mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Toolbar.js
Trevor Parscal 55b5f30edb ve.ui.Context: Add embedding feature
Objectives:

* Make the context menu display in the top right corner of the currently
  focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
  anything at all, ever

Bonus:

* While we are using the clever feature in jQuery's on method which allows
  passing boolean false to cancel the event - may as well do that in
  ve.ui.Dialog as well

Changes:

ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
  derived from it

ve.ce.Surface
* Add quotes to object keys

ve.ui.MediaDialog
* Change association from being MW specific to handling images in general

ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
  focusable node, and the node is large enough to fit the context
  reasonably

ve.ui.Dialog
* Inline mousedown handler

ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events

Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
2013-05-16 11:23:59 -07:00

264 lines
6.8 KiB
JavaScript

/*!
* VisualEditor UserInterface Toolbar class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface toolbar.
*
* @class
* @extends ve.Element
* @mixins ve.EventEmitter
*
* @constructor
* @param {ve.ui.Surface} surface
* @param {Object} [config] Config options
* @cfg {boolean} [actions] Add an actions section opposite to the tools
* @cfg {boolean} [shadow] Add a shadow below the toolbar
*/
ve.ui.Toolbar = function VeUiToolbar( surface, options ) {
// Configuration initialization
options = options || {};
// Parent constructor
ve.Element.call( this, options );
// Mixin constructors
ve.EventEmitter.call( this );
// Properties
this.surface = surface;
this.$bar = this.$$( '<div>' );
this.$tools = this.$$( '<div>' );
this.$actions = this.$$( '<div>' );
this.floating = false;
this.$window = null;
this.windowEvents = {
'resize': ve.bind( this.onWindowResize, this ),
'scroll': ve.bind( this.onWindowScroll, this )
};
// Events
this.$
.add( this.$bar ).add( this.$tools ).add( this.$actions )
.on( 'mousedown', false );
// Initialization
this.$tools.addClass( 've-ui-toolbar-tools' );
this.$bar.addClass( 've-ui-toolbar-bar' ).append( this.$tools );
if ( options.actions ) {
this.$actions.addClass( 've-ui-toolbar-actions' );
this.$bar.append( this.$actions );
}
this.$bar.append( '<div style="clear:both"></div>' );
if ( options.shadow ) {
this.$bar.append( '<div class="ve-ui-toolbar-shadow"></div>' );
}
this.$.addClass( 've-ui-toolbar' ).append( this.$bar );
// Events
this.surface.getModel().connect( this, { 'contextChange': 'onContextChange' } );
};
/* Inheritance */
ve.inheritClass( ve.ui.Toolbar, ve.Element );
ve.mixinClass( ve.ui.Toolbar, ve.EventEmitter );
/* Events */
/**
* @event updateState
* @see ve.dm.SurfaceFragment#getAnnotations
* @param {ve.dm.Node[]} nodes List of nodes covered by the current selection
* @param {ve.dm.AnnotationSet} full Annotations that cover all of the current selection
* @param {ve.dm.AnnotationSet} partial Annotations that cover some or all of the current selection
*/
/* Methods */
/**
* Handle window resize events while toolbar floating is enabled.
*
* @return {jQuery.Event} e Window resize event
*/
ve.ui.Toolbar.prototype.onWindowScroll = function () {
var scrollTop = this.$window.scrollTop(),
toolbarOffset = this.$.offset(),
$lastBranch = this.surface.$.find( '.ve-ce-documentNode > .ve-ce-branchNode:visible:last' ),
lastBranchOffset = $lastBranch.offset(),
belowLastBranch = $lastBranch.length &&
scrollTop + this.$bar.height() >= lastBranchOffset.top;
if ( scrollTop > toolbarOffset.top ) {
this.setPosition(
belowLastBranch ? lastBranchOffset.top - this.$.outerHeight() : 0,
toolbarOffset.left,
this.$window.width() - this.$.outerWidth() - toolbarOffset.left
);
} else if ( this.floating ) {
this.resetPosition();
}
};
/**
* Handle window scroll events while toolbar floating is enabled.
*
* Toolbar will stick to the top of the screen unless it would be over or under the last visible
* branch node in the root of the document being edited, at which point it will stop just above it.
*
* @return {jQuery.Event} e Window scroll event
*/
ve.ui.Toolbar.prototype.onWindowResize = function () {
var offset = this.$.offset();
if ( this.floating ) {
this.$bar.css( {
'left': offset.left,
'right': this.$window.width() - this.$.outerWidth() - offset.left
} );
}
};
/**
* Gets the surface the toolbar controls.
*
* @method
* @returns {ve.ui.Surface} Surface being controlled
*/
ve.ui.Toolbar.prototype.getSurface = function () {
return this.surface;
};
/**
* Handle context changes on the surface.
*
* @method
* @emits updateState
*/
ve.ui.Toolbar.prototype.onContextChange = function () {
var i, len, leafNodes,
fragment = this.surface.getModel().getFragment( null, false ),
nodes = [];
leafNodes = fragment.getLeafNodes();
for ( i = 0, len = leafNodes.length; i < len; i++ ) {
if ( len === 1 || !leafNodes[i].range || leafNodes[i].range.getLength() ) {
nodes.push( leafNodes[i].node );
}
}
this.emit( 'updateState', nodes, fragment.getAnnotations(), fragment.getAnnotations( true ) );
};
/**
* Initialize all tools and groups.
*
* @method
*/
ve.ui.Toolbar.prototype.addTools = function ( tools ) {
var i, j, group, $group, tool;
for ( i = 0; i < tools.length; i++ ) {
group = tools[i];
// Create group
$group = this.$$( '<div class="ve-ui-toolbar-group"></div>' )
.on( 'mousedown', false )
.addClass( 've-ui-toolbar-group-' + group.name );
if ( group.label ) {
$group.append(
this.$$( '<div class="ve-ui-toolbar-label"></div>' ).html( group.label )
);
}
// Add tools
for ( j = 0; j < group.items.length; j++ ) {
tool = ve.ui.toolFactory.create( group.items[j], this );
if ( !tool ) {
throw new Error( 'Unknown tool: ' + group.items[j] );
}
$group.append( tool.$ );
}
// Append group
this.$tools.append( $group );
}
};
/**
* Destroys toolbar, removing event handlers and DOM elements.
*
* Call this whenever you are done using a toolbar.
*
* @method
*/
ve.ui.Toolbar.prototype.destroy = function () {
this.disableFloating();
this.surface.getModel().disconnect( this, { 'contextChange': 'onContextChange' } );
this.$.remove();
};
/**
* Float the toolbar.
*
* @method
* @param {number} top Top position, in pixels
* @param {number} left Left position, in pixels
* @param {number} right Right position, in pixels
*/
ve.ui.Toolbar.prototype.setPosition = function ( top, left, right ) {
// When switching from default position, manually set the height of the wrapper
if ( !this.floating ) {
this.$
.css( 'height', this.$.height() )
.addClass( 've-ui-toolbar-floating' );
this.floating = true;
}
this.$bar.css( { 'top': top, 'left': left, 'right': right } );
if ( top > 0 ) {
this.$.addClass( 've-ui-toolbar-bottom' );
} else {
this.$.removeClass( 've-ui-toolbar-bottom' );
}
};
/**
* Reset the toolbar to it's default position.
*
* @method
*/
ve.ui.Toolbar.prototype.resetPosition = function () {
this.$
.css( 'height', 'auto' )
.removeClass( 've-ui-toolbar-floating ve-ui-toolbar-bottom' );
this.$bar.css( { 'top': 0, 'left': 0, 'right': 0 } );
this.floating = false;
};
/**
* Add automatic floating behavior to the toolbar.
*
* Toolbar floating is not enabled by default, call this on setup to enable it.
*
* @method
*/
ve.ui.Toolbar.prototype.enableFloating = function () {
this.$window = $( this.getElementWindow() );
this.$window.on( this.windowEvents );
};
/**
* Remove automatic floating behavior to the toolbar.
*
* @method
*/
ve.ui.Toolbar.prototype.disableFloating = function () {
if ( this.$window ) {
this.$window.off( this.windowEvents );
this.$window = null;
}
if ( this.floating ) {
this.resetPosition();
}
};