false] Update UI only, do not emit `select` event
* @chainable
*/
ve.ui.MenuWidget.prototype.selectItem = function ( item, silent ) {
if ( !this.disabled && !silent ) {
if ( item ) {
this.disabled = true;
item.flash( ve.bind( function () {
this.hide();
this.disabled = false;
}, this ) );
} else {
this.hide();
}
}
ve.ui.SelectWidget.prototype.selectItem.call( this, item, silent );
return this;
};
/**
* Add items.
*
* Adding an existing item (by value) will move it.
*
* @method
* @param {ve.ui.MenuItemWidget[]} items Items to add
* @chainable
*/
ve.ui.MenuWidget.prototype.addItems = function ( items ) {
var i, len, item;
ve.ui.SelectWidget.prototype.addItems.call( this, items );
for ( i = 0, len = items.length; i < len; i++ ) {
item = items[i];
if ( this.visible ) {
// Defer fitting label until
item.fitLabel();
} else {
this.newItems.push( item );
}
}
return this;
};
/**
* Show the menu.
*
* @method
* @chainable
*/
ve.ui.MenuWidget.prototype.show = function () {
var i, len;
if ( this.items.length ) {
this.$.show();
this.visible = true;
// Change focus to enable keyboard navigation
if ( this.isolated && !this.$input.is( ':focus' ) ) {
this.$previousFocus = this.$$( ':focus' );
this.$input.focus();
}
if ( this.newItems.length ) {
for ( i = 0, len = this.newItems.length; i < len; i++ ) {
this.newItems[i].fitLabel();
}
this.newItems = [];
}
}
return this;
};
/**
* Hide the menu.
*
* @method
* @chainable
*/
ve.ui.MenuWidget.prototype.hide = function () {
this.$.hide();
this.visible = false;
if ( this.isolated && this.$previousFocus ) {
this.$previousFocus.focus();
this.$previousFocus = null;
}
return this;
};