mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.NodeFactory.js
Trevor Parscal b4de3ead08 Throw ve.Error instead of string literals
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.

ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.

Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/

Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
2012-08-08 06:19:00 +02:00

43 lines
890 B
JavaScript

/**
* VisualEditor content editable NodeFactory class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* ContentEditable node factory.
*
* @class
* @extends {ve.Factory}
* @constructor
*/
ve.ce.NodeFactory = function () {
// Inheritance
ve.Factory.call( this );
};
/* Methods */
/**
* Checks if a given node type can be split.
*
* @param {String} type Node type
* @returns {Boolean} The node can have grandchildren
* @throws 'Unknown node type'
*/
ve.ce.NodeFactory.prototype.canNodeBeSplit = function ( type ) {
if ( type in this.registry ) {
return this.registry[type].rules.canBeSplit;
}
throw new ve.Error( 'Unknown node type: ' + type );
};
/* Inheritance */
ve.extendClass( ve.ce.NodeFactory, ve.Factory );
/* Initialization */
ve.ce.nodeFactory = new ve.ce.NodeFactory();