mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 10:35:48 +00:00
92c38eab85
Move all MW-specific files into the ve-mw directory, in preparation for moving them out into a separate repo. All MW-specific files were moved into a parallel directory structure in modules/ve-mw . Files with both generic and MW-specific things were split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than ve-mw/init/mw ; they're still named ve.init.mw.* but we should change that. Some of the test files for core classes had MW-specific test cases, so those were split up and the test runner was duplicated; we should refactor our tests to use data providers so we can add cases more easily. Split files: * ve.ce.Node.css * ve.ce.ContentBranchNode.test.js (MWEntityNode) * ve.ce.Document.test.js (some core test cases genericized) * ve.dm.InternalList.test.js (uses mwReference test document) * ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js ** Made core tests use heading instead of mwHeading ** Updated core tests because normal headings don't break out of lists ** Moved test runners into ve.test.utils.js * ve.ui.Icons-*.css * ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css) * ve.ui.Tool.css * ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css) ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js ve.dm.example.js: * Refactored createExampleDocument so mwExample can use it * Removed wgExtensionAssetsPath detection, moved into mw-preload.js * Genericized withMeta example document (original version copied to mwExample) * Moved references example document to mwExample ve.dm.mwExample.js: * Move withMeta and references example documents from ve.dm.example.js * Add createExampleDocument function ve-mw/test/index.php: Runner for MW-specific tests only ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only ve.ui.Window.js: * Remove magic path interpolation in addLocalStyleSheets() * Pass full(er) paths to addLocalStyleSheets(), here and in subclasses ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets ve.ui.MW*Dialog.js: * Subclass MWDialog rather than Dialog * Load both core and MW versions of stylesheets that have both ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class * Don't inherit ve.ui.Dialog * Rather than overriding initialize(), provide initializePages() which the host class is supposed to call from its initialize() * Rename onOutlineSelect to onPageOutlineSelect ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js: * Use PagedDialog as a mixin rather than a base class, inherit MWDialog bullet-icon.png: Unused, deleted Stuff we should do later: * Refactor tests to use data providers * Write utility function for SVG compat check * Separate omnibus CSS files such as ve.ui.Widget.css * Separate omnibus RL modules * Use icon classes in ViewPageTarget Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
57 lines
1.2 KiB
JavaScript
57 lines
1.2 KiB
JavaScript
/*!
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* VisualEditor ContentEditable MWEntityNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable MediaWiki entity node.
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*
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* @class
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* @extends ve.ce.LeafNode
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* @constructor
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* @param {ve.dm.MWEntityNode} model Model to observe
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* @param {Object} [config] Config options
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*/
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ve.ce.MWEntityNode = function VeCeMWEntityNode( model, config ) {
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// Parent constructor
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ve.ce.LeafNode.call( this, model, config );
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// DOM Changes
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this.$.addClass( 've-ce-mwEntityNode' );
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// Need CE=false to prevent selection issues
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this.$.attr( 'contenteditable', false );
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// Events
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this.model.connect( this, { 'update': 'onUpdate' } );
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// Initialization
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this.onUpdate();
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};
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/* Inheritance */
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ve.inheritClass( ve.ce.MWEntityNode, ve.ce.LeafNode );
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/* Static Properties */
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ve.ce.MWEntityNode.static.name = 'mwEntity';
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/* Methods */
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/**
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* Handle model update events.
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*
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* If the source changed since last update the image's src attribute will be updated accordingly.
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*
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* @method
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*/
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ve.ce.MWEntityNode.prototype.onUpdate = function () {
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this.$.text( this.model.getAttribute( 'character' ) );
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};
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/* Registration */
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ve.ce.nodeFactory.register( ve.ce.MWEntityNode );
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