mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
bf254f44da
Objective: Make it possible for inspectors to inspect nodes or annotations, rather than only annotations. Meanwhile, also make it possible for dialogs to edit an annotation. Strategy: Switch from using type patterns to associate inspectors with annotations to using arrays of classes, similar to how dialogs already work. Introduce a view registry which provides lookups for relationships between models and views. This is more centralized and less repetitive than implement matching functions for both annotations and nodes in both the dialog and inspector factories. Changes: *.php * Added links to new file ve.AnnotationAction.js * Removed unused parameter to filter annotations using a string or regexp ve.dm.AnnotationSet.js * Switched from property/value arguments to callbacks ve.ui.*(Dialog|Inspector).js * Replaced type patterns with class lists * Added class to view registry ve.ui.*Tool.js, ve.ui.Context.js * Updated model/view relationship lookup ve.ui.*Factory.js * Removed overly-specific lookup functions ve.ui.Inspector.js * Removed typePattern property * Updated model/view relationship lookup ve.ui.ViewRegistry.js * New class! * Migrated node and annotation lookup functions from factories Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
321 lines
7 KiB
JavaScript
321 lines
7 KiB
JavaScript
/*!
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* VisualEditor UserInterface Context class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface context.
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*
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* @class
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*
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* @constructor
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* @param {ve.Surface} surface
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*/
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ve.ui.Context = function VeUiContext( surface ) {
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.visible = false;
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this.showing = false;
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this.selecting = false;
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this.selection = null;
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this.toolbar = null;
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this.$ = $( '<div>' );
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this.popup = new ve.ui.PopupWidget();
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this.$menu = $( '<div>' );
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this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
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// Initialization
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this.$.addClass( 've-ui-context' ).append( this.popup.$ );
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this.inspectors.$.addClass( 've-ui-context-inspectors' );
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this.popup.$body.append(
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this.$menu.addClass( 've-ui-context-menu' ),
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this.inspectors.$.addClass( 've-ui-context-inspectors' )
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);
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// Events
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this.surface.getModel().addListenerMethods( this, {
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'change': 'onChange'
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} );
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this.surface.getView().addListenerMethods( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd'
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} );
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this.inspectors.addListenerMethods( this, {
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'setup': 'onInspectorSetup',
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'open': 'onInspectorOpen',
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'close': 'onInspectorClose'
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} );
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$( window ).on( {
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'resize': ve.bind( this.update, this ),
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'focus': ve.bind( this.onWindowFocus, this )
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} );
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};
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/* Methods */
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/**
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* Handle change events on the model.
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*
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* Changes are ignored while the user is selecting text.
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*
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* @method
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* @param {ve.dm.Transaction} tx Change transaction
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* @param {ve.Range} selection Change selection
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*/
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ve.ui.Context.prototype.onChange = function ( tx, selection ) {
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if ( selection && selection.start === 0 ) {
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return;
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}
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if ( selection && !this.selecting ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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this.update();
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};
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/**
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* Handle window focus events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onWindowFocus = function () {
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this.hide();
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};
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/**
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* Handle an inspector being setup.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been setup
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*/
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ve.ui.Context.prototype.onInspectorSetup = function () {
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this.selection = this.surface.getModel().getSelection();
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};
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/**
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* Handle an inspector being opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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*/
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ve.ui.Context.prototype.onInspectorOpen = function () {
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// Transition between menu and inspector
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this.show( true );
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};
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/**
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* Handle an inspector being closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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* @param {boolean} accept Changes have been accepted
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*/
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ve.ui.Context.prototype.onInspectorClose = function () {
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this.update();
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};
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/**
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* Gets the surface the context is being used in.
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*
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* @method
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* @returns {ve.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Destroy the context, removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context UserInterface
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* @chainable
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*/
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ve.ui.Context.prototype.destroy = function () {
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this.$.remove();
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return this;
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};
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/**
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* Updates the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.update = function () {
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var i, nodes, views,
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fragment = this.surface.getModel().getFragment( null, false ),
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selection = fragment.getRange(),
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inspector = this.inspectors.getCurrent();
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if ( inspector && selection.equals( this.selection ) ) {
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// There's an inspector, and the selection hasn't changed, update the position
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this.show();
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} else {
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// No inspector is open, or the selection has changed, show a menu of available inspectors
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views = ve.ui.viewRegistry.getViewsForAnnotations( fragment.getAnnotations() );
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nodes = fragment.getLeafNodes();
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for ( i = 0; i < nodes.length; i++ ) {
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if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
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nodes.splice( i, 1 );
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i--;
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}
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}
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if ( nodes.length === 1 ) {
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views = views.concat( ve.ui.viewRegistry.getViewsForNode( nodes[0].node ) );
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}
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for ( i = 0; i < views.length; i++ ) {
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if ( !ve.ui.toolFactory.lookup( views[i] ) ) {
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views.splice( i, 1 );
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i--;
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}
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}
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if ( views.length ) {
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// There's at least one inspectable annotation, build a menu and show it
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this.$menu.empty();
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if ( this.toolbar ) {
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this.toolbar.destroy();
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}
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this.toolbar = new ve.ui.Toolbar(
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$( '<div class="ve-ui-context-toolbar"></div>' ),
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this.surface,
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[{ 'name': 'inspectors', 'items' : views }]
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);
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this.$menu.append( this.toolbar.$ );
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this.show();
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} else if ( this.visible ) {
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// Nothing to inspect
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this.hide();
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}
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}
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// Remember selection for next time
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this.selection = selection.clone();
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fragment.destroy();
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return this;
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};
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/**
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* Updates the position and size.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.updateDimensions = function ( transition ) {
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var position, $container,
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inspector = this.inspectors.getCurrent();
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// Get cursor position
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position = ve.ce.Surface.getSelectionRect().end;
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if ( position ) {
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$container = inspector ? this.inspectors.$ : this.$menu;
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this.$.css( { 'left': position.x, 'top': position.y } );
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this.popup.display(
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position.x,
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position.y,
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$container.outerWidth( true ),
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$container.outerHeight( true ),
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transition
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);
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}
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return this;
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};
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/**
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* Shows the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.show = function ( transition ) {
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var inspector = this.inspectors.getCurrent();
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if ( !this.showing ) {
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this.showing = true;
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this.$.show();
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// Show either inspector or menu
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if ( inspector ) {
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this.$menu.hide();
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this.inspectors.$.show();
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inspector.$.css( 'opacity', 0 );
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// Update size and fade the inspector in after animation is complete
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setTimeout( ve.bind( function () {
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inspector.fitHeightToContents();
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this.updateDimensions( transition );
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inspector.$.css( 'opacity', 1 );
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}, this ), 200 );
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} else {
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this.inspectors.$.hide();
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this.$menu.show();
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}
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this.updateDimensions( transition );
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this.visible = true;
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this.showing = false;
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}
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return this;
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};
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/**
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* Hides the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.hide = function () {
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var inspector = this.inspectors.getCurrent();
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if ( inspector ) {
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// This will recurse, but inspector will be undefined next time
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inspector.close( 'hide' );
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return this;
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}
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this.inspectors.$.hide();
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this.$menu.hide();
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this.$.hide();
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this.visible = false;
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return this;
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};
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/**
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* Opens a given inspector.
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*
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* @method
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* @param {string} name Symbolic name of inspector
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* @chainable
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*/
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ve.ui.Context.prototype.openInspector = function ( name ) {
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this.inspectors.open( name );
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return this;
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};
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