mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 08:34:54 +00:00
6a068e7d83
Changed: VisualEditor.i18n.php * Updated Link inspector i18n messages ve.ui.MetaDialog.js -> ve.ui.PagedDialog * Moved paging functionality into Paged dialog ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js * Renamed from EditorPanelLayout to work nicely with the concept of stacks and pages ve.ui.GroupElement.js * Added addItem method and change addItems to use it ve.ui.Dialog.css * Updated classname as per refactor of meta dialog ve.ui.StackPanelLayout.js * Set currentItem property on showItem * In addItems method, show currentItem with class method ** rather display block on element ve.ui.Layout.css * Make editorPanel layout 100% in width. ve.ui.Widget.css * Added CategoryWidget and CategoryPopup styles * Other adjustments ve.ui.PopupWidget.js * Added auto-close on loss of focus * Made friendly with being initialized inside a frame ve.ui.MWLinkTargetInputWidget.js * Mixin ve.ui.PendingInputWidget and remove pending methods * Prevent querying on spaces * Reintroduce i18n messages for menu sections ve.ui.MenuWidget.js * Update cases of $input config property to input New: ve.ui.PagedDialog.js * Refactored base-class for mwMeta dialog (and probably other dialogs too) * Abstracts adding and accessing pages ve.ui.PendingInputWidget.js * Moved pushPending and popPending methods into pending class Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
199 lines
4 KiB
JavaScript
199 lines
4 KiB
JavaScript
/*!
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* VisualEditor UserInterface MenuWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Create an ve.ui.MenuWidget object.
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*
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* @class
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* @extends ve.ui.SelectWidget
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {ve.ui.InputWidget} [input] Input to bind keyboard handlers to
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*/
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ve.ui.MenuWidget = function VeUiMenuWidget( config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.SelectWidget.call( this, config );
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// Properties
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this.newItems = [];
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this.$input = config.input ? config.input.$ : this.$$( '<input>' );
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this.$previousFocus = null;
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this.isolated = !config.input;
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this.visible = false;
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// Events
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this.$input.on( 'keydown', ve.bind( this.onKeyDown, this ) );
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// Initialization
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this.$.hide().addClass( 've-ui-menuWidget' );
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if ( !config.input ) {
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this.$.append( this.$input );
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}
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.MenuWidget, ve.ui.SelectWidget );
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/* Methods */
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/**
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* Handles key down events.
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*
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* @method
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* @param {jQuery.Event} e Key down event
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*/
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ve.ui.MenuWidget.prototype.onKeyDown = function ( e ) {
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var handled = false,
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highlightItem = this.getHighlightedItem();
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if ( !this.disabled && this.visible ) {
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switch ( e.keyCode ) {
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// Enter
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case 13:
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this.selectItem( highlightItem );
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handled = true;
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break;
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// Up arrow
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case 38:
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this.highlightItem( this.getRelativeSelectableItem( highlightItem, -1 ) );
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handled = true;
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break;
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// Down arrow
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case 40:
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this.highlightItem( this.getRelativeSelectableItem( highlightItem, 1 ) );
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handled = true;
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break;
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// Escape
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case 27:
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if ( highlightItem ) {
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highlightItem.setHighlighted( false );
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}
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this.hide();
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handled = true;
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break;
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}
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if ( handled ) {
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return false;
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}
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}
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};
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/**
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* Check if the menu is visible.
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*
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* @method
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* @returns {boolean} Menu is visible
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*/
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ve.ui.MenuWidget.prototype.isVisible = function () {
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return this.visible;
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};
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/**
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* Select an item.
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*
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* The menu will stay open if an item is silently selected.
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*
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* @method
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* @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all
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* @param {boolean} [silent=false] Update UI only, do not emit `select` event
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.selectItem = function ( item, silent ) {
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if ( !this.disabled && !silent ) {
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if ( item ) {
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this.disabled = true;
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item.flash( ve.bind( function () {
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this.hide();
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this.disabled = false;
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}, this ) );
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} else {
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this.hide();
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}
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}
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ve.ui.SelectWidget.prototype.selectItem.call( this, item, silent );
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return this;
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};
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/**
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* Add items.
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*
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* Adding an existing item (by value) will move it.
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*
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* @method
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* @param {ve.ui.MenuItemWidget[]} items Items to add
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.addItems = function ( items ) {
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var i, len, item;
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ve.ui.SelectWidget.prototype.addItems.call( this, items );
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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if ( this.visible ) {
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// Defer fitting label until
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item.fitLabel();
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} else {
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this.newItems.push( item );
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}
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}
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return this;
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};
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/**
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* Show the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.show = function () {
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var i, len;
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if ( this.items.length ) {
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this.$.show();
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this.visible = true;
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// Change focus to enable keyboard navigation
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if ( this.isolated && !this.$input.is( ':focus' ) ) {
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this.$previousFocus = this.$$( ':focus' );
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this.$input.focus();
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}
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if ( this.newItems.length ) {
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for ( i = 0, len = this.newItems.length; i < len; i++ ) {
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this.newItems[i].fitLabel();
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}
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this.newItems = [];
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}
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}
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return this;
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};
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/**
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* Hide the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.hide = function () {
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this.$.hide();
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this.visible = false;
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if ( this.isolated && this.$previousFocus ) {
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this.$previousFocus.focus();
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this.$previousFocus = null;
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}
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return this;
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};
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