mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Dialog.js
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00

115 lines
2.6 KiB
JavaScript

/*!
* VisualEditor UserInterface Dialog class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface dialog.
*
* @class
* @abstract
* @extends ve.ui.Window
*
* @constructor
* @param {ve.ui.Surface} surface
*/
ve.ui.Dialog = function VeUiDialog( surface ) {
// Parent constructor
ve.ui.Window.call( this, surface );
// Properties
this.visible = false;
// Initialization
this.$.addClass( 've-ui-dialog' );
this.$.on( 'mousedown', ve.bind( this.onMouseDown, this ) );
};
/* Inheritance */
ve.inheritClass( ve.ui.Dialog, ve.ui.Window );
/* Methods */
/**
* Handle mouse down events.
*
* @method
* @param {jQuery.Event} e Mouse down event
*/
ve.ui.Dialog.prototype.onMouseDown = function () {
return false;
};
/**
* Handle close button click events.
*
* @method
*/
ve.ui.Dialog.prototype.onCloseButtonClick = function () {
this.close( 'cancel' );
};
/**
* Handle apply button click events.
*
* @method
*/
ve.ui.Dialog.prototype.onApplyButtonClick = function () {
this.close( 'apply' );
};
/**
* Close dialog.
*
* This method overrides the parent close method to allow animation, but still provides the same
* recursion blocking and eventually calls the parent method.
*
* @method
* @param {boolean} action Action that caused the window to be closed
* @emits close
*/
ve.ui.Dialog.prototype.close = function ( action ) {
if ( !this.closing ) {
this.$.addClass( 've-ui-dialog-closing' );
setTimeout( ve.bind( function () {
ve.ui.Window.prototype.close.call( this, action );
this.$.removeClass( 've-ui-dialog-closing' );
}, this ), 250 );
}
};
/**
* Initialize frame contents.
*
* @method
*/
ve.ui.Dialog.prototype.initialize = function () {
// Call parent method
ve.ui.Window.prototype.initialize.call( this );
this.applyButton = new ve.ui.ButtonWidget( {
'$$': this.$$, 'label': ve.msg( 'visualeditor-dialog-action-apply' ), 'flags': ['primary']
} );
// Properties
this.closeButton = new ve.ui.IconButtonWidget( {
'$$': this.$$, 'title': ve.msg( 'visualeditor-dialog-action-close' ), 'icon': 'close'
} );
// Events
this.closeButton.connect( this, { 'click': 'onCloseButtonClick' } );
this.applyButton.connect( this, { 'click': 'onApplyButtonClick' } );
// Initialization
this.closeButton.$.addClass( 've-ui-window-closeButton' );
this.applyButton.$.addClass( 've-ui-window-applyButton' );
this.$head.append( this.closeButton.$ );
this.$foot.append( this.applyButton.$ );
};
/* Initialization */
ve.ui.Dialog.static.addLocalStylesheets( [ 've.ui.Dialog.css' ] );