mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
55b5f30edb
Objectives: * Make the context menu display in the top right corner of the currently focused inspectable node (if there is one) * Prevent clicking on anything to do with the toolbar or popup from doing anything at all, ever Bonus: * While we are using the clever feature in jQuery's on method which allows passing boolean false to cancel the event - may as well do that in ve.ui.Dialog as well Changes: ve.ui.FocusableNode * Add ability to specify the focusable element so that dimensions can be derived from it ve.ce.Surface * Add quotes to object keys ve.ui.MediaDialog * Change association from being MW specific to handling images in general ve.ui.Context * Add embedded styles for context * Add embedded mode, which is triggered when the context is a single focusable node, and the node is large enough to fit the context reasonably ve.ui.Dialog * Inline mousedown handler ve.ui.Toolbar, ve.ui.PopupWidget * Cancel stray mousedown events Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
73 lines
1.7 KiB
JavaScript
73 lines
1.7 KiB
JavaScript
/*!
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* VisualEditor ContentEditable FocusableNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable resizable node.
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*
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* Focusable elements have a special treatment by ve.ce.Surface. When the user selects only a single
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* node, if it is focusable, the surface will set the focusable node's focused state. Other systems,
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* such as the context, may also use a focusable node's $focusable property as a hint of where the
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* primary element in the node is. Typically, and by default, the primary element is the root
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* element, but in some cases it may need to be configured to be a specific child element within the
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* node's DOM rendering.
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*
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* @class
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* @abstract
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*
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* @constructor
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* @param {jQuery} [$focusable] Primary element user is focusing on
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*/
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ve.ce.FocusableNode = function VeCeFocusableNode( $focusable ) {
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// Properties
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this.focused = false;
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this.$focusable = $focusable || this.$;
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};
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/* Events */
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/**
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* @event focus
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*/
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/**
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* @event blur
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*/
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/* Methods */
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/**
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* Check if node is focused.
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*
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* @method
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* @returns {boolean} Node is focused
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*/
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ve.ce.FocusableNode.prototype.isFocused = function () {
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return this.focused;
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};
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/**
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* Set the selected state of the node.
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*
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* @method
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* @param {boolean} value Node is focused
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* @emits focus
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* @emits blur
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*/
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ve.ce.FocusableNode.prototype.setFocused = function ( value ) {
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value = !!value;
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if ( this.focused !== value ) {
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this.focused = value;
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if ( this.focused ) {
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this.emit( 'focus' );
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this.$.addClass( 've-ce-node-focused' );
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} else {
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this.emit( 'blur' );
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this.$.removeClass( 've-ce-node-focused' );
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}
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}
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};
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