mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-01 17:36:35 +00:00
a5aeca3ff5
Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
652 lines
14 KiB
JavaScript
652 lines
14 KiB
JavaScript
/*!
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* VisualEditor UserInterface MenuWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Create an ve.ui.MenuWidget object.
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*
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* @class
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* @extends ve.ui.Widget
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {jQuery} [$overlay=this.$$( 'body' )] Container to render menu into
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* @cfg {jQuery} [$input=this.$$( '<input>' )] Input to bind keyboard handlers to
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*/
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ve.ui.MenuWidget = function VeUiMenuWidget( config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Properties
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this.isolated = !config.$input;
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this.$input = config.$input || this.$$( '<input>' );
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this.$overlay = config.$overlay || this.$$( 'body' );
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this.groups = {};
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this.items = {};
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this.sequence = [];
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this.$groups = this.$$( '<ul>' ).addClass( 've-ui-menuWidget-groups' );
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this.visible = false;
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this.newItems = [];
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this.$previousFocus = null;
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this.persist = false;
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// Events
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this.$.on( {
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'mouseup': ve.bind( this.onMouseUp, this ),
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'mousedown': ve.bind( this.onMouseDown, this )
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} );
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this.$input.on( 'keydown', ve.bind( this.onKeyDown, this ) );
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// Initialization
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this.$.hide().addClass( 've-ui-menuWidget' ).append( this.$groups );
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this.$overlay.append( this.$ );
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if ( !config.$input ) {
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this.$.append( this.$input );
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}
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.MenuWidget, ve.ui.Widget );
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/* Events */
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/**
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* @event select
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* @param {ve.ui.MenuItemWidget} item Selected item
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*/
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/* Methods */
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/**
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* Handle mouse up events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse up event
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*/
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ve.ui.MenuWidget.prototype.onMouseUp = function () {
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return false;
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};
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/**
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* Handle mouse down events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse down event
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*/
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ve.ui.MenuWidget.prototype.onMouseDown = function () {
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return false;
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};
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/**
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* Handle item select events.
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*
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* @method
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* @private
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* @param {ve.ui.MenuItemWidget} item Selected item
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*/
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ve.ui.MenuWidget.prototype.onItemSelect = function ( item ) {
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var hash;
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// Make selection mutually exclusive
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for ( hash in this.items ) {
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if ( this.items[hash] !== item ) {
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this.items[hash].setSelected( false );
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}
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}
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if ( !this.persist && !this.disabled ) {
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this.emit( 'select', item );
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this.disabled = true;
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item.flash( ve.bind( function () {
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this.hide();
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this.disabled = false;
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}, this ) );
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}
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};
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/**
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* Handle item highlight events.
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*
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* @method
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* @private
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* @param {ve.ui.MenuItemWidget} item Selected item
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*/
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ve.ui.MenuWidget.prototype.onItemHighlight = function ( item ) {
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var hash;
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// Make selection mutually exclusive
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for ( hash in this.items ) {
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if ( this.items[hash] !== item ) {
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this.items[hash].setHighlighted( false );
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}
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}
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};
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/**
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* Handles key down events.
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*
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* @method
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* @param {jQuery.Event} e Key down event
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*/
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ve.ui.MenuWidget.prototype.onKeyDown = function ( e ) {
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var handled = false,
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highlightItem = this.getHighlightedItem();
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if ( !this.disabled && this.visible ) {
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switch ( e.keyCode ) {
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// Enter
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case 13:
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this.selectItem( highlightItem );
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handled = true;
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break;
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// Up arrow
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case 38:
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this.highlightItem( this.getRelativeItem( -1 ) );
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handled = true;
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break;
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// Down arrow
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case 40:
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this.highlightItem( this.getRelativeItem( 1 ) );
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handled = true;
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break;
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// Escape
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case 27:
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if ( highlightItem ) {
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highlightItem.setHighlighted( false );
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}
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this.hide();
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handled = true;
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break;
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}
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if ( handled ) {
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e.preventDefault();
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}
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}
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};
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/**
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* Check if the menu is visible.
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*
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* @method
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* @returns {boolean} Menu is visible
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*/
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ve.ui.MenuWidget.prototype.isVisible = function () {
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return this.visible;
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};
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/**
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* Get group names.
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*
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* @method
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* @returns {string[]} Symbolic names of groups
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*/
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ve.ui.MenuWidget.prototype.getGroups = function () {
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return ve.getObjectKeys( this.groups );
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};
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/**
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* Get items.
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*
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* @method
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* @returns {ve.ui.MenuItemWidget[]} Items
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*/
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ve.ui.MenuWidget.prototype.getItems = function () {
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return ve.getObjectValues( this.items );
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};
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/**
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* Get highlighted item.
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*
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* @method
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* @returns {ve.ui.MenuItemWidget|null} Highlighted item
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*/
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ve.ui.MenuWidget.prototype.getHighlightedItem = function () {
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var hash;
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for ( hash in this.items ) {
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if ( this.items[hash].isHighlighted() ) {
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return this.items[hash];
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}
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}
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return null;
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};
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/**
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* Get selected item.
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*
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* @method
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* @returns {ve.ui.MenuItemWidget|null} Selected item
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*/
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ve.ui.MenuWidget.prototype.getSelectedItem = function () {
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var hash;
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for ( hash in this.items ) {
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if ( this.items[hash].isSelected() ) {
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return this.items[hash];
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}
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}
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return null;
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};
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/**
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* Get an item from its data.
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*
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* This performs a hash comparison, not an identity comparison.
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*
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* @method
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* @returns {ve.ui.MenuItemWidget|null} Item, or null if no match was found
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*/
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ve.ui.MenuWidget.prototype.getItemFromData = function ( data ) {
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var hash = ve.getHash( data );
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if ( hash in this.items ) {
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return this.items[hash];
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}
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return null;
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};
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/**
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* Get an item relative to the highlighted one.
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*
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* @method
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* @param {number} direction Direction to move selection in
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* @returns {ve.ui.MenuItemWidget|null} Item, or null if there are no items in the menu
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*/
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ve.ui.MenuWidget.prototype.getRelativeItem = function ( direction ) {
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var item,
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highlightedItem = this.getHighlightedItem(),
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highlightedItemIndex = this.sequence.indexOf( highlightedItem ),
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i = direction > 0 ?
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// Default to 0 instead of -1, if nothing is selected let's start at the beginning
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Math.max( 0, highlightedItemIndex + direction ) :
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// Default to n-1 instead of -1, if nothing is selected let's start at the end
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Math.min( highlightedItemIndex + direction, this.sequence.length - 1 ),
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len = this.sequence.length,
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inc = direction > 0 ? 1 : -1,
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stopAt = i;
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// Iterate to the next item in the sequence
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while ( i < len ) {
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item = this.sequence[i];
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if ( item instanceof ve.ui.MenuItemWidget ) {
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return item;
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}
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// Wrap around
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i = ( i + inc + len ) % len;
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if ( i === stopAt ) {
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// We've looped around, I guess we're all alone
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return item;
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}
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}
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return null;
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};
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/**
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* Selects the next item in the menu.
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*
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* @method
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* @param {number} index Item index
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* @returns {ve.ui.MenuItemWidget|null} Item, or null if there's not an item at the `index`
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*/
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ve.ui.MenuWidget.prototype.getItemFromIndex = function ( index ) {
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var item,
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i = 0,
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len = this.sequence.length,
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at = 0;
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while ( i < len ) {
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item = this.sequence[i];
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if ( item instanceof ve.ui.MenuItemWidget ) {
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if ( at === index ) {
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return item;
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}
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at++;
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}
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i++;
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}
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return null;
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};
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/**
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* Highlight an item.
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*
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* Highlighting is mutually exclusive.
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*
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* @method
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* @param {ve.ui.MenuItemWidget} [item] Item to highlight, omit to deselect all
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.highlightItem = function ( item ) {
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// Get item by value
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item = this.getItemFromData( item && item.getData() );
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// Update items
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if ( item ) {
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item.setHighlighted( true );
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}
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return this;
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};
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/**
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* Select an item.
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*
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* @method
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* @param {ve.ui.MenuItemWidget} [item] Item to select, omit to deselect all
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.selectItem = function ( item, persist ) {
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var hash;
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// Get item by value
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item = this.getItemFromData( item && item.getData() );
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this.persist = !!persist;
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if ( item ) {
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item.setSelected( true );
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} else {
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// Deselect all
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for ( hash in this.items ) {
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this.items[hash].setSelected( false );
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}
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}
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this.persist = false;
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return this;
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};
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/**
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* Set which item is selected.
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*
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* This is different than selecting an item, because it doesn't send out select events. This is only
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* to be used when updating the UI to reflect an already existing state, usually before showing it.
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*
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* @method
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* @param {ve.ui.MenuItemWidget} [item] Item to select, omit to deselect all
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.setSelectedItem = function ( item ) {
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var hash;
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// Get item by value
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item = this.getItemFromData( item && item.getData() );
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if ( item ) {
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item.setSelected( true, true );
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} else {
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// Deselect all
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for ( hash in this.items ) {
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this.items[hash].setSelected( false, true );
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}
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}
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return this;
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};
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/**
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* Show the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.show = function () {
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var i, len, item;
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if ( this.sequence.length ) {
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this.$.show();
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this.visible = true;
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// Change focus to enable keyboard navigation
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if ( this.isolated && !this.$input.is( ':focus' ) ) {
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this.$previousFocus = this.$$( ':focus' );
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this.$input.focus();
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}
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// When using jQuery.autoEllipsis, new items may have been deferred until visible
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// TODO: Eliminate dependency on autoEllipsis and add this functionality to
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// ve.ui.LabeledWidget, making it compatible with HTML contents, not just plain strings
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if ( this.newItems.length ) {
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for ( i = 0, len = this.newItems.length; i < len; i++ ) {
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item = this.newItems[i];
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if ( item.$.autoEllipsis ) {
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item.$.autoEllipsis( { 'hasSpan': true, 'tooltip': true } );
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}
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}
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this.newItems = [];
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}
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}
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return this;
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};
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/**
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* Hide the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.hide = function () {
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this.$.hide();
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this.visible = false;
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if ( this.isolated && this.$previousFocus ) {
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this.$previousFocus.focus();
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this.$previousFocus = null;
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}
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return this;
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};
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/**
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* Add groups.
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*
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* @method
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* @param {Object.<string, string>} groups List of group labels, keyed by symbolic name
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* @chainable
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* @throws {Error} If a group being added already exists
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*/
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ve.ui.MenuWidget.prototype.addGroups = function ( groups ) {
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var i, len, name, label, group, names;
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if ( ve.isArray( groups ) ) {
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names = {};
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for ( i = 0, len = groups.length; i < len; i++ ) {
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names[groups[i]] = '';
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}
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groups = names;
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}
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for ( name in groups ) {
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if ( name in this.groups ) {
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throw new Error( 'Name must be unique for each group' );
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}
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label = groups[name];
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group = {
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'name': name,
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'items': [],
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'$': this.$$( '<li>' ),
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'$items': this.$$( '<ul>' )
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};
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if ( label ) {
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group.$label = this.$$( '<span>' )
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.text( label )
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.addClass( 've-ui-menuWidget-group-label' );
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group.$.append( group.$label );
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}
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group.$items.addClass( 've-ui-menuWidget-items' );
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group.$
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.hide()
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.attr( 'rel', name )
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.addClass( 've-ui-menuWidget-group' )
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.append( group.$items );
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this.$groups.append( group.$ );
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this.groups[name] = group;
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// Group names and item objects are collected in a sequence for consistent ordering
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this.sequence.push( name );
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}
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return this;
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};
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/**
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* Add items.
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*
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* Adding an existing item (by value) will move it.
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*
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* @method
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* @param {ve.ui.MenuItemWidget[]} items Item
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.addItems = function ( items ) {
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var i, len, hash, item, group, groupName;
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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hash = ve.getHash( item.getData() );
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groupName = item.getGroup();
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// Automatically add an unlabled group if group is missing
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if ( !( groupName in this.groups ) ) {
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this.addGroups( [groupName] );
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}
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// Check if item exists then remove it first, effectively "moving" it
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if ( hash in this.items ) {
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this.removeItems( [this.items[hash]] );
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}
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// Add the item
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group = this.groups[groupName];
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group.$.show();
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group.$items.append( item.$ );
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group.items.push( item );
|
|
this.items[hash] = item;
|
|
item.on( 'select', ve.bind( this.onItemSelect, this, item ) );
|
|
item.on( 'highlight', ve.bind( this.onItemHighlight, this, item ) );
|
|
// Items are inserted before their group name, for quick splicing
|
|
this.sequence.splice( this.sequence.indexOf( groupName ), 0, item );
|
|
// To use jQuery.autoEllipsis, items must be visible - keep a list of items to process later
|
|
// TODO: See #show, this functionality should be moved into ve.ui.LabeledWidget
|
|
if ( item.$.autoEllipsis ) {
|
|
if ( this.visible ) {
|
|
item.$.autoEllipsis( { 'hasSpan': true, 'tooltip': true } );
|
|
} else {
|
|
this.newItems.push( item );
|
|
}
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Remove items.
|
|
*
|
|
* Items will be detached, not removed, so they can be used later.
|
|
*
|
|
* @method
|
|
* @param {ve.ui.MenuItemWidget[]} items Items to remove
|
|
* @chainable
|
|
*/
|
|
ve.ui.MenuWidget.prototype.removeItems = function ( items ) {
|
|
var i, len, hash, item, group;
|
|
|
|
// Remove specific items
|
|
for ( i = 0, len = items.length; i < len; i++ ) {
|
|
hash = ve.getHash( items[i] );
|
|
item = this.items[hash];
|
|
if ( item ) {
|
|
delete this.items[hash];
|
|
this.sequence.splice( this.sequence.indexOf( item ), 1 );
|
|
item.$.detach();
|
|
item.removeAllListeners( 'select' );
|
|
group = this.groups[item.getGroup()];
|
|
if ( group ) {
|
|
group.items.splice( group.items.indexOf( item ), 1 );
|
|
if ( !group.items.length ) {
|
|
group.$.hide();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Clear all items.
|
|
*
|
|
* Items will be detached, not removed, so they can be used later.
|
|
*
|
|
* @method
|
|
* @chainable
|
|
*/
|
|
ve.ui.MenuWidget.prototype.clearItems = function () {
|
|
var i, len, name;
|
|
|
|
// Remove all items, leaving empty groups
|
|
this.items = {};
|
|
this.$groups.children().hide().children().detach();
|
|
for ( name in this.groups ) {
|
|
this.groups[name].items = [];
|
|
}
|
|
for ( i = 0, len = this.sequence.length; i < len; i++ ) {
|
|
if ( this.sequence[i] instanceof ve.ui.MenuItemWidget ) {
|
|
this.sequence.splice( i, 0 );
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Remove groups.
|
|
*
|
|
* Items within groups will also be removed.
|
|
*
|
|
* @method
|
|
* @param {string[]} groups Names of groups to remove
|
|
* @chainable
|
|
*/
|
|
ve.ui.MenuWidget.prototype.removeGroups = function ( groups ) {
|
|
var i, len, group;
|
|
|
|
for ( i = 0, len = groups.length; i < len; i++ ) {
|
|
group = this.groups[groups[i]];
|
|
if ( group ) {
|
|
delete this.groups[groups[i]];
|
|
this.sequence.splice( this.sequence.indexOf( group ), 1 );
|
|
this.removeItems( group.items );
|
|
group.$.remove();
|
|
}
|
|
}
|
|
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Remove groups.
|
|
*
|
|
* Items within groups will also be removed.
|
|
*
|
|
* @method
|
|
* @chainable
|
|
*/
|
|
ve.ui.MenuWidget.prototype.clearGroups = function () {
|
|
// Remove all items
|
|
this.clearItems();
|
|
|
|
// Remove all groups
|
|
this.groups = {};
|
|
this.sequence = [];
|
|
this.$groups
|
|
.children()
|
|
// Detach the items in each group (they may be re-used)
|
|
.children()
|
|
.detach()
|
|
.end()
|
|
// Remove the group elements
|
|
.remove();
|
|
|
|
return this;
|
|
};
|