mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 16:44:51 +00:00
c41f96cf6b
Break setUpSurface into a bunch of parts that setTimeout() each other. This breaks the initialization of the editor as a whole up into the following phases: 0) Receive AJAX response, parse HTML 1) Build linear model data 2) Build DM tree 3) Build CE tree, CE DOM, create surface 4) Initialize surface, some UI initialization 5) Launch sanity check, remaining setup, unlock editor This is a bit hacky right now, we'll probably want to refactor later. ve.dm.InternalList.js: * Allow construction without a dm.Document ve.ui.Surface.js: * Allow construction based on a dm.Document Change-Id: Ibf48a7e85cd7376c8f6205ed165ff57e71e34c35
252 lines
6.1 KiB
JavaScript
252 lines
6.1 KiB
JavaScript
/*!
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* VisualEditor UserInterface Surface class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* A surface is a top-level object which contains both a surface model and a surface view.
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*
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* @class
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* @extends ve.Element
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*
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* @constructor
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* @param {HTMLDocument|Array|ve.dm.LinearData|ve.dm.Document} data Document data to edit
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* @param {Object} [config] Config options
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*/
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ve.ui.Surface = function VeUiSurface( dataOrDoc, config ) {
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// Parent constructor
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ve.Element.call( this, config );
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// Mixin constructor
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ve.EventEmitter.call( this, config );
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// Properties
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this.$globalOverlay = $( '<div>' );
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this.$localOverlay = this.$$( '<div>' );
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this.$localOverlayBlockers = this.$$( '<div>' );
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this.$localOverlayControls = this.$$( '<div>' );
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this.$localOverlayMenus = this.$$( '<div>' );
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this.model = new ve.dm.Surface(
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dataOrDoc instanceof ve.dm.Document ? dataOrDoc : new ve.dm.Document( dataOrDoc )
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);
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this.view = new ve.ce.Surface( this.model, this, { '$$': this.$$ } );
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this.context = new ve.ui.Context( this, { '$$': this.$$ } );
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this.dialogs = new ve.ui.WindowSet( this, ve.ui.dialogFactory );
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this.commands = {};
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this.enabled = true;
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// Initialization
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this.$
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.addClass( 've-ui-surface' )
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.append( this.view.$ );
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this.$localOverlay
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.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-local' )
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.append( this.$localOverlayBlockers )
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.append( this.$localOverlayControls )
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.append( this.$localOverlayMenus );
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this.$localOverlayMenus
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.append( this.context.$ );
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this.$globalOverlay
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.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-global' )
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.append( this.dialogs.$ );
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// Make instance globally accessible for debugging
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ve.instances.push( this );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Surface, ve.Element );
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ve.mixinClass( ve.ui.Surface, ve.EventEmitter );
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/* Events */
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/**
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* @event toolbarPosition
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* @param {jQuery} $bar Toolbar bar
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*/
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/* Methods */
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ve.ui.Surface.prototype.initialize = function () {
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this.$$( 'body' ).append( this.$localOverlay );
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$( 'body' ).append( this.$globalOverlay );
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this.view.initialize();
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// By re-asserting the current selection and forcing a poll we force selection to be something
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// reasonable - otherwise in Firefox, the initial selection is (0,0), causing bug 42277
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this.model.getFragment().select();
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this.view.surfaceObserver.poll();
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this.model.startHistoryTracking();
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};
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/**
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* Check if editing is enabled.
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*
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* @method
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* @returns {boolean} Editing is enabled
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*/
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ve.ui.Surface.prototype.isEnabled = function () {
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return this.enabled;
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};
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/**
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* Get the surface model.
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*
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* @method
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* @returns {ve.dm.Surface} Surface model
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*/
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ve.ui.Surface.prototype.getModel = function () {
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return this.model;
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};
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/**
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* Get the surface view.
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*
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* @method
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* @returns {ve.ce.Surface} Surface view
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*/
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ve.ui.Surface.prototype.getView = function () {
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return this.view;
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};
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/**
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* Get the context menu.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Surface.prototype.getContext = function () {
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return this.context;
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};
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/**
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* Get dialogs window set.
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*
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* @method
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* @returns {ve.ui.WindowSet} Dialogs window set
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*/
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ve.ui.Surface.prototype.getDialogs = function () {
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return this.dialogs;
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};
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/**
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* Get the context menu.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Surface.prototype.getCommands = function () {
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return this.commands;
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};
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/**
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* Destroy the surface, releasing all memory and removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Surface.prototype.destroy = function () {
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ve.instances.splice( ve.instances.indexOf( this ), 1 );
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this.$.remove();
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this.$globalOverlay.remove();
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this.$localOverlay.remove();
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this.view.destroy();
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};
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/**
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* Disable editing.
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*
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* @method
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*/
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ve.ui.Surface.prototype.disable = function () {
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this.view.disable();
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this.model.disable();
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this.enabled = false;
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};
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/**
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* Enable editing.
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*
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* @method
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*/
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ve.ui.Surface.prototype.enable = function () {
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this.enabled = true;
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this.view.enable();
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this.model.enable();
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};
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/**
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* Execute an action or command.
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*
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* @method
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* @param {ve.ui.Trigger|string} action Trigger or symbolic name of action
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* @param {string} [method] Action method name
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* @param {Mixed...} [args] Additional arguments for action
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* @returns {boolean} Action or command was executed
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*/
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ve.ui.Surface.prototype.execute = function ( action, method ) {
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var trigger, obj, ret;
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if ( !this.enabled ) {
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return;
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}
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if ( action instanceof ve.ui.Trigger ) {
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trigger = action.toString();
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if ( trigger in this.commands ) {
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return this.execute.apply( this, this.commands[trigger] );
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}
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} else if ( typeof action === 'string' && typeof method === 'string' ) {
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// Validate method
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if ( ve.ui.actionFactory.doesActionSupportMethod( action, method ) ) {
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// Create an action object and execute the method on it
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obj = ve.ui.actionFactory.create( action, this );
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ret = obj[method].apply( obj, Array.prototype.slice.call( arguments, 2 ) );
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return ret === undefined || !!ret;
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}
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}
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return false;
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};
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/**
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* Add all commands from initialization options.
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*
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* @method
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* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
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*/
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ve.ui.Surface.prototype.addCommands = function ( commands ) {
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var i, len, command;
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for ( i = 0, len = commands.length; i < len; i++ ) {
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command = ve.ui.commandRegistry.lookup( commands[i] );
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if ( !command ) {
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throw new Error( 'No command registered by that name: ' + commands[i] );
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}
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this.addTriggers( [ve.ui.triggerRegistry.lookup( commands[i] )], command );
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}
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};
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/**
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* Add triggers to surface.
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*
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* @method
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* @param {ve.ui.Trigger[]} triggers Triggers to associate with command
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* @param {Object} command Command to trigger
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*/
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ve.ui.Surface.prototype.addTriggers = function ( triggers, command ) {
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var i, len, trigger;
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for ( i = 0, len = triggers.length; i < len; i++ ) {
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// Normalize
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trigger = triggers[i].toString();
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// Validate
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if ( trigger.length === 0 ) {
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throw new Error( 'Incomplete trigger: ' + triggers[i] );
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}
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this.commands[trigger] = command.action;
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}
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};
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