mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-17 11:23:03 +00:00
89ae1aa107
Code: http://krinkle.github.io/oojs/releases/oojs-1.0.6.js Release notes: https://github.com/wikimedia/oojs/blob/v1.0.6/History.md Change-Id: Iaf7cd26b09d709f67f1947ebf14f751654d8b36e
848 lines
23 KiB
JavaScript
848 lines
23 KiB
JavaScript
/*!
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* OOjs v1.0.6
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* https://www.mediawiki.org/wiki/OOjs
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*
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* Copyright 2011-2013 OOjs Team and other contributors.
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* Released under the MIT license
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* http://oojs.mit-license.org
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*
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* Date: Tue Dec 10 2013 22:43:42 GMT+0100 (CET)
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*/
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( function ( global ) {
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'use strict';
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var
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/**
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* Namespace for all classes, static methods and static properties.
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* @class OO
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* @singleton
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*/
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oo = {},
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hasOwn = oo.hasOwnProperty,
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toString = oo.toString;
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/* Class Methods */
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/**
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* Assert whether a value is a plain object or not.
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*
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* @method
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* @param {Mixed} obj
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* @return {boolean}
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*/
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oo.isPlainObject = function ( obj ) {
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// Any object or value whose internal [[Class]] property is not "[object Object]"
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if ( toString.call( obj ) !== '[object Object]' ) {
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return false;
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}
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// The try/catch suppresses exceptions thrown when attempting to access
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// the "constructor" property of certain host objects suich as window.location
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// in Firefox < 20 (https://bugzilla.mozilla.org/814622)
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try {
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if ( obj.constructor &&
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!hasOwn.call( obj.constructor.prototype, 'isPrototypeOf' ) ) {
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return false;
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}
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} catch ( e ) {
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return false;
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}
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return true;
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};
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/**
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* Utility for common usage of Object#create for inheriting from one
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* prototype to another.
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*
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* Beware: This redefines the prototype, call before setting your prototypes.
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* Beware: This redefines the prototype, can only be called once on a function.
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* If called multiple times on the same function, the previous prototype is lost.
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* This is how prototypal inheritance works, it can only be one straight chain
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* (just like classical inheritance in PHP for example). If you need to work with
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* multiple constructors consider storing an instance of the other constructor in a
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* property instead, or perhaps use a mixin (see oo.mixinClass).
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*
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* function Foo() {}
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* Foo.prototype.jump = function () {};
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*
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* function FooBar() {}
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* oo.inheritClass( FooBar, Foo );
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* FooBar.prop.feet = 2;
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* FooBar.prototype.walk = function () {};
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*
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* function FooBarQuux() {}
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* OO.inheritClass( FooBarQuux, FooBar );
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* FooBarQuux.prototype.jump = function () {};
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*
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* FooBarQuux.prop.feet === 2;
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* var fb = new FooBar();
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* fb.jump();
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* fb.walk();
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* fb instanceof Foo && fb instanceof FooBar && fb instanceof FooBarQuux;
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*
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* @method
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* @param {Function} targetFn
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* @param {Function} originFn
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* @throws {Error} If target already inherits from origin
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*/
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oo.inheritClass = function ( targetFn, originFn ) {
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if ( targetFn.prototype instanceof originFn ) {
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throw new Error( 'Target already inherits from origin' );
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}
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var targetConstructor = targetFn.prototype.constructor;
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targetFn.prototype = Object.create( originFn.prototype, {
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// Restore constructor property of targetFn
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constructor: {
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value: targetConstructor,
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enumerable: false,
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writable: true,
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configurable: true
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}
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} );
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// Extend static properties - always initialize both sides
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originFn.static = originFn.static || {};
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targetFn.static = Object.create( originFn.static );
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};
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/**
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* Utility to copy over *own* prototype properties of a mixin.
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* The 'constructor' (whether implicit or explicit) is not copied over.
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*
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* This does not create inheritance to the origin. If inheritance is needed
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* use oo.inheritClass instead.
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*
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* Beware: This can redefine a prototype property, call before setting your prototypes.
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* Beware: Don't call before oo.inheritClass.
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*
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* function Foo() {}
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* function Context() {}
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*
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* // Avoid repeating this code
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* function ContextLazyLoad() {}
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* ContextLazyLoad.prototype.getContext = function () {
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* if ( !this.context ) {
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* this.context = new Context();
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* }
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* return this.context;
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* };
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*
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* function FooBar() {}
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* OO.inheritClass( FooBar, Foo );
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* OO.mixinClass( FooBar, ContextLazyLoad );
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*
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* @method
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* @param {Function} targetFn
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* @param {Function} originFn
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*/
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oo.mixinClass = function ( targetFn, originFn ) {
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var key;
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// Copy prototype properties
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for ( key in originFn.prototype ) {
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if ( key !== 'constructor' && hasOwn.call( originFn.prototype, key ) ) {
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targetFn.prototype[key] = originFn.prototype[key];
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}
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}
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// Copy static properties - always initialize both sides
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targetFn.static = targetFn.static || {};
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if ( originFn.static ) {
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for ( key in originFn.static ) {
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if ( hasOwn.call( originFn.static, key ) ) {
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targetFn.static[key] = originFn.static[key];
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}
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}
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} else {
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originFn.static = {};
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}
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};
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/* Object Methods */
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/**
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* Create a new object that is an instance of the same
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* constructor as the input, inherits from the same object
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* and contains the same own properties.
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*
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* This makes a shallow non-recursive copy of own properties.
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* To create a recursive copy of plain objects, use #copy.
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*
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* var foo = new Person( mom, dad );
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* foo.setAge( 21 );
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* var foo2 = OO.cloneObject( foo );
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* foo.setAge( 22 );
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*
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* // Then
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* foo2 !== foo; // true
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* foo2 instanceof Person; // true
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* foo2.getAge(); // 21
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* foo.getAge(); // 22
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*
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* @method
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* @param {Object} origin
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* @return {Object} Clone of origin
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*/
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oo.cloneObject = function ( origin ) {
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var key, r;
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r = Object.create( origin.constructor.prototype );
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for ( key in origin ) {
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if ( hasOwn.call( origin, key ) ) {
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r[key] = origin[key];
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}
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}
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return r;
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};
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/**
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* Gets an array of all property values in an object.
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*
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* @method
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* @param {Object} Object to get values from
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* @returns {Array} List of object values
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*/
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oo.getObjectValues = function ( obj ) {
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var key, values;
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if ( obj !== Object( obj ) ) {
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throw new TypeError( 'Called on non-object' );
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}
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values = [];
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for ( key in obj ) {
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if ( hasOwn.call( obj, key ) ) {
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values[values.length] = obj[key];
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}
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}
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return values;
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};
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/**
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* Recursively compares properties between two objects.
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*
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* A false result may be caused by property inequality or by properties in one object missing from
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* the other. An asymmetrical test may also be performed, which checks only that properties in the
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* first object are present in the second object, but not the inverse.
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*
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* @method
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* @param {Object} a First object to compare
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* @param {Object} b Second object to compare
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* @param {boolean} [asymmetrical] Whether to check only that b contains values from a
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* @returns {boolean} If the objects contain the same values as each other
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*/
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oo.compare = function ( a, b, asymmetrical ) {
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var aValue, bValue, aType, bType, k;
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if ( a === b ) {
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return true;
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}
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for ( k in a ) {
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aValue = a[k];
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bValue = b[k];
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aType = typeof aValue;
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bType = typeof bValue;
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if ( aType !== bType ||
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( ( aType === 'string' || aType === 'number' ) && aValue !== bValue ) ||
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( aValue === Object( aValue ) && !oo.compare( aValue, bValue, asymmetrical ) ) ) {
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return false;
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}
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}
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// If the check is not asymmetrical, recursing with the arguments swapped will verify our result
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return asymmetrical ? true : oo.compare( b, a, true );
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};
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/**
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* Create a plain deep copy of any kind of object.
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*
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* Copies are deep, and will either be an object or an array depending on `source`.
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*
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* @method
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* @param {Object} source Object to copy
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* @param {Function} [callback] Applied to leaf values before they added to the clone
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* @returns {Object} Copy of source object
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*/
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oo.copy = function ( source, callback ) {
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var key, sourceValue, sourceType, destination;
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if ( typeof source.clone === 'function' ) {
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return source.clone();
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}
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destination = Array.isArray( source ) ? new Array( source.length ) : {};
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for ( key in source ) {
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sourceValue = source[key];
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sourceType = typeof sourceValue;
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if ( Array.isArray( sourceValue ) ) {
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// Array
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destination[key] = oo.copy( sourceValue, callback );
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} else if ( sourceValue && typeof sourceValue.clone === 'function' ) {
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// Duck type object with custom clone method
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destination[key] = callback ?
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callback( sourceValue.clone() ) : sourceValue.clone();
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} else if ( sourceValue && typeof sourceValue.cloneNode === 'function' ) {
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// DOM Node
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destination[key] = callback ?
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callback( sourceValue.cloneNode( true ) ) : sourceValue.cloneNode( true );
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} else if ( oo.isPlainObject( sourceValue ) ) {
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// Plain objects
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destination[key] = oo.copy( sourceValue, callback );
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} else {
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// Non-plain objects (incl. functions) and primitive values
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destination[key] = callback ? callback( sourceValue ) : sourceValue;
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}
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}
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return destination;
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};
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/**
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* Generates a hash of an object based on its name and data.
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* Performance optimization: http://jsperf.com/ve-gethash-201208#/toJson_fnReplacerIfAoForElse
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*
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* To avoid two objects with the same values generating different hashes, we utilize the replacer
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* argument of JSON.stringify and sort the object by key as it's being serialized. This may or may
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* not be the fastest way to do this; we should investigate this further.
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*
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* Objects and arrays are hashed recursively. When hashing an object that has a .getHash()
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* function, we call that function and use its return value rather than hashing the object
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* ourselves. This allows classes to define custom hashing.
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*
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* @param {Object} val Object to generate hash for
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* @returns {string} Hash of object
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*/
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oo.getHash = function ( val ) {
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return JSON.stringify( val, oo.getHash.keySortReplacer );
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};
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/**
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* Helper function for oo.getHash which sorts objects by key.
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*
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* This is a callback passed into JSON.stringify.
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*
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* @param {string} key Property name of value being replaced
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* @param {Mixed} val Property value to replace
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* @returns {Mixed} Replacement value
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*/
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oo.getHash.keySortReplacer = function ( key, val ) {
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var normalized, keys, i, len;
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if ( val && typeof val.getHashObject === 'function' ) {
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// This object has its own custom hash function, use it
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val = val.getHashObject();
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}
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if ( !Array.isArray( val ) && Object( val ) === val ) {
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// Only normalize objects when the key-order is ambiguous
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// (e.g. any object not an array).
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normalized = {};
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keys = Object.keys( val ).sort();
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i = 0;
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len = keys.length;
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for ( ; i < len; i += 1 ) {
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normalized[keys[i]] = val[keys[i]];
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}
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return normalized;
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// Primitive values and arrays get stable hashes
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// by default. Lets those be stringified as-is.
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} else {
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return val;
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}
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};
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/**
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* Compute the union (duplicate-free merge) of a set of arrays.
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*
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* Arrays values must be convertable to object keys (strings)
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*
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* By building an object (with the values for keys) in parallel with
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* the array, a new item's existence in the union can be computed faster
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*
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* @param {Array...} arrays Arrays to union
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* @returns {Array} Union of the arrays
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*/
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oo.simpleArrayUnion = function () {
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var i, ilen, arr, j, jlen,
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obj = {},
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result = [];
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for ( i = 0, ilen = arguments.length; i < ilen; i++ ) {
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arr = arguments[i];
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for ( j = 0, jlen = arr.length; j < jlen; j++ ) {
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if ( !obj[ arr[j] ] ) {
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obj[ arr[j] ] = true;
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result.push( arr[j] );
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}
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}
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}
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return result;
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};
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/**
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* Combine arrays (intersection or difference).
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*
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* An intersection checks the item exists in 'b' while difference checks it doesn't.
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*
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* Arrays values must be convertable to object keys (strings)
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*
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* By building an object (with the values for keys) of 'b' we can
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* compute the result faster
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*
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* @private
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* @param {Array} a First array
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* @param {Array} b Second array
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* @param {boolean} includeB Whether to items in 'b'
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* @returns {Array} Combination (intersection or difference) of arrays
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*/
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function simpleArrayCombine( a, b, includeB ) {
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var i, ilen, isInB,
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bObj = {},
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result = [];
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for ( i = 0, ilen = b.length; i < ilen; i++ ) {
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bObj[ b[i] ] = true;
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}
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for ( i = 0, ilen = a.length; i < ilen; i++ ) {
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isInB = !!bObj[ a[i] ];
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if ( isInB === includeB ) {
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result.push( a[i] );
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}
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}
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return result;
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}
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/**
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* Compute the intersection of two arrays (items in both arrays).
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*
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* Arrays values must be convertable to object keys (strings)
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*
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* @param {Array} a First array
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* @param {Array} b Second array
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* @returns {Array} Intersection of arrays
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*/
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oo.simpleArrayIntersection = function ( a, b ) {
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return simpleArrayCombine( a, b, true );
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};
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/**
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* Compute the difference of two arrays (items in 'a' but not 'b').
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*
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* Arrays values must be convertable to object keys (strings)
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*
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* @param {Array} a First array
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* @param {Array} b Second array
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* @returns {Array} Intersection of arrays
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*/
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oo.simpleArrayDifference = function ( a, b ) {
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return simpleArrayCombine( a, b, false );
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};
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/**
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* Event emitter.
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*
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* @class OO.EventEmitter
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*
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* @constructor
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* @property {Object} bindings
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*/
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oo.EventEmitter = function OoEventEmitter() {
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// Properties
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this.bindings = {};
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};
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/* Methods */
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/**
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* Add a listener to events of a specific event.
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*
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* If the callback/context are already bound to the event, they will not be bound again.
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*
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* @method
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* @param {string} event Type of event to listen to
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* @param {Function} callback Function to call when event occurs
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* @param {Array} [args] Arguments to pass to listener, will be prepended to emitted arguments
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* @param {Object} [context=null] Object to use as context for callback function or call method on
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* @throws {Error} Listener argument is not a function or method name
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* @chainable
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*/
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oo.EventEmitter.prototype.on = function ( event, callback, args, context ) {
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var i, bindings, binding;
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// Validate callback
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if ( typeof callback !== 'function' ) {
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throw new Error( 'Invalid callback. Function or method name expected.' );
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}
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// Fallback to null context
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if ( arguments.length < 4 ) {
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context = null;
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}
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if ( this.bindings.hasOwnProperty( event ) ) {
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// Check for duplicate callback and context for this event
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bindings = this.bindings[event];
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i = bindings.length;
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while ( i-- ) {
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binding = bindings[i];
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if ( bindings.callback === callback && bindings.context === context ) {
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return this;
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}
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}
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} else {
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// Auto-initialize bindings list
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bindings = this.bindings[event] = [];
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}
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// Add binding
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bindings.push( {
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'callback': callback,
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'args': args,
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'context': context
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} );
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return this;
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};
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|
|
/**
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* Adds a one-time listener to a specific event.
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*
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* @method
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* @param {string} event Type of event to listen to
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* @param {Function} listener Listener to call when event occurs
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* @chainable
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*/
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oo.EventEmitter.prototype.once = function ( event, listener ) {
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var eventEmitter = this;
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return this.on( event, function listenerWrapper() {
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eventEmitter.off( event, listenerWrapper );
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listener.apply( eventEmitter, Array.prototype.slice.call( arguments, 0 ) );
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} );
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};
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|
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/**
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* Remove a specific listener from a specific event.
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*
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* @method
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* @param {string} event Type of event to remove listener from
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* @param {Function} [callback] Listener to remove, omit to remove all
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* @param {Object} [context=null] Object used context for callback function or method
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* @chainable
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* @throws {Error} Listener argument is not a function
|
|
*/
|
|
oo.EventEmitter.prototype.off = function ( event, callback, context ) {
|
|
var i, bindings;
|
|
|
|
if ( arguments.length === 1 ) {
|
|
// Remove all bindings for event
|
|
if ( event in this.bindings ) {
|
|
delete this.bindings[event];
|
|
}
|
|
} else {
|
|
if ( typeof callback !== 'function' ) {
|
|
throw new Error( 'Invalid callback. Function expected.' );
|
|
}
|
|
if ( !( event in this.bindings ) || !this.bindings[event].length ) {
|
|
// No matching bindings
|
|
return this;
|
|
}
|
|
// Fallback to null context
|
|
if ( arguments.length < 3 ) {
|
|
context = null;
|
|
}
|
|
// Remove matching handlers
|
|
bindings = this.bindings[event];
|
|
i = bindings.length;
|
|
while ( i-- ) {
|
|
if ( bindings[i].callback === callback && bindings[i].context === context ) {
|
|
bindings.splice( i, 1 );
|
|
}
|
|
}
|
|
// Cleanup if now empty
|
|
if ( bindings.length === 0 ) {
|
|
delete this.bindings[event];
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Emit an event.
|
|
* TODO: Should this be chainable? What is the usefulness of the boolean
|
|
* return value here?
|
|
*
|
|
* @method
|
|
* @param {string} event Type of event
|
|
* @param {Mixed} args First in a list of variadic arguments passed to event handler (optional)
|
|
* @returns {boolean} If event was handled by at least one listener
|
|
*/
|
|
oo.EventEmitter.prototype.emit = function ( event ) {
|
|
var i, len, binding, bindings, args;
|
|
|
|
if ( event in this.bindings ) {
|
|
// Slicing ensures that we don't get tripped up by event handlers that add/remove bindings
|
|
bindings = this.bindings[event].slice();
|
|
args = Array.prototype.slice.call( arguments, 1 );
|
|
for ( i = 0, len = bindings.length; i < len; i++ ) {
|
|
binding = bindings[i];
|
|
binding.callback.apply(
|
|
binding.context,
|
|
binding.args ? binding.args.concat( args ) : args
|
|
);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Connect event handlers to an object.
|
|
*
|
|
* @method
|
|
* @param {Object} context Object to call methods on when events occur
|
|
* @param {Object.<string,string>|Object.<string,Function>|Object.<string,Array>} methods List of
|
|
* event bindings keyed by event name containing either method names, functions or arrays containing
|
|
* method name or function followed by a list of arguments to be passed to callback before emitted
|
|
* arguments
|
|
* @chainable
|
|
*/
|
|
oo.EventEmitter.prototype.connect = function ( context, methods ) {
|
|
var method, callback, args, event;
|
|
|
|
for ( event in methods ) {
|
|
method = methods[event];
|
|
// Allow providing additional args
|
|
if ( Array.isArray( method ) ) {
|
|
args = method.slice( 1 );
|
|
method = method[0];
|
|
} else {
|
|
args = [];
|
|
}
|
|
// Allow callback to be a method name
|
|
if ( typeof method === 'string' ) {
|
|
// Validate method
|
|
if ( !context[method] || typeof context[method] !== 'function' ) {
|
|
throw new Error( 'Method not found: ' + method );
|
|
}
|
|
// Resolve to function
|
|
callback = context[method];
|
|
} else {
|
|
callback = method;
|
|
}
|
|
// Add binding
|
|
this.on.apply( this, [ event, callback, args, context ] );
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Disconnect event handlers from an object.
|
|
*
|
|
* @method
|
|
* @param {Object} context Object to disconnect methods from
|
|
* @param {Object.<string,string>|Object.<string,Function>|Object.<string,Array>} [methods] List of
|
|
* event bindings keyed by event name containing either method names or functions
|
|
* @chainable
|
|
*/
|
|
oo.EventEmitter.prototype.disconnect = function ( context, methods ) {
|
|
var i, method, callback, event, bindings;
|
|
|
|
if ( methods ) {
|
|
// Remove specific connections to the context
|
|
for ( event in methods ) {
|
|
method = methods[event];
|
|
if ( typeof method === 'string' ) {
|
|
// Validate method
|
|
if ( !context[method] || typeof context[method] !== 'function' ) {
|
|
throw new Error( 'Method not found: ' + method );
|
|
}
|
|
// Resolve to function
|
|
callback = context[method];
|
|
} else {
|
|
callback = method;
|
|
}
|
|
this.off( event, callback, context );
|
|
}
|
|
} else {
|
|
// Remove all connections to the context
|
|
for ( event in this.bindings ) {
|
|
bindings = this.bindings[event];
|
|
i = bindings.length;
|
|
while ( i-- ) {
|
|
if ( bindings[i].context === context ) {
|
|
this.off( event, bindings[i].callback, context );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
/**
|
|
* Data registry.
|
|
*
|
|
* @class OO.Registry
|
|
* @mixins OO.EventEmitter
|
|
*
|
|
* @constructor
|
|
*/
|
|
oo.Registry = function OoRegistry() {
|
|
// Mixin constructors
|
|
oo.EventEmitter.call( this );
|
|
|
|
// Properties
|
|
this.registry = {};
|
|
};
|
|
|
|
/* Inheritance */
|
|
|
|
oo.mixinClass( oo.Registry, oo.EventEmitter );
|
|
|
|
/* Events */
|
|
|
|
/**
|
|
* @event register
|
|
* @param {string} name
|
|
* @param {Mixed} data
|
|
*/
|
|
|
|
/* Methods */
|
|
|
|
/**
|
|
* Associate one or more symbolic names with some data.
|
|
*
|
|
* Only the base name will be registered, overriding any existing entry with the same base name.
|
|
*
|
|
* @method
|
|
* @param {string|string[]} name Symbolic name or list of symbolic names
|
|
* @param {Mixed} data Data to associate with symbolic name
|
|
* @fires register
|
|
* @throws {Error} Name argument must be a string or array
|
|
*/
|
|
oo.Registry.prototype.register = function ( name, data ) {
|
|
if ( typeof name !== 'string' && !Array.isArray( name ) ) {
|
|
throw new Error( 'Name argument must be a string or array, cannot be a ' + typeof name );
|
|
}
|
|
var i, len;
|
|
if ( Array.isArray( name ) ) {
|
|
for ( i = 0, len = name.length; i < len; i++ ) {
|
|
this.register( name[i], data );
|
|
}
|
|
} else if ( typeof name === 'string' ) {
|
|
this.registry[name] = data;
|
|
this.emit( 'register', name, data );
|
|
} else {
|
|
throw new Error( 'Name must be a string or array of strings, cannot be a ' + typeof name );
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Gets data for a given symbolic name.
|
|
*
|
|
* Lookups are done using the base name.
|
|
*
|
|
* @method
|
|
* @param {string} name Symbolic name
|
|
* @returns {Mixed|undefined} Data associated with symbolic name
|
|
*/
|
|
oo.Registry.prototype.lookup = function ( name ) {
|
|
return this.registry[name];
|
|
};
|
|
/**
|
|
* Object factory.
|
|
*
|
|
* @class OO.Factory
|
|
* @extends OO.Registry
|
|
*
|
|
* @constructor
|
|
*/
|
|
oo.Factory = function OoFactory() {
|
|
// Parent constructor
|
|
oo.Registry.call( this );
|
|
|
|
// Properties
|
|
this.entries = [];
|
|
};
|
|
|
|
/* Inheritance */
|
|
|
|
oo.inheritClass( oo.Factory, oo.Registry );
|
|
|
|
/* Methods */
|
|
|
|
/**
|
|
* Register a constructor with the factory.
|
|
*
|
|
* Classes must have a static `name` property to be registered.
|
|
*
|
|
* @example
|
|
* function MyClass() {};
|
|
* // Adds a static property to the class defining a symbolic name
|
|
* MyClass.static = { 'name': 'mine' };
|
|
* // Registers class with factory, available via symbolic name 'mine'
|
|
* factory.register( MyClass );
|
|
*
|
|
* @method
|
|
* @param {Function} constructor Constructor to use when creating object
|
|
* @throws {Error} Name must be a string and must not be empty
|
|
* @throws {Error} Constructor must be a function
|
|
*/
|
|
oo.Factory.prototype.register = function ( constructor ) {
|
|
var name;
|
|
|
|
if ( typeof constructor !== 'function' ) {
|
|
throw new Error( 'constructor must be a function, cannot be a ' + typeof constructor );
|
|
}
|
|
name = constructor.static && constructor.static.name;
|
|
if ( typeof name !== 'string' || name === '' ) {
|
|
throw new Error( 'Name must be a string and must not be empty' );
|
|
}
|
|
this.entries.push( name );
|
|
oo.Registry.prototype.register.call( this, name, constructor );
|
|
};
|
|
|
|
/**
|
|
* Create an object based on a name.
|
|
*
|
|
* Name is used to look up the constructor to use, while all additional arguments are passed to the
|
|
* constructor directly, so leaving one out will pass an undefined to the constructor.
|
|
*
|
|
* @method
|
|
* @param {string} name Object name
|
|
* @param {Mixed...} [args] Arguments to pass to the constructor
|
|
* @returns {Object} The new object
|
|
* @throws {Error} Unknown object name
|
|
*/
|
|
oo.Factory.prototype.create = function ( name ) {
|
|
var args, obj, constructor;
|
|
|
|
if ( !this.registry.hasOwnProperty( name ) ) {
|
|
throw new Error( 'No class registered by that name: ' + name );
|
|
}
|
|
constructor = this.registry[name];
|
|
|
|
// Convert arguments to array and shift the first argument (name) off
|
|
args = Array.prototype.slice.call( arguments, 1 );
|
|
|
|
// We can't use the "new" operator with .apply directly because apply needs a
|
|
// context. So instead just do what "new" does: create an object that inherits from
|
|
// the constructor's prototype (which also makes it an "instanceof" the constructor),
|
|
// then invoke the constructor with the object as context, and return it (ignoring
|
|
// the constructor's return value).
|
|
obj = Object.create( constructor.prototype );
|
|
constructor.apply( obj, args );
|
|
return obj;
|
|
};
|
|
/*jshint node:true */
|
|
if ( typeof module !== 'undefined' && module.exports ) {
|
|
module.exports = oo;
|
|
} else {
|
|
global.OO = oo;
|
|
}
|
|
}( this ) );
|