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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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cf7f2b141d
Let's experiment with this via our local Gruntfile. If it works fine we can install it in Jenkins (similar to node-csslint). Verify through $ npm install && npm test; Fixed all outstanding violations. Also: * Added syntaxhighight to ignore. * Added imetests (which contain unformatted JSON) to ignore. * In ve.dm.ModelRegistry#matchTypeRegExps, removed redundant !! cast from the [+!!withFunc] statement which was hitting a bug in node-jscs. All callers to this local private function pass a literal boolean true/false so no need to cast it. * Removed "/* key .. , value */" from ve.setProp, though this wasn't caught by node-jscs, found it when searching for " , ". * Made npm.devDependencies fixed instead of using tilde-ranges. This too often leads to strange bugs or sudden changes. Fixed them at the version they were currently ranging to. Bug: 54218 Change-Id: Ib2630806f3946874c8b01e58cf171df83a28da29
216 lines
4.6 KiB
JavaScript
216 lines
4.6 KiB
JavaScript
/*!
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* VisualEditor ContentEditable FocusableNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable focusable node.
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*
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* Focusable elements have a special treatment by ve.ce.Surface. When the user selects only a single
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* node, if it is focusable, the surface will set the focusable node's focused state. Other systems,
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* such as the context, may also use a focusable node's $focusable property as a hint of where the
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* primary element in the node is. Typically, and by default, the primary element is the root
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* element, but in some cases it may need to be configured to be a specific child element within the
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* node's DOM rendering.
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*
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* If your focusable node changes size and the highlight must be redrawn, call redrawHighlight().
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* 'resizeEnd' and 'rerender' are already bound to call this.
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*
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* @class
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* @abstract
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*
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* @constructor
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* @param {jQuery} [$focusable=this.$element] Primary element user is focusing on
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*/
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ve.ce.FocusableNode = function VeCeFocusableNode( $focusable ) {
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// Properties
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this.focused = false;
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this.$focusable = $focusable || this.$element;
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this.$highlights = this.$( [] );
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this.surface = null;
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// Events
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this.connect( this, {
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'setup': 'onFocusableSetup',
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'resizeEnd': 'onFocusableResizeEnd',
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'resizing': 'onFocusableResizing',
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'rerender': 'onFocusableRerender',
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'live': 'onFocusableLive'
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} );
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};
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/* Events */
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/**
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* @event focus
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*/
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/**
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* @event blur
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*/
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/* Static Methods */
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ve.ce.FocusableNode.static = {};
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ve.ce.FocusableNode.static.isFocusable = true;
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/* Methods */
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/**
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* Handle setup event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableSetup = function () {
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this.surface = this.root.getSurface();
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};
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/**
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* Handle node live.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableLive = function () {
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var surfaceModel = this.root.getSurface().getModel();
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if ( this.live ) {
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surfaceModel.connect( this, { 'history': 'onFocusableHistory' } );
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} else {
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surfaceModel.disconnect( this, { 'history': 'onFocusableHistory' } );
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}
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};
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/**
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* Handle history event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableHistory = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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}
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};
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/**
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* Handle resize end event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableResizeEnd = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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}
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};
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/**
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* Handle resizing event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableResizing = function () {
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if ( this.focused && !this.outline ) {
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this.redrawHighlight();
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}
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};
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/**
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* Handle rerender event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableRerender = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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// reposition menu
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this.surface.getSurface().getContext().update( true, true );
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}
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};
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/**
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* Check if node is focused.
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*
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* @method
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* @returns {boolean} Node is focused
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*/
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ve.ce.FocusableNode.prototype.isFocused = function () {
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return this.focused;
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};
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/**
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* Set the selected state of the node.
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*
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* @method
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* @param {boolean} value Node is focused
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* @fires focus
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* @fires blur
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*/
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ve.ce.FocusableNode.prototype.setFocused = function ( value ) {
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value = !!value;
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if ( this.focused !== value ) {
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this.focused = value;
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if ( this.focused ) {
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this.emit( 'focus' );
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this.$focusable.addClass( 've-ce-node-focused' );
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this.createHighlight();
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} else {
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this.emit( 'blur' );
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this.$focusable.removeClass( 've-ce-node-focused' );
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this.clearHighlight();
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}
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}
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};
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/**
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* Creates highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.createHighlight = function () {
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this.$focusable.find( '*' ).add( this.$focusable ).each(
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ve.bind( function ( i, el ) {
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var offset, $el = this.$( el );
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if ( !$el.is( ':visible' ) ) {
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return true;
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}
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offset = OO.ui.Element.getRelativePosition(
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$el, this.getRoot().getSurface().getSurface().$element
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);
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this.$highlights = this.$highlights.add(
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this.$( '<div>' )
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.css( {
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height: $el.height(),
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width: $el.width(),
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top: offset.top,
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left: offset.left
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} )
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.addClass( 've-ce-focusableNode-highlight' )
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);
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}, this )
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);
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this.surface.replaceHighlight( this.$highlights );
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};
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/**
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* Clears highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.clearHighlight = function () {
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this.$highlights = this.$( [] );
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this.surface.replaceHighlight( null );
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};
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/**
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* Redraws highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.redrawHighlight = function () {
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this.clearHighlight();
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this.createHighlight();
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};
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