mediawiki-extensions-Visual.../modules/ve/dm/ve.dm.DocumentSynchronizer.js
Timo Tijhof b1d9c83b5d Object management: Object create/inherit/clone utilities
* For the most common case:
  - replace ve.extendClass with ve.inheritClass (chose slightly
    different names to detect usage of the old/new one, and I
    like 'inherit' better).
  - move it up to below the constructor, see doc block for why.

* Cases where more than 2 arguments were passed to
  ve.extendClass are handled differently depending on the case.

  In case of a longer inheritance tree, the other arguments
  could be omitted (like in "ve.ce.FooBar, ve.FooBar,
  ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
  because ve.ce.FooBar inherits from ve.Bar).

  In the case of where it previously had two mixins with
  ve.extendClass(), either one becomes inheritClass and one
  a mixin, both to mixinClass().

  No visible changes should come from this commit as the
  instances still all have the same visible properties in the
  end. No more or less than before.

* Misc.:
 - Be consistent in calling parent constructors in the
   same order as the inheritance.
 - Add missing @extends and @param documentation.
 - Replace invalid {Integer} type hint with {Number}.
 - Consistent doc comments order:
   @class, @abstract, @constructor, @extends, @params.
 - Fix indentation errors
   A fairly common mistake was a superfluous space before the
   identifier on the assignment line directly below the
   documentation comment.
   $ ack "^ [^*]" --js modules/ve
 - Typo "Inhertiance" -> "Inheritance".
 - Replacing the other confusing comment "Inheritance" (inside
   the constructor) with "Parent constructor".
 - Add missing @abstract for ve.ui.Tool.
 - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
 - Add function names to all @constructor functions. Now that we
   have inheritance it is important and useful to have these
   functions not be anonymous.

   Example of debug shot: http://cl.ly/image/1j3c160w3D45

   Makes the difference between

   < documentNode;
   > ve_dm_DocumentNode
     ...
     : ve_dm_BranchNode
       ...
       : ve_dm_Node
         ...
         : ve_dm_Node
           ...
           : Object
             ...

   without names (current situation):

   < documentNode;
   > Object
     ...
     : Object
       ...
       : Object
         ...
         : Object
           ...
           : Object
             ...

   though before this commit, it really looks like this
   (flattened since ve.extendClass really did a mixin):

   < documentNode;
   > Object
     ...
     ...
     ...

   Pattern in Sublime (case-sensitive) to find nameless
   constructor functions:
   "^ve\..*\.([A-Z])([^\.]+) = function \("

Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-06 15:29:31 -07:00

284 lines
7.8 KiB
JavaScript

/**
* VisualEditor data model DocumentSynchronizer class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Creates an ve.dm.DocumentSynchronizer object.
*
* This object is a utility for collecting actions to be performed on the model tree in multiple
* steps as the linear model is modified my a transaction processor and then processing those queued
* actions when the transaction is done being processed.
*
* IMPORTANT NOTE: It is assumed that:
* - The linear model has already been updated for the pushed actions
* - Actions are pushed in increasing offset order
* - Actions are non-overlapping
*
* @class
* @constructor
* @param {ve.dm.Document} doc Document to synchronize
*/
ve.dm.DocumentSynchronizer = function ve_dm_DocumentSynchronizer( doc ) {
// Properties
this.document = doc;
this.actionQueue = [];
this.eventQueue = [];
this.adjustment = 0;
};
/* Static Members */
/**
* Synchronization methods.
*
* Each method is specific to a type of action. Methods are called in the context of a document
* synchronizer, so they work similar to normal methods on the object.
*
* @static
* @member
*/
ve.dm.DocumentSynchronizer.synchronizers = {};
/* Static Methods */
/**
* Synchronizes an annotation action.
*
* This method is called within the context of a document synchronizer instance.
*
* @static
* @method
* @param {Object} action
*/
ve.dm.DocumentSynchronizer.synchronizers.annotation = function ( action ) {
// Queue events for all leaf nodes covered by the range
// TODO test me
var i, selection = this.document.selectNodes( action.range, 'leaves' );
for ( i = 0; i < selection.length; i++ ) {
this.queueEvent( selection[i].node, 'annotation' );
this.queueEvent( selection[i].node, 'update' );
}
};
/**
* Synchronizes an attribute change action.
*
* This method is called within the context of a document synchronizer instance.
*
* @static
* @method
* @param {Object} action
*/
ve.dm.DocumentSynchronizer.synchronizers.attributeChange = function ( action ) {
this.queueEvent( action.node, 'attributeChange', action.key, action.from, action.to );
this.queueEvent( action.node, 'update' );
};
/**
* Synchronizes a resize action.
*
* This method is called within the context of a document synchronizer instance.
*
* @static
* @method
* @param {Object} action
*/
ve.dm.DocumentSynchronizer.synchronizers.resize = function ( action ) {
action.node.adjustLength( action.adjustment );
this.adjustment += action.adjustment;
// no update needed, adjustLength causes an update event on its own
};
/**
* Synchronizes a rebuild action.
*
* This method is called within the context of a document synchronizer instance.
*
* @static
* @method
* @param {Object} action
*/
ve.dm.DocumentSynchronizer.synchronizers.rebuild = function ( action ) {
var firstNode, parent, index, numNodes,
// Find the nodes contained by oldRange
adjustedOldRange = ve.Range.newFromTranslatedRange( action.oldRange, this.adjustment ),
selection = this.document.selectNodes( adjustedOldRange, 'siblings' );
if ( selection.length === 0 ) {
// WTF? Nothing to rebuild, I guess. Whatever.
return;
}
if ( 'indexInNode' in selection[0] ) {
// Insertion
parent = selection[0].node;
index = selection[0].indexInNode;
numNodes = 0;
} else {
// Rebuild
firstNode = selection[0].node;
parent = firstNode.getParent();
index = selection[0].index;
numNodes = selection.length;
}
this.document.rebuildNodes( parent, index, numNodes, adjustedOldRange.from,
action.newRange.getLength()
);
this.adjustment += action.newRange.getLength() - adjustedOldRange.getLength();
};
/* Methods */
/**
* Gets the document being synchronized.
*
* @method
* @returns {ve.dm.Document} Document being synchronized
*/
ve.dm.DocumentSynchronizer.prototype.getDocument = function () {
return this.document;
};
/**
* Add an annotation action to the queue.
*
* This finds all leaf nodes covered wholly or partially by the given range, and emits annotation
* events for all of them.
*
* @method
* @param {ve.Range} range Range that was annotated
*/
ve.dm.DocumentSynchronizer.prototype.pushAnnotation = function ( range ) {
this.actionQueue.push( {
'type': 'annotation',
'range': range
} );
};
/**
* Add an attribute change to the queue.
*
* This emits an attributeChange event for the given node with the provided metadata.
*
* @method
* @param {ve.dm.Node} node Node whose attribute changed
* @param {String} key Key of the attribute that changed
* @param {Mixed} from Old value of the attribute
* @param {Mixed} to New value of the attribute
*/
ve.dm.DocumentSynchronizer.prototype.pushAttributeChange = function ( node, key, from, to ) {
this.actionQueue.push( {
'type': 'attributeChange',
'node': node,
'key': key,
'from': from,
'to': to
} );
};
/**
* Add a resize action to the queue.
*
* This changes the length of a text node.
*
* @method
* @param {ve.dm.TextNode} node Node to resize
* @param {Number} adjustment Length adjustment to apply to the node
*/
ve.dm.DocumentSynchronizer.prototype.pushResize = function ( node, adjustment ) {
this.actionQueue.push( {
'type': 'resize',
'node': node,
'adjustment': adjustment
} );
};
/**
* Add a rebuild action to the queue.
*
* When a range of data has been changed arbitrarily this can be used to drop the nodes that
* represented the original range and replace them with new nodes that represent the new range.
*
* @method
* @param {ve.Range} oldRange Range of old nodes to be dropped
* @param {ve.Range} newRange Range for new nodes to be built from
*/
ve.dm.DocumentSynchronizer.prototype.pushRebuild = function ( oldRange, newRange ) {
this.actionQueue.push( {
'type': 'rebuild',
'oldRange': oldRange,
'newRange': newRange
} );
};
/**
* Queue an event to be emitted on a node.
*
* This method is called by methods defined in {ve.dm.DocumentSynchronizer.synchronizers}.
*
* Duplicate events will be ignored only if all arguments match exactly. Hashes of each event that
* has been queued are stored in the nodes they will eventually be fired on.
*
* @method
* @param {ve.dm.Node} node
* @param {String} event Event name
* @param {Mixed} [...] Additional arguments to be passed to the event when fired
*/
ve.dm.DocumentSynchronizer.prototype.queueEvent = function ( node, event ) {
// Check if this is already queued
var
args = Array.prototype.slice.call( arguments, 1 ),
hash = ve.getHash( args );
if ( !node.queuedEventHashes ) {
node.queuedEventHashes = {};
}
if ( !node.queuedEventHashes[hash] ) {
node.queuedEventHashes[hash] = true;
this.eventQueue.push( {
'node': node,
'args': args
} );
}
};
/**
* Synchronizes node tree using queued actions.
*
* This method uses the static methods defined in {ve.dm.DocumentSynchronizer.synchronizers} and
* calls them in the context of {this}.
*
* After synchronization is complete all queued events will be emitted. Hashes of queued events that
* have been stored on nodes are removed from the nodes after the events have all been emitted.
*
* This method also clears both action and event queues.
*
* @method
*/
ve.dm.DocumentSynchronizer.prototype.synchronize = function () {
var action,
event,
i;
// Execute the actions in the queue
for ( i = 0; i < this.actionQueue.length; i++ ) {
action = this.actionQueue[i];
if ( action.type in ve.dm.DocumentSynchronizer.synchronizers ) {
ve.dm.DocumentSynchronizer.synchronizers[action.type].call( this, action );
} else {
throw new Error( 'Invalid action type ' + action.type );
}
}
// Emit events in the event queue
for ( i = 0; i < this.eventQueue.length; i++ ) {
event = this.eventQueue[i];
event.node.emit.apply( event.node, event.args );
delete event.node.queuedEventHashes;
}
// Clear queues
this.actionQueue = [];
this.eventQueue = [];
};