mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-01 17:36:35 +00:00
61de058d08
We got lucky - the fact that our alien styling choice required phantom overlays had the nice side-effect of preventing the ability to focus the aliens. Therefore, as soon as we started ignoring IE to deliver nice alien handling for standards-compliant browsers, we inadvertently solved(?) the IE alien problem. I've touched up the styling to look nice in IE 9 (solid green phantoms) and IE 10 (stripes). Shield GIF switched to PNG because IE 10 renders the transparent GIF as solid red. Yeah, red. Change-Id: I3bc69acba9ed883a823cdf722117b90966bc332b
268 lines
6.4 KiB
JavaScript
268 lines
6.4 KiB
JavaScript
/**
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* VisualEditor content editable Node class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Generic ContentEditable node.
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*
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* @class
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* @abstract
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* @constructor
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* @extends {ve.Node}
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* @param {String} type Symbolic name of node type
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* @param {ve.dm.Node} model Model to observe
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* @param {jQuery} [$element] Element to use as a container
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*/
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ve.ce.Node = function VeCeNode( type, model, $element ) {
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// Parent constructor
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ve.Node.call( this, type );
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// Properties
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this.model = model;
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this.$ = $element || $( '<div>' );
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this.parent = null;
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this.live = false;
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// Initialization
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this.$.data( 'node', this );
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ve.setDomAttributes(
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this.$[0],
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this.model.getAttributes( 'html/' ),
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this.constructor.static.domAttributeWhitelist
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);
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};
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/* Inheritance */
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ve.inheritClass( ve.ce.Node, ve.Node );
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/* Static Memebers */
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ve.ce.Node.static = {};
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/**
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* Allowed attributes for DOM elements.
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*
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* This list includes attributes that are generally safe to include in HTML loaded from a
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* foreign source and displaying it inside the browser. It doesn't include any event attributes,
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* for instance, which would allow arbitrary JavaScript execution. This alone is not enough to
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* make HTML safe to display, but it helps.
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*
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* TODO: Rather than use a single global list, set these on a per-node basis to something that makes
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* sense for that node in particular.
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*/
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ve.ce.Node.static.domAttributeWhitelist = [
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'abbr', 'about', 'align', 'alt', 'axis', 'bgcolor', 'border', 'cellpadding', 'cellspacing',
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'char', 'charoff', 'cite', 'class', 'clear', 'color', 'colspan', 'datatype', 'datetime',
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'dir', 'face', 'frame', 'headers', 'height', 'href', 'id', 'itemid', 'itemprop', 'itemref',
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'itemscope', 'itemtype', 'lang', 'noshade', 'nowrap', 'property', 'rbspan', 'rel',
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'resource', 'rev', 'rowspan', 'rules', 'scope', 'size', 'span', 'src', 'start', 'style',
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'summary', 'title', 'type', 'typeof', 'valign', 'value', 'width'
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];
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/**
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* Template for shield elements.
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*
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* Uses data URI to inject a 1x1 transparent PNG image into the DOM.
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*
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* @static
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* @member
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*/
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// Using transparent png instead of gif because IE 10 renders gif as solid red when used as img src.
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ve.ce.Node.static.$shieldTemplate = $(
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'<img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAFElEQVR4XgXAAQ0AAABAMP1L30IDCPwC/o5WcS4AAAAASUVORK5CYII=" ' +
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'class="ve-ce-node-shield">'
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);
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/* Methods */
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/**
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* Gets a list of allowed child node types.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {String[]|null} List of node types allowed as children or null if any type is allowed
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*/
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ve.ce.Node.prototype.getChildNodeTypes = function () {
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return this.model.getChildNodeTypes();
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};
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/**
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* Gets a list of allowed parent node types.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {String[]|null} List of node types allowed as parents or null if any type is allowed
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*/
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ve.ce.Node.prototype.getParentNodeTypes = function () {
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return this.model.getParentNodeTypes();
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};
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/**
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* Checks if model is for a node that can have children.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {Boolean} Model node can have children
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*/
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ve.ce.Node.prototype.canHaveChildren = function () {
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return this.model.canHaveChildren();
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};
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/**
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* Checks if model is for a node that can have children.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {Boolean} Model node can have children
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*/
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ve.ce.Node.prototype.canHaveChildren = function () {
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return this.model.canHaveChildren();
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};
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/**
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* Checks if model is for a node that can have grandchildren.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {Boolean} Model node can have grandchildren
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*/
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ve.ce.Node.prototype.canHaveGrandchildren = function () {
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return this.model.canHaveGrandchildren();
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};
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/**
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* Checks if model is for a wrapped element.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {Boolean} Model node is a wrapped element
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*/
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ve.ce.Node.prototype.isWrapped = function () {
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return this.model.isWrapped();
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};
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/**
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* Checks if this node can contain content.
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*
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* @method
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* @returns {Boolean} Node can contain content
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*/
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ve.ce.Node.prototype.canContainContent = function () {
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return this.model.canContainContent();
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};
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/**
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* Checks if this node is content.
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*
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* @method
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* @returns {Boolean} Node is content
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*/
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ve.ce.Node.prototype.isContent = function () {
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return this.model.isContent();
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};
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/**
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* Checks if this node can have a slug before it
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*
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* @static
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* @method
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* @returns {Boolean} Whether the node can have a slug before it
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*/
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ve.ce.Node.prototype.canHaveSlugBefore = function () {
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return !this.canContainContent() && this.getParentNodeTypes() === null && this.type !== 'text';
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};
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/**
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* Checks if this node can have a slug after it
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*
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* @static
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* @method
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* @returns {Boolean} Whether the node can have a slug after it
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*/
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ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore;
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/**
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* Gets model length.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {Number} Model length
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*/
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ve.ce.Node.prototype.getLength = function () {
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return this.model.getLength();
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};
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/**
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* Gets model outer length.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {Number} Model outer length
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*/
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ve.ce.Node.prototype.getOuterLength = function () {
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return this.model.getOuterLength();
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};
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/**
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* Checks if this node can be split.
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*
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* @method
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* @returns {Boolean} Node can be split
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*/
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ve.ce.Node.prototype.canBeSplit = function () {
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return ve.ce.nodeFactory.canNodeBeSplit( this.type );
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};
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/**
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* Gets a reference to the model this node observes.
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*
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* @method
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* @returns {ve.dm.Node} Reference to the model this node observes
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*/
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ve.ce.Node.prototype.getModel = function () {
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return this.model;
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};
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ve.ce.Node.getSplitableNode = function ( node ) {
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var splitableNode = null;
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ve.Node.traverseUpstream( node, function ( node ) {
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if ( node.canBeSplit() ) {
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splitableNode = node;
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return true;
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} else {
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return false;
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}
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} );
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return splitableNode;
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};
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/**
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* @method
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* @returns {Boolean} Node is attached to the live DOM
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*/
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ve.ce.Node.prototype.isLive = function () {
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return this.live;
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};
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/**
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* @method
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*/
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ve.ce.Node.prototype.setLive = function ( live ) {
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this.live = live;
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this.emit( 'live' );
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};
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