mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-14 18:15:19 +00:00
273 lines
7.2 KiB
JavaScript
273 lines
7.2 KiB
JavaScript
/**
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* Creates an ve.ce.BranchNode object.
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*
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* @class
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* @abstract
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* @constructor
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* @extends {ve.BranchNode}
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* @extends {ve.ce.Node}
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* @param model {ve.ModelNode} Model to observe
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* @param {jQuery} [$element] Element to use as a container
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*/
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ve.ce.BranchNode = function( model, $element, horizontal ) {
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// Inheritance
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ve.BranchNode.call( this );
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ve.ce.Node.call( this, model, $element );
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// Properties
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this.horizontal = horizontal || false;
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if ( model ) {
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// Append existing model children
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var childModels = model.getChildren();
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for ( var i = 0; i < childModels.length; i++ ) {
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this.onAfterPush( childModels[i] );
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}
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// Observe and mimic changes on model
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this.model.addListenerMethods( this, {
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'afterPush': 'onAfterPush',
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'afterUnshift': 'onAfterUnshift',
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'afterPop': 'onAfterPop',
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'afterShift': 'onAfterShift',
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'afterSplice': 'onAfterSplice',
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'afterSort': 'onAfterSort',
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'afterReverse': 'onAfterReverse'
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} );
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}
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};
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/* Methods */
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ve.ce.BranchNode.prototype.onAfterPush = function( childModel ) {
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var childView = childModel.createView();
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this.emit( 'beforePush', childView );
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childView.attach( this );
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childView.on( 'update', this.emitUpdate );
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// Update children
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this.children.push( childView );
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// Update DOM
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this.$.append( childView.$ );
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// TODO: adding and deleting classes has to be implemented for unshift, shift, splice, sort
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// and reverse as well
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if ( this.children.length === 1 ) {
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childView.$.addClass('es-viewBranchNode-firstChild');
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}
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this.emit( 'afterPush', childView );
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this.emit( 'update' );
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};
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ve.ce.BranchNode.prototype.onAfterUnshift = function( childModel ) {
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var childView = childModel.createView();
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this.emit( 'beforeUnshift', childView );
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childView.attach( this );
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childView.on( 'update', this.emitUpdate );
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// Update children
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this.children.unshift( childView );
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// Update DOM
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this.$.prepend( childView.$ );
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this.emit( 'afterUnshift', childView );
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this.emit( 'update' );
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};
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ve.ce.BranchNode.prototype.onAfterPop = function() {
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this.emit( 'beforePop' );
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// Update children
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var childView = this.children.pop();
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childView.detach();
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childView.removeEventListener( 'update', this.emitUpdate );
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// Update DOM
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childView.$.detach();
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this.emit( 'afterPop' );
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this.emit( 'update' );
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};
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ve.ce.BranchNode.prototype.onAfterShift = function() {
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this.emit( 'beforeShift' );
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// Update children
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var childView = this.children.shift();
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childView.detach();
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childView.removeEventListener( 'update', this.emitUpdate );
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// Update DOM
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childView.$.detach();
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this.emit( 'afterShift' );
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this.emit( 'update' );
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};
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ve.ce.BranchNode.prototype.onAfterSplice = function( index, howmany ) {
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var i,
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length,
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args = Array.prototype.slice.call( arguments, 0 );
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// Convert models to views and attach them to this node
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if ( args.length >= 3 ) {
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for ( i = 2, length = args.length; i < length; i++ ) {
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args[i] = args[i].createView();
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}
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}
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this.emit.apply( this, ['beforeSplice'].concat( args ) );
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var removals = this.children.splice.apply( this.children, args );
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for ( i = 0, length = removals.length; i < length; i++ ) {
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removals[i].detach();
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removals[i].removeListener( 'update', this.emitUpdate );
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// Update DOM
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removals[i].$.detach();
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}
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if ( args.length >= 3 ) {
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var $target;
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if ( index ) {
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// Get the element before the insertion point
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$anchor = this.$.children().eq( index - 1 );
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}
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for ( i = args.length - 1; i >= 2; i-- ) {
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args[i].attach( this );
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args[i].on( 'update', this.emitUpdate );
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if ( index ) {
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$anchor.after( args[i].$ );
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} else {
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this.$.prepend( args[i].$ );
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}
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}
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}
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this.emit.apply( this, ['afterSplice'].concat( args ) );
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if ( args.length >= 3 ) {
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for ( i = 2, length = args.length; i < length; i++ ) {
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args[i].renderContent();
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}
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}
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this.emit( 'update' );
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};
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ve.ce.BranchNode.prototype.onAfterSort = function() {
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this.emit( 'beforeSort' );
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var childModels = this.model.getChildren();
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for ( var i = 0; i < childModels.length; i++ ) {
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for ( var j = 0; j < this.children.length; j++ ) {
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if ( this.children[j].getModel() === childModels[i] ) {
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var childView = this.children[j];
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// Update children
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this.children.splice( j, 1 );
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this.children.push( childView );
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// Update DOM
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this.$.append( childView.$ );
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}
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}
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}
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this.emit( 'afterSort' );
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this.emit( 'update' );
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this.renderContent();
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};
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ve.ce.BranchNode.prototype.onAfterReverse = function() {
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this.emit( 'beforeReverse' );
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// Update children
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this.reverse();
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// Update DOM
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this.$.children().each( function() {
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$(this).prependTo( $(this).parent() );
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} );
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this.emit( 'afterReverse' );
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this.emit( 'update' );
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this.renderContent();
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};
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/**
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* Render content.
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*
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* @method
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*/
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ve.ce.BranchNode.prototype.renderContent = function() {
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for ( var i = 0; i < this.children.length; i++ ) {
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this.children[i].renderContent();
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}
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};
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/**
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* Draw selection around a given range.
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*
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* @method
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* @param {ve.Range} range Range of content to draw selection around
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*/
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ve.ce.BranchNode.prototype.drawSelection = function( range ) {
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var selectedNodes = this.selectNodes( range, true );
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for ( var i = 0; i < this.children.length; i++ ) {
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if ( selectedNodes.length && this.children[i] === selectedNodes[0].node ) {
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for ( var j = 0; j < selectedNodes.length; j++ ) {
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selectedNodes[j].node.drawSelection( selectedNodes[j].range );
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}
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i += selectedNodes.length - 1;
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} else {
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this.children[i].clearSelection();
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}
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}
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};
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/**
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* Clear selection.
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*
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* @method
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*/
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ve.ce.BranchNode.prototype.clearSelection = function() {
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for ( var i = 0; i < this.children.length; i++ ) {
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this.children[i].clearSelection();
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}
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};
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/**
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* Gets the nearest offset of a rendered position.
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*
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* @method
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* @param {ve.Position} position Position to get offset for
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* @returns {Integer} Offset of position
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*/
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ve.ce.BranchNode.prototype.getOffsetFromRenderedPosition = function( position ) {
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if ( this.children.length === 0 ) {
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return 0;
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}
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var node = this.children[0];
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for ( var i = 1; i < this.children.length; i++ ) {
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if ( this.horizontal && this.children[i].$.offset().left > position.left ) {
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break;
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} else if ( !this.horizontal && this.children[i].$.offset().top > position.top ) {
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break;
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}
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node = this.children[i];
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}
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return node.getParent().getOffsetFromNode( node, true ) +
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node.getOffsetFromRenderedPosition( position ) + 1;
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};
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/**
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* Gets rendered position of offset within content.
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*
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* @method
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* @param {Integer} offset Offset to get position for
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* @returns {ve.Position} Position of offset
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*/
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ve.ce.BranchNode.prototype.getRenderedPositionFromOffset = function( offset, leftBias ) {
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var node = this.getNodeFromOffset( offset, true );
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if ( node !== null ) {
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return node.getRenderedPositionFromOffset(
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offset - this.getOffsetFromNode( node, true ) - 1,
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leftBias
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);
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}
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return null;
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};
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ve.ce.BranchNode.prototype.getRenderedLineRangeFromOffset = function( offset ) {
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var node = this.getNodeFromOffset( offset, true );
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if ( node !== null ) {
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var nodeOffset = this.getOffsetFromNode( node, true );
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return ve.Range.newFromTranslatedRange(
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node.getRenderedLineRangeFromOffset( offset - nodeOffset - 1 ),
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nodeOffset + 1
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);
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}
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return null;
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};
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/* Inheritance */
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ve.extendClass( ve.ce.BranchNode, ve.BranchNode );
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ve.extendClass( ve.ce.BranchNode, ve.ce.Node );
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