mediawiki-extensions-Visual.../modules/ve/ui/widgets/ve.ui.TextInputMenuWidget.js
Rob Moen c472b2fe4a Make local overlays local to surface and remove insane z-indexes
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
  ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
   need for insane z-indexes.

ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
  protrude out

ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.

ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay

ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay

ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
  prevent mw content styles from being applied to ui elements.

ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
  local overlays can be properly calculated.

ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
  be relatively positioned.

ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
  sibling of surface.

ve.js
* Added get relative position helper method to translate position offsets
  from target parent

Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
2013-07-02 19:35:43 +00:00

104 lines
2.4 KiB
JavaScript

/*!
* VisualEditor UserInterface TextInputMenuWidget class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Creates an ve.ui.TextInputMenuWidget object.
*
* @class
* @extends ve.ui.MenuWidget
*
* @constructor
* @param {ve.ui.TextInputWidget} input Text input widget to provide menu for
* @param {Object} [config] Config options
* @cfg {jQuery} [$container=input.$] Element to render menu under
*/
ve.ui.TextInputMenuWidget = function VeUiTextInputMenuWidget( input, config ) {
// Parent constructor
ve.ui.MenuWidget.call( this, config );
// Properties
this.input = input;
this.$container = config.$container || this.input.$;
this.onWindowResizeHandler = ve.bind( this.onWindowResize, this );
// Initialization
this.$.addClass( 've-ui-textInputMenuWidget' );
};
/* Inheritance */
ve.inheritClass( ve.ui.TextInputMenuWidget, ve.ui.MenuWidget );
/* Methods */
/**
* Handle window resize event.
*
* @method
* @param {jQuery.Event} e Window resize event
*/
ve.ui.TextInputMenuWidget.prototype.onWindowResize = function () {
this.position();
};
/**
* Shows the menu.
*
* @method
* @chainable
*/
ve.ui.TextInputMenuWidget.prototype.show = function () {
// Parent method
ve.ui.MenuWidget.prototype.show.call( this );
this.position();
$( this.getElementWindow() ).on( 'resize', this.onWindowResizeHandler );
return this;
};
/**
* Hides the menu.
*
* @method
* @chainable
*/
ve.ui.TextInputMenuWidget.prototype.hide = function () {
// Parent method
ve.ui.MenuWidget.prototype.hide.call( this );
$( this.getElementWindow() ).off( 'resize', this.onWindowResizeHandler );
return this;
};
/**
* Positions the menu.
*
* @method
* @chainable
*/
ve.ui.TextInputMenuWidget.prototype.position = function () {
var frameOffset,
$container = this.$container,
dimensions = $container.offset();
// Position under input
dimensions.top += $container.height();
dimensions.width = $container.width();
// Compensate for frame position if in a differnt frame
if ( this.input.$$.frame && this.input.$$.context !== this.$[0].ownerDocument ) {
frameOffset = ve.Element.getRelativePosition(
this.input.$$.frame.$, this.$.closest( '.ve-ui-surface' )
);
dimensions.left += frameOffset.left;
dimensions.top += frameOffset.top;
}
this.$.css( dimensions );
return this;
};