mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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5b398f95f8
Change-Id: I34091dbbc9a46466823ee7407f151fd67112ee03
308 lines
10 KiB
JavaScript
308 lines
10 KiB
JavaScript
/**
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* DataModel transaction processor.
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*
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* This class reads operations from a transaction and applies them one by one. It's not intended
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* to be used directly; use the static functions ve.dm.TransactionProcessor.commit() and .rollback()
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* instead.
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*
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* NOTE: Instances of this class are not recyclable: you can only call .process() on them once.
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*
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* @class
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* @constructor
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*/
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ve.dm.TransactionProcessor = function( doc, transaction, reversed ) {
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this.document = doc;
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this.operations = transaction.getOperations();
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this.synchronizer = new ve.dm.DocumentSynchronizer( doc );
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this.reversed = reversed;
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// Linear model offset that we're currently at
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// The operations in the transaction are ordered, so the cursor only ever moves forward
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this.cursor = 0;
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// Annotation stacks used by the annotate operation. Any data that passes through an
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// operation will have these annotation changes applied to them.
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// The format is { hash: annotationObjectReference }
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this.set = {}; // Annotations to add to data passing through
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this.clear = {}; // Annotations to remove from data passing through
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};
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/* Static methods */
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/**
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* Commit a transaction to a document.
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*
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* @param {ve.dm.Document} doc Document object to apply the transaction to
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* @param {ve.dm.Transaction} transaction Transaction to apply
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*/
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ve.dm.TransactionProcessor.commit = function( doc, transaction ) {
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new ve.dm.TransactionProcessor( doc, transaction, false ).process();
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};
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/**
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* Roll back a transaction; this applies the transaction to the document in reverse.
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*
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* @param {ve.dm.Document} doc Document object to apply the transaction to
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* @param {ve.dm.Transaction} transaction Transaction to apply
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*/
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ve.dm.TransactionProcessor.rollback = function( doc, transaction ) {
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new ve.dm.TransactionProcessor( doc, transaction, true ).process();
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};
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/* Methods */
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ve.dm.TransactionProcessor.prototype.nextOperation = function() {
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return this.operations[this.operationIndex++] || false;
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};
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ve.dm.TransactionProcessor.prototype.executeOperation = function( op ) {
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if ( op.type in this ) {
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this[op.type]( op );
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} else {
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throw 'Invalid operation error. Operation type is not supported: ' + operation.type;
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}
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};
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ve.dm.TransactionProcessor.prototype.process = function() {
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var op;
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// This loop is factored this way to allow operations to be skipped over or executed
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// from within other operations
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this.operationIndex = 0;
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while ( ( op = this.nextOperation() ) ) {
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this.executeOperation( op );
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}
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this.synchronizer.synchronize();
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};
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/**
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* Apply the current annotation stacks. This will set all annotations in this.set and clear all
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* annotations in this.clear on the data between the offsets this.cursor and this.cursor + to
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*
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* @param {Number} to Offset to stop annotating at. Annotating starts at this.cursor
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*/
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ve.dm.TransactionProcessor.prototype.applyAnnotations = function( to ) {
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var i, hash, ann, character, changed = false;
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for ( i = this.cursor; i < to; i++ ) {
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character = this.document.data[i];
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if ( character.type !== undefined ) {
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// Not a character but an element, skip
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continue;
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}
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ann = ve.isArray( character ) ? character[1] : null;
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for ( hash in this.set ) {
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if ( ann === null ) {
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// Create annotations object
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ann = {};
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this.document.data[i] = [ character, ann ];
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}
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ann[hash] = this.set[hash];
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}
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if ( ann !== null ) {
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for ( hash in this.clear ) {
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delete ann[hash];
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}
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if ( $.isEmptyObject( ann ) ) {
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// Clean up empty annotations object
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this.document.data[i] = character[0];
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}
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}
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}
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this.synchronizer.pushAnnotation( new ve.Range( this.cursor, to ) );
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};
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/**
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* Execute a retain operation.
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*
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* This moves the cursor by op.length and applies annotations to the characters that the cursor
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* moved over.
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*
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* @param {Object} op Operation object:
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* length: Number of elements to retain
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*/
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ve.dm.TransactionProcessor.prototype.retain = function( op ) {
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this.applyAnnotations( this.cursor + op.length );
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this.cursor += op.length;
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};
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/**
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* Execute an annotate operation.
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*
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* This adds or removes an annotation to this.set or this.clear
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*
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* @param {Object} op Operation object
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* method: 'set' to set an annotation, 'clear' to clear it
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* bias: 'start' to start setting or clearing, 'stop' to stop setting or clearing
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* annotation: annotation object
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*/
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ve.dm.TransactionProcessor.prototype.annotate = function( op ) {
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var target, hash;
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if ( op.method === 'set' ) {
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target = this.reversed ? this.clear : this.set;
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} else if ( op.method === 'clear' ) {
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target = this.reversed ? this.set : this.clear;
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} else {
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throw 'Invalid annotation method ' + op.method;
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}
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hash = $.toJSON( op.annotation );
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if ( op.bias === 'start' ) {
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target[hash] = op.annotation;
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} else {
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delete target[hash];
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}
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// Tree sync is done by applyAnnotations()
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};
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/**
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* Execute an attribute operation.
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*
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* This sets the attribute named op.key on the element at this.cursor to op.to , or unsets it if
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* op.to === undefined . op.from is not checked against the old value, but is used instead of op.to
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* in reverse mode. So if op.from is incorrect, the transaction will commit fine, but won't roll
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* back correctly.
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*
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* @param {Object} op Operation object
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* key: attribute name
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* from: old attribute value, or undefined if not previously set
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* to: new attribute value, or undefined to unset
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*/
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ve.dm.TransactionProcessor.prototype.attribute = function( op ) {
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var element = this.document.data[this.cursor];
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if ( element.type === undefined ) {
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throw 'Invalid element error. Can not set attributes on non-element data.';
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}
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var to = this.reversed ? op.from : op.to;
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var from = this.reversed ? op.to : op.from;
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if ( to === undefined ) {
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// Clear
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if ( element.attributes ) {
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delete element.attributes[op.key];
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}
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} else {
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// Automatically initialize attributes object
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if ( !element.attributes ) {
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element.attributes = {};
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}
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// Set
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element.attributes[op.key] = to;
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}
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this.synchronizer.pushAttributeChange( this.document.getNodeFromOffset( this.cursor + 1 ),
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op.key, from, to );
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};
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/**
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* Execute a replace operation.
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*
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* This replaces one fragment of linear model data with another at this.cursor, figures out how the
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* model tree needs to be synchronized, and queues this in the DocumentSynchronizer.
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*
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* op.remove isn't checked against the actual data (instead op.remove.length things are removed
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* starting at this.cursor), but it's used instead of op.insert in reverse mode. So if
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* op.remove is incorrect but of the right length, the transaction will commit fine, but won't roll
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* back correctly.
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*
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*
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* @param {Object} op Operation object
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* remove: Linear model data fragment to remove
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* insert: Linear model data fragment to insert
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*/
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ve.dm.TransactionProcessor.prototype.replace = function( op ) {
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var remove = this.reversed ? op.insert : op.remove,
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insert = this.reversed ? op.remove : op.insert,
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removeHasStructure = ve.dm.Document.containsElementData( remove ),
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insertHasStructure = ve.dm.Document.containsElementData( insert ),
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node;
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// Figure out if this is a structural insert or a content insert
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if ( !removeHasStructure && !insertHasStructure ) {
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// Content insert
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// Update the linear model
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ve.batchSplice( this.document.data, this.cursor, remove.length, insert );
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this.applyAnnotations( this.cursor + insert.length );
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// Get the node containing the replaced content
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node = this.document.getNodeFromOffset( this.cursor );
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// Queue a resize for this node
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this.synchronizer.pushResize( node, insert.length - remove.length );
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// Advance the cursor
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this.cursor += insert.length;
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} else {
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// Structural insert
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// TODO generalize for insert/remove
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// It's possible that multiple replace operations are needed before the
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// model is back in a consistent state. This loop applies the current
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// replace operation to the linear model, then keeps applying subsequent
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// operations until the model is consistent. We keep track of the changes
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// and queue a single rebuild after the loop finishes.
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var operation = op,
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removeLevel = 0,
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replaceLevel = 0,
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startOffset = this.cursor,
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adjustment = 0,
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i,
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type;
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while ( true ) {
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if ( operation.type == 'replace' ) {
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var opRemove = this.reversed ? operation.insert : operation.remove,
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opInsert = this.reversed ? operation.remove : operation.insert;
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// Update the linear model for this insert
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ve.batchSplice( this.document.data, this.cursor, opRemove.length, opInsert );
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this.cursor += opInsert.length;
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adjustment += opInsert.length - opRemove.length;
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// Walk through the remove and insert data
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// and keep track of the element depth change (level)
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// for each of these two separately. The model is
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// only consistent if both levels are zero.
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for ( i = 0; i < opRemove.length; i++ ) {
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type = opRemove[i].type;
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if ( type === undefined ) {
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// This is content, ignore
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} else if ( type.charAt( 0 ) === '/' ) {
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// Closing element
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removeLevel--;
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} else {
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// Opening element
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removeLevel++;
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}
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}
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for ( i = 0; i < opInsert.length; i++ ) {
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type = opInsert[i].type;
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if ( type === undefined ) {
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// This is content, ignore
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} else if ( type.charAt( 0 ) === '/' ) {
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// Closing element
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replaceLevel--;
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} else {
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// Opening element
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replaceLevel++;
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}
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}
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} else {
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// We know that other operations won't cause adjustments, so we
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// don't have to update adjustment
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this.executeOperation( operation );
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}
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if ( removeLevel === 0 && replaceLevel === 0 ) {
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// The model is back in a consistent state, so we're done
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break;
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}
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// Get the next operation
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operation = this.nextOperation();
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if ( !operation ) {
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throw 'Unbalanced set of replace operations found';
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}
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}
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// Queue a rebuild for the replaced node
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this.synchronizer.pushRebuild( new ve.Range( startOffset, this.cursor - adjustment ),
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new ve.Range( startOffset, this.cursor ) );
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}
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};
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