mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 00:30:44 +00:00
c9cd496fdc
mw.ViewPageTarget is currently getting events from both the platform target toolbar and context menu toolbar because the event is emitted from within the toolbar to the surface. Instead we're now emitting it on the toolbar itself and it is up to the binder to access the correct one and listen to its events. Bug: 52317 Change-Id: Ibd8053768e82b1df91081bd77a172628ea855db7
333 lines
9.1 KiB
JavaScript
333 lines
9.1 KiB
JavaScript
/*!
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* VisualEditor UserInterface Toolbar class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface toolbar.
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*
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* @class
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* @extends ve.Element
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* @mixins ve.EventEmitter
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*
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* @constructor
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* @param {ve.ui.Surface} surface
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* @param {Object} [config] Config options
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* @cfg {boolean} [actions] Add an actions section opposite to the tools
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* @cfg {boolean} [shadow] Add a shadow below the toolbar
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*/
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ve.ui.Toolbar = function VeUiToolbar( surface, options ) {
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// Configuration initialization
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options = options || {};
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// Parent constructor
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ve.Element.call( this, options );
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// Mixin constructors
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ve.EventEmitter.call( this );
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// Properties
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this.surface = surface;
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this.$bar = this.$$( '<div>' );
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this.$tools = this.$$( '<div>' );
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this.$actions = this.$$( '<div>' );
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this.floating = false;
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this.floatable = false;
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this.initialized = false;
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this.$window = null;
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this.$surfaceView = null;
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this.elementOffset = null;
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this.windowEvents = {
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'resize': ve.bind( this.onWindowResize, this ),
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'scroll': ve.bind( this.onWindowScroll, this )
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};
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this.surfaceViewEvents = {
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'keyup': ve.bind( this.onSurfaceViewKeyUp, this )
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};
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// Events
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this.$
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.add( this.$bar ).add( this.$tools ).add( this.$actions )
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.on( 'mousedown', false );
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// Initialization
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this.$tools.addClass( 've-ui-toolbar-tools' );
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this.$bar.addClass( 've-ui-toolbar-bar' ).append( this.$tools );
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if ( options.actions ) {
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this.$actions.addClass( 've-ui-toolbar-actions' );
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this.$bar.append( this.$actions );
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}
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this.$bar.append( '<div style="clear:both"></div>' );
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if ( options.shadow ) {
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this.$bar.append( '<div class="ve-ui-toolbar-shadow"></div>' );
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}
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this.$.addClass( 've-ui-toolbar' ).append( this.$bar );
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// Events
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this.surface.getModel().connect( this, { 'contextChange': 'onContextChange' } );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Toolbar, ve.Element );
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ve.mixinClass( ve.ui.Toolbar, ve.EventEmitter );
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/* Events */
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/**
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* @event updateState
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* @see ve.dm.SurfaceFragment#getAnnotations
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* @param {ve.dm.Node[]} nodes List of nodes covered by the current selection
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* @param {ve.dm.AnnotationSet} full Annotations that cover all of the current selection
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* @param {ve.dm.AnnotationSet} partial Annotations that cover some or all of the current selection
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*/
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/**
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* Whenever the toolbar $bar position is updated, the changes that took place.
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*
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* @event position
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* @param {jQuery} $bar Toolbar bar
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* @param {Object} update
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* @param {boolean} [update.floating] Whether the toolbar is in floating mode
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* @param {Object} [update.css] One or more css properties that changed
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* @param {Object} [update.offset] Updated offset object (from jQuery.fn.offset, though
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* it also includes `offset.right`)
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*/
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/* Methods */
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/**
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* Sets up handles and preloads required information for the toolbar to work.
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* This must be called immediately after it is attached to a visible document.
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*/
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ve.ui.Toolbar.prototype.initialize = function () {
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this.initialized = true;
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this.$window = $( this.getElementWindow() );
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this.$surfaceView = this.surface.getView().$;
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this.elementOffset = this.$.offset();
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this.elementOffset.right = this.$window.width() - this.$.outerWidth() - this.elementOffset.left;
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// Initial position. Could be invalidated by the first
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// call to onWindowScroll, but users of this event (e.g toolbarTracking)
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// need to also now the non-floating position.
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this.emit( 'position', this.$bar, {
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'floating': false,
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'offset': this.elementOffset
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} );
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if ( this.floatable ) {
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this.$window.on( this.windowEvents );
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this.$surfaceView.on( this.surfaceViewEvents );
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// The page may start with a non-zero scroll position
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this.onWindowScroll();
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}
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};
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/**
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* Handle window resize events while toolbar floating is enabled.
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*
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* @returns {jQuery.Event} e Window resize event
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*/
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ve.ui.Toolbar.prototype.onWindowScroll = function () {
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var scrollTop = this.$window.scrollTop();
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if ( scrollTop > this.elementOffset.top ) {
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this.float();
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} else if ( this.floating ) {
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this.unfloat();
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}
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};
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/**
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* Handle window resize events while toolbar floating is enabled.
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*
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* Toolbar will stick to the top of the screen unless it would be over or under the last visible
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* branch node in the root of the document being edited, at which point it will stop just above it.
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*
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* @emits position
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* @returns {jQuery.Event} e Window scroll event
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*/
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ve.ui.Toolbar.prototype.onWindowResize = function () {
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var update = {},
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offset = this.elementOffset;
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// Update right offset after resize (see #float)
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offset.right = this.$window.width() - this.$.outerWidth() - offset.left;
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update.offset = offset;
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if ( this.floating ) {
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update.css = { 'right': offset.right };
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this.$bar.css( update.css );
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}
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// If we're not floating, toolbar position didn't change.
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// But the dimensions did naturally change on resize, as did the right offset.
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// Which e.g. mw.ViewPageTarget's toolbarTracker needs.
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this.emit( 'position', this.$bar, update );
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};
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/**
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* Method to scroll to the cursor position while toolbar is floating on keyup only if
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* the cursor is obscured by the toolbar.
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*/
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ve.ui.Toolbar.prototype.onSurfaceViewKeyUp = function () {
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var cursorPos = this.surface.view.getSelectionRect(),
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barHeight = this.$bar.height(),
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scrollTo = this.$bar.offset().top - barHeight + ( cursorPos.end.y - cursorPos.start.y ),
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obscured = cursorPos.start.y - this.$window.scrollTop() < barHeight;
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// If toolbar is floating and cursor is obscured, scroll cursor into view
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if ( obscured && this.floating ) {
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$( 'html, body' ).animate( { scrollTop: scrollTo }, 0 );
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}
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};
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/**
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* Gets the surface the toolbar controls.
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*
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* @returns {ve.ui.Surface} Surface being controlled
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*/
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ve.ui.Toolbar.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Handle context changes on the surface.
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*
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* @emits updateState
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*/
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ve.ui.Toolbar.prototype.onContextChange = function () {
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var i, len, leafNodes,
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fragment = this.surface.getModel().getFragment( null, false ),
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nodes = [];
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leafNodes = fragment.getLeafNodes();
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for ( i = 0, len = leafNodes.length; i < len; i++ ) {
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if ( len === 1 || !leafNodes[i].range || leafNodes[i].range.getLength() ) {
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nodes.push( leafNodes[i].node );
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}
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}
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this.emit( 'updateState', nodes, fragment.getAnnotations(), fragment.getAnnotations( true ) );
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};
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/**
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* Initialize all tools and groups.
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*/
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ve.ui.Toolbar.prototype.addTools = function ( tools ) {
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var i, j, group, $group, tool;
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for ( i = 0; i < tools.length; i++ ) {
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group = tools[i];
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// Create group
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$group = this.$$( '<div class="ve-ui-toolbar-group"></div>' )
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.on( 'mousedown', false );
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if ( group.label ) {
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$group.append(
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this.$$( '<div class="ve-ui-toolbar-label"></div>' ).html( group.label )
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);
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}
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// Add tools
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for ( j = 0; j < group.items.length; j++ ) {
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tool = false;
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try {
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tool = ve.ui.toolFactory.create( group.items[j], this );
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} catch( e ) {}
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if ( tool ) {
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$group.append( tool.$ );
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}
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}
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// Append group
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this.$tools.append( $group );
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}
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};
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/**
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* Destroys toolbar, removing event handlers and DOM elements.
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*
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* Call this whenever you are done using a toolbar.
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*/
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ve.ui.Toolbar.prototype.destroy = function () {
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this.disableFloatable();
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this.surface.getModel().disconnect( this, { 'contextChange': 'onContextChange' } );
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this.$.remove();
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};
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/**
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* Float the toolbar.
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*
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* @emits position
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*/
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ve.ui.Toolbar.prototype.float = function () {
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var update;
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if ( !this.floating ) {
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// When switching into floating mode, set the height of the wrapper and
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// move the bar to the same offset as the in-flow element
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update = {
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'css': { 'left': this.elementOffset.left, 'right': this.elementOffset.right },
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'floating': true
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};
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this.$
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.css( 'height', this.$.height() )
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.addClass( 've-ui-toolbar-floating' );
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this.$bar.css( update.css );
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this.floating = true;
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this.emit( 'position', this.$bar, update );
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}
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};
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/**
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* Reset the toolbar to it's default non-floating position.
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*
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* @emits position
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*/
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ve.ui.Toolbar.prototype.unfloat = function () {
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if ( this.floating ) {
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this.$
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.css( 'height', '' )
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.removeClass( 've-ui-toolbar-floating' );
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this.$bar.css( { 'left': '', 'right': '' } );
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this.floating = false;
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this.emit( 'position', this.$bar, { 'floating': false } );
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}
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};
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/**
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* Set automatic floating behavior to the toolbar.
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*
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* Toolbar floating is not enabled by default, call this on setup to enable it.
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* This will not make it float, but it will start listening for events that
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* will result in it potentially being floated and defloated accordingly.
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*/
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ve.ui.Toolbar.prototype.enableFloatable = function () {
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this.floatable = true;
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if ( this.initialized ) {
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this.$window.on( this.windowEvents );
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this.$surfaceView.on( this.surfaceViewEvents );
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}
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};
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/**
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* Remove automatic floating behavior to the toolbar.
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*/
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ve.ui.Toolbar.prototype.disableFloatable = function () {
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if ( this.$window ) {
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this.$window.off( this.windowEvents );
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}
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if ( this.$surfaceView ) {
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this.$surfaceView.off( this.surfaceViewEvents );
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}
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if ( this.floating ) {
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this.unfloat();
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}
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this.floatable = false;
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};
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