mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 23:05:35 +00:00
a56e795f58
Objectives: * Split ve.Surface into ve.Editor and ve.ui.Surface * Move actions, triggers and commands to ve.ui * Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar * Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness * Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is Some change notes: VisualEditor.php * Added standalone module for mediawiki integrated unit testing ve.ce.Surface.js * Remove requirement to pass in an attached container to construct object * Inherit ve.Element and use this.$$ instead of $ * Make getSelectionRect iframe friendly * Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM ve.init.mw.ViewPageTarget.js * Merge toolbar functions into setup/teardown methods * Add toolbar manually (since it's not added by the surface anymore) ve.init.sa.Target.js * Update new init procedure for editor, surface and toolbar separately * Move toolbar floating stuff to ve.Toolbar Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
50 lines
1,008 B
JavaScript
50 lines
1,008 B
JavaScript
/*!
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* VisualEditor UserInterface InspectorAction class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Inspector action.
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*
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* @class
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* @extends ve.ui.Action
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* @constructor
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* @param {ve.ui.Surface} surface Surface to act on
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*/
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ve.ui.InspectorAction = function VeUiInspectorAction( surface ) {
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// Parent constructor
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ve.ui.Action.call( this, surface );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.InspectorAction, ve.ui.Action );
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/* Static Properties */
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/**
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* List of allowed methods for the action.
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*
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* @static
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* @property
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*/
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ve.ui.InspectorAction.static.methods = ['open', 'close'];
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/* Methods */
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/**
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* Open an inspector.
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*
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* @method
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* @param {string} name Symbolic name of inspector to open
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*/
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ve.ui.InspectorAction.prototype.open = function ( name ) {
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this.surface.getContext().openInspector( name );
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};
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/* Registration */
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ve.ui.actionFactory.register( 'inspector', ve.ui.InspectorAction );
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