mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 00:30:44 +00:00
db3da5d16b
Formerly known as "The greatest commit in the history of the world*". * Within a 3 block radius of Drayton Park and Auburt Park, starting from July 30th at about 9pm or so. Bugs: * (bug 51404) Allow escaping out of the link inspector when in creation mode (no text is selected, text will be inserted based on link target) and the text input is empty * (bug 51065 and bug 51415) Keep model and view in sync when changing the link inspector's text input value and showing options in a menu * (bug 51523) Either restore selection at the time of close to what it was before opening the inspector (when using back) or to what it was before closing (might be changed by transactions processed during the close method) - this makes it simpler and more natural when clicking away from the link inspector, even when there are changes that must be saved by the link inspector on close Bonus: * Use only the light blue highlight color for menu widget items - the checkmark already displays the selected item, the dark blue is just masking the current highlight position and confusing the peoples * Remove links when the user deletes everything from the link inspector's text input and then closes the link inspector * Replace select menu's evil "silent" selectItem/highlightItem argument with a new method called initializeSelection which sets both selection and highlighting to an item without emitting events - this is needed when synchronizing the view with the model so the model isn't immediately told to change to a value it already has * Make the MWTitle lookup menu not flash like crazy as you type (this was caused by a copy-paste oversight overriding initializeLookupMenuSelection unnecessarily) Bug: 51404 Bug: 51065 Bug: 51415 Bug: 51523 Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
229 lines
4.6 KiB
JavaScript
229 lines
4.6 KiB
JavaScript
/*!
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* VisualEditor UserInterface MenuWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Create an ve.ui.MenuWidget object.
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*
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* @class
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* @extends ve.ui.SelectWidget
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {ve.ui.InputWidget} [input] Input to bind keyboard handlers to
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*/
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ve.ui.MenuWidget = function VeUiMenuWidget( config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.SelectWidget.call( this, config );
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// Properties
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this.newItems = [];
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this.$input = config.input ? config.input.$input : null;
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this.$previousFocus = null;
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this.isolated = !config.input;
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this.visible = false;
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this.keydownHandler = ve.bind( this.onKeyDown, this );
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// Initialization
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this.$.hide().addClass( 've-ui-menuWidget' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.MenuWidget, ve.ui.SelectWidget );
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/* Methods */
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/**
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* Handles key down events.
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*
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* @method
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* @param {jQuery.Event} e Key down event
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*/
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ve.ui.MenuWidget.prototype.onKeyDown = function ( e ) {
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var handled = false,
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highlightItem = this.getHighlightedItem();
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if ( !this.disabled && this.visible ) {
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if ( !highlightItem ) {
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highlightItem = this.getSelectedItem();
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}
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switch ( e.keyCode ) {
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case ve.Keys.ENTER:
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this.selectItem( highlightItem );
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handled = true;
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break;
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case ve.Keys.UP:
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this.highlightItem( this.getRelativeSelectableItem( highlightItem, -1 ) );
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handled = true;
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break;
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case ve.Keys.DOWN:
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this.highlightItem( this.getRelativeSelectableItem( highlightItem, 1 ) );
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handled = true;
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break;
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case ve.Keys.ESCAPE:
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if ( highlightItem ) {
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highlightItem.setHighlighted( false );
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}
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this.hide();
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handled = true;
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break;
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}
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if ( handled ) {
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e.preventDefault();
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e.stopPropagation();
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return false;
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}
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}
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};
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/**
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* Check if the menu is visible.
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*
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* @method
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* @returns {boolean} Menu is visible
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*/
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ve.ui.MenuWidget.prototype.isVisible = function () {
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return this.visible;
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};
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/**
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* Bind keydown listener
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*
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* @method
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*/
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ve.ui.MenuWidget.prototype.bindKeydownListener = function () {
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if ( this.$input ) {
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this.$input.on( 'keydown', this.keydownHandler );
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} else {
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// Capture menu navigation keys
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window.addEventListener( 'keydown', this.keydownHandler, true );
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}
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};
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/**
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* Unbind keydown listener
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*
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* @method
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*/
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ve.ui.MenuWidget.prototype.unbindKeydownListener = function () {
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if ( this.$input ) {
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this.$input.off( 'keydown' );
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} else {
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window.removeEventListener( 'keydown', this.keydownHandler, true );
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}
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};
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/**
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* Select an item.
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*
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* The menu will stay open if an item is silently selected.
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*
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* @method
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* @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.selectItem = function ( item ) {
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// Parent method
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ve.ui.SelectWidget.prototype.selectItem.call( this, item );
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if ( !this.disabled ) {
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if ( item ) {
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this.disabled = true;
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item.flash( ve.bind( function () {
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this.hide();
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this.disabled = false;
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}, this ) );
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} else {
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this.hide();
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}
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}
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return this;
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};
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/**
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* Add items.
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*
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* Adding an existing item (by value) will move it.
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*
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* @method
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* @param {ve.ui.MenuItemWidget[]} items Items to add
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* @param {number} [index] Index to insert items after
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.addItems = function ( items, index ) {
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var i, len, item;
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// Parent method
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ve.ui.SelectWidget.prototype.addItems.call( this, items, index );
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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if ( this.visible ) {
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// Defer fitting label until
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item.fitLabel();
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} else {
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this.newItems.push( item );
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}
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}
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return this;
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};
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/**
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* Show the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.show = function () {
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var i, len;
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if ( this.items.length ) {
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this.$.show();
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this.visible = true;
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this.bindKeydownListener();
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// Change focus to enable keyboard navigation
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if ( this.isolated && this.$input && !this.$input.is( ':focus' ) ) {
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this.$previousFocus = this.$$( ':focus' );
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this.$input.focus();
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}
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if ( this.newItems.length ) {
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for ( i = 0, len = this.newItems.length; i < len; i++ ) {
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this.newItems[i].fitLabel();
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}
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this.newItems = [];
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}
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}
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return this;
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};
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/**
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* Hide the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.hide = function () {
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this.$.hide();
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this.visible = false;
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this.unbindKeydownListener();
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if ( this.isolated && this.$previousFocus ) {
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this.$previousFocus.focus();
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this.$previousFocus = null;
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}
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return this;
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};
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