mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Surface.js
Ed Sanders c752215896 Destroy test surfaces
Also make sure surface observers are detached so they don't try to
poll the CE when it has been destroyed. This was causing exceptions
to be thrown in test runners.

Change-Id: Ic8864a73f3ee04da6018f552b1aa68748d7ffba7
2013-10-08 11:16:10 +02:00

264 lines
6.4 KiB
JavaScript

/*!
* VisualEditor UserInterface Surface class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* A surface is a top-level object which contains both a surface model and a surface view.
*
* @class
* @extends ve.Element
*
* @constructor
* @param {HTMLDocument|Array|ve.dm.LinearData|ve.dm.Document} dataOrDoc Document data to edit
* @param {Object} [config] Configuration options
*/
ve.ui.Surface = function VeUiSurface( dataOrDoc, config ) {
// Parent constructor
ve.Element.call( this, config );
// Mixin constructor
ve.EventEmitter.call( this, config );
// Properties
this.$globalOverlay = $( '<div>' );
this.$localOverlay = this.$$( '<div>' );
this.$localOverlayBlockers = this.$$( '<div>' );
this.$localOverlayControls = this.$$( '<div>' );
this.$localOverlayMenus = this.$$( '<div>' );
this.model = new ve.dm.Surface(
dataOrDoc instanceof ve.dm.Document ? dataOrDoc : new ve.dm.Document( dataOrDoc )
);
this.view = new ve.ce.Surface( this.model, this, { '$$': this.$$ } );
this.context = new ve.ui.Context( this, { '$$': this.$$ } );
this.dialogs = new ve.ui.WindowSet( this, ve.ui.dialogFactory );
this.commands = {};
this.enabled = true;
// Initialization
this.$
.addClass( 've-ui-surface' )
.append( this.view.$ );
this.$localOverlay
.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-local' )
.append( this.$localOverlayBlockers )
.append( this.$localOverlayControls )
.append( this.$localOverlayMenus );
this.$localOverlayMenus
.append( this.context.$ );
this.$globalOverlay
.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-global' )
.append( this.dialogs.$ );
// Make instance globally accessible for debugging
ve.instances.push( this );
};
/* Inheritance */
ve.inheritClass( ve.ui.Surface, ve.Element );
ve.mixinClass( ve.ui.Surface, ve.EventEmitter );
/* Events */
/**
* When the surface changes its position (only if it happens
* after initialize has already been called).
*
* @event position
*/
/* Methods */
/** */
ve.ui.Surface.prototype.initialize = function () {
this.view.$.after( this.$localOverlay );
$( 'body' ).append( this.$globalOverlay );
this.view.initialize();
// By re-asserting the current selection and forcing a poll we force selection to be something
// reasonable - otherwise in Firefox, the initial selection is (0,0), causing bug 42277
this.model.getFragment().select();
this.view.surfaceObserver.pollOnce();
this.model.startHistoryTracking();
};
/**
* Check if editing is enabled.
*
* @method
* @returns {boolean} Editing is enabled
*/
ve.ui.Surface.prototype.isEnabled = function () {
return this.enabled;
};
/**
* Get the surface model.
*
* @method
* @returns {ve.dm.Surface} Surface model
*/
ve.ui.Surface.prototype.getModel = function () {
return this.model;
};
/**
* Get the surface view.
*
* @method
* @returns {ve.ce.Surface} Surface view
*/
ve.ui.Surface.prototype.getView = function () {
return this.view;
};
/**
* Get the context menu.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.ui.Surface.prototype.getContext = function () {
return this.context;
};
/**
* Get dialogs window set.
*
* @method
* @returns {ve.ui.WindowSet} Dialogs window set
*/
ve.ui.Surface.prototype.getDialogs = function () {
return this.dialogs;
};
/**
* Get the context menu.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.ui.Surface.prototype.getCommands = function () {
return this.commands;
};
/**
* Destroy the surface, releasing all memory and removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.ui.Surface.prototype.destroy = function () {
ve.instances.splice( ve.instances.indexOf( this ), 1 );
this.view.destroy();
this.$.remove();
this.$globalOverlay.remove();
this.$localOverlay.remove();
};
/**
* Disable editing.
*
* @method
*/
ve.ui.Surface.prototype.disable = function () {
this.view.disable();
this.model.disable();
this.enabled = false;
};
/**
* Enable editing.
*
* @method
*/
ve.ui.Surface.prototype.enable = function () {
this.enabled = true;
this.view.enable();
this.model.enable();
};
/**
* Execute an action or command.
*
* @method
* @param {ve.ui.Trigger|string} action Trigger or symbolic name of action
* @param {string} [method] Action method name
* @param {Mixed...} [args] Additional arguments for action
* @returns {boolean} Action or command was executed
*/
ve.ui.Surface.prototype.execute = function ( action, method ) {
var trigger, obj, ret;
if ( !this.enabled ) {
return;
}
if ( action instanceof ve.ui.Trigger ) {
trigger = action.toString();
if ( trigger in this.commands ) {
return this.execute.apply( this, this.commands[trigger] );
}
} else if ( typeof action === 'string' && typeof method === 'string' ) {
// Validate method
if ( ve.ui.actionFactory.doesActionSupportMethod( action, method ) ) {
// Create an action object and execute the method on it
obj = ve.ui.actionFactory.create( action, this );
ret = obj[method].apply( obj, Array.prototype.slice.call( arguments, 2 ) );
return ret === undefined || !!ret;
}
}
return false;
};
/**
* Add all commands from initialization options.
*
* @method
* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
*/
ve.ui.Surface.prototype.addCommands = function ( commands ) {
var i, len, command;
for ( i = 0, len = commands.length; i < len; i++ ) {
command = ve.ui.commandRegistry.lookup( commands[i] );
if ( !command ) {
throw new Error( 'No command registered by that name: ' + commands[i] );
}
this.addTriggers( [ve.ui.triggerRegistry.lookup( commands[i] )], command );
}
};
/**
* Add triggers to surface.
*
* @method
* @param {ve.ui.Trigger[]} triggers Triggers to associate with command
* @param {Object} command Command to trigger
*/
ve.ui.Surface.prototype.addTriggers = function ( triggers, command ) {
var i, len, trigger;
for ( i = 0, len = triggers.length; i < len; i++ ) {
// Normalize
trigger = triggers[i].toString();
// Validate
if ( trigger.length === 0 ) {
throw new Error( 'Incomplete trigger: ' + triggers[i] );
}
this.commands[trigger] = command.action;
}
};
/**
* Surface 'dir' property (GUI/User-Level Direction)
* @returns {string} 'ltr' or 'rtl'
*/
ve.ui.Surface.prototype.getDir = function () {
return this.$.css( 'direction' );
};