mediawiki-extensions-Visual.../modules/ve/ve.js
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00

815 lines
25 KiB
JavaScript

/*!
* VisualEditor namespace.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
( function () {
var ve, hasOwn;
/**
* Namespace for all VisualEditor classes, static methods and static properties.
* @class
* @singleton
*/
ve = {
// List of instances of ve.Surface
'instances': []
//'actionFactory' instantiated in ve.ActionFactory.js
};
/* Utility Functions */
hasOwn = Object.prototype.hasOwnProperty;
/* Static Methods */
/**
* Create an object that inherits from another object.
*
* @method
* @until ES5: Object.create.
* @source <https://github.com/Krinkle/K-js>
* @param {Object} origin Object to inherit from.
* @return {Object} Empty object that inherits from origin.
*/
ve.createObject = Object.create || function ( origin ) {
function O() {}
O.prototype = origin;
var r = new O();
return r;
};
/**
* Utility for common usage of ve.createObject for inheriting from one
* prototype to another.
*
* Beware: This redefines the prototype, call before setting your prototypes.
* Beware: This redefines the prototype, can only be called once on a function.
* If called multiple times on the same function, the previous prototype is lost.
* This is how prototypal inheritance works, it can only be one straight chain
* (just like classical inheritance in PHP for example). If you need to work with
* multiple constructors consider storing an instance of the other constructor in a
* property instead, or perhaps use a mixin (see ve.mixinClass).
*
* function Foo() {}
* Foo.prototype.jump = function () {};
*
* function FooBar() {}
* ve.inheritClass( FooBar, Foo );
* FooBar.prop.feet = 2;
* FooBar.prototype.walk = function () {};
*
* function FooBarQuux() {}
* ve.inheritClass( FooBarQuux, FooBar );
* FooBarQuux.prototype.jump = function () {};
*
* FooBarQuux.prop.feet === 2;
* var fb = new FooBar();
* fb.jump();
* fb.walk();
* fb instanceof Foo && fb instanceof FooBar && fb instanceof FooBarQuux;
*
* @method
* @source <https://github.com/Krinkle/K-js>
* @param {Function} targetFn
* @param {Function} originFn
*/
ve.inheritClass = function ( targetFn, originFn ) {
// Doesn't really require ES5 (jshint/jshint#74@github)
/*jshint es5: true */
var targetConstructor = targetFn.prototype.constructor;
targetFn.prototype = ve.createObject( originFn.prototype );
// Restore constructor property of targetFn
targetFn.prototype.constructor = targetConstructor;
// Messing with static properties can be harmful, but we've agreed on one
// common property that will be inherited, and that one only. Use this for
// for making static values visible in child classes
originFn.static = originFn.static || {}; // Lazy-init
targetFn.static = ve.createObject( originFn.static );
};
/**
* Utility to copy over *own* prototype properties of a mixin.
* The 'constructor' (whether implicit or explicit) is not copied over.
*
* This does not create inheritance to the origin. If inheritance is needed
* use ve.inheritClass instead.
*
* Beware: This can redefine a prototype property, call before setting your prototypes.
* Beware: Don't call before ve.inheritClass.
*
* function Foo() {}
* function Context() {}
*
* // Avoid repeating this code
* function ContextLazyLoad() {}
* ContextLazyLoad.prototype.getContext = function () {
* if ( !this.context ) {
* this.context = new Context();
* }
* return this.context;
* };
*
* function FooBar() {}
* ve.inheritClass( FooBar, Foo );
* ve.mixinClass( FooBar, ContextLazyLoad );
*
* @method
* @source <https://github.com/Krinkle/K-js>
* @param {Function} targetFn
* @param {Function} originFn
*/
ve.mixinClass = function ( targetFn, originFn ) {
for ( var key in originFn.prototype ) {
if ( key !== 'constructor' && hasOwn.call( originFn.prototype, key ) ) {
targetFn.prototype[key] = originFn.prototype[key];
}
}
};
/**
* Create a new object that is an instance of the same
* constructor as the input, inherits from the same object
* and contains the same own properties.
*
* This makes a shallow non-recursive copy of own properties.
* To create a recursive copy of plain objects, use ve.copyObject.
*
* var foo = new Person( mom, dad );
* foo.setAge( 21 );
* var foo2 = ve.cloneObject( foo );
* foo.setAge( 22 );
*
* // Then
* foo2 !== foo; // true
* foo2 instanceof Person; // true
* foo2.getAge(); // 21
* foo.getAge(); // 22
*
* @method
* @source <https://github.com/Krinkle/K-js>
* @param {Object} origin
* @return {Object} Clone of origin.
*/
ve.cloneObject = function ( origin ) {
var key, r;
r = ve.createObject( origin.constructor.prototype );
for ( key in origin ) {
if ( hasOwn.call( origin, key ) ) {
r[key] = origin[key];
}
}
return r;
};
/**
* Check to see if an object is a plain object (created using "{}" or "new Object").
* @method
* @source <http://api.jquery.com/jQuery.isPlainObject/>
* @param {Object} obj The object that will be checked to see if it's a plain object.
* @return {boolean}
*/
ve.isPlainObject = $.isPlainObject;
/**
* Check to see if an object is empty (contains no properties).
* @method
* @source <http://api.jquery.com/jQuery.isEmptyObject/>
* @param {Object} obj The object that will be checked to see if it's empty.
* @return {boolean}
*/
ve.isEmptyObject = $.isEmptyObject;
/**
* Check whether given variable is an array. Should not use `instanceof` or
* `constructor` due to the inability to detect arrays from a different
* scope.
* @method
* @source <http://api.jquery.com/jQuery.isArray/>
* @until ES5: Array.isArray.
* @param {Mixed} x
* @return {boolean}
*/
ve.isArray = $.isArray;
/**
* Create a function that calls the given function in a certain context.
* If a function does not have an explicit context, it is determined at
* execution time based on how it is invoked (e.g. object member, call/apply,
* global scope, etc.).
* Performance optimization: http://jsperf.com/function-bind-shim-perf
*
* @method
* @until ES5: Function.prototype.bind.
* @param {Function} func Function to bind.
* @param {Object} context Context for the function.
* @param {Mixed...} [args] Variadic list of arguments to prepend to arguments
* to the bound function.
* @return {Function} The bound.
*/
ve.bind = $.proxy;
/**
* Wrapper for Array.prototype.indexOf.
*
* @method
* @until ES5
* @param {Mixed} value Element to search for.
* @param {Array} array Array to search in.
* @param {number} [fromIndex=0] Index to being searching from.
* @return {number} Index of value in array, or -1 if not found.
* Values are compared without type coersion.
*/
ve.indexOf = $.inArray;
/**
* Merge properties of one or more objects into another.
* Preserves original object's inheritance (e.g. Array, Object, whatever).
* In case of array or array-like objects only the indexed properties
* are copied over.
* Beware: If called with only one argument, it will consider
* 'target' as 'source' and 'this' as 'target'. Which means
* ve.extendObject( { a: 1 } ); sets ve.a = 1;
*
* @method
* @param {boolean} [recursive=false]
* @param {Mixed} [target] Object that will receive the new properties.
* @param {Mixed...} [sources] Variadic list of objects containing properties
* to be merged into the targe.
* @return {Mixed} Modified version of first or second argument.
*/
ve.extendObject = $.extend;
/**
* Generates a hash of an object based on its name and data.
* Performance optimization: http://jsperf.com/ve-gethash-201208#/toJson_fnReplacerIfAoForElse
*
* To avoid two objects with the same values generating different hashes, we utilize the replacer
* argument of JSON.stringify and sort the object by key as it's being serialized. This may or may
* not be the fastest way to do this; we should investigate this further.
*
* Objects an arrays are hashed recursively. When hashing an object that has a .getHash()
* function, we call that function and use its return value rather than hashing the object
* ourselves. This allows classes to define custom hashing.
*
* @method
* @param {Object} val Object to generate hash for
* @returns {string} Hash of object
*/
ve.getHash = function ( val ) {
return JSON.stringify( val, ve.getHash.keySortReplacer );
};
/**
* Helper function for ve.getHash which sorts objects by key.
*
* This is a callback passed into JSON.stringify.
*
* @method
* @param {string} key Property name of value being replaced
* @param {Mixed} val Property value to replace
* @returns {Mixed} Replacement value
*/
ve.getHash.keySortReplacer = function ( key, val ) {
var normalized, keys, i, len;
if ( val && typeof val.getHash === 'function' ) {
// This object has its own custom hash function, use it
return val.getHash();
}
if ( !ve.isArray( val ) && Object( val ) === val ) {
// Only normalize objects when the key-order is ambiguous
// (e.g. any object not an array).
normalized = {};
keys = ve.getObjectKeys( val ).sort();
i = 0;
len = keys.length;
for ( ; i < len; i += 1 ) {
normalized[keys[i]] = val[keys[i]];
}
return normalized;
// Primitive values and arrays get stable hashes
// by default. Lets those be stringified as-is.
} else {
return val;
}
};
/**
* Gets an array of all property names in an object.
*
* This falls back to the native impelentation of Object.keys if available.
* Performance optimization: http://jsperf.com/object-keys-shim-perf#/fnHasown_fnForIfcallLength
*
* @method
* @until ES5
* @param {Object} Object to get properties from
* @returns {String[]} List of object keys
*/
ve.getObjectKeys = Object.keys || function ( obj ) {
var key, keys;
if ( Object( obj ) !== obj ) {
throw new TypeError( 'Called on non-object' );
}
keys = [];
for ( key in obj ) {
if ( hasOwn.call( obj, key ) ) {
keys[keys.length] = key;
}
}
return keys;
};
/**
* Gets an array of all property values in an object.
*
* @method
* @param {Object} Object to get values from
* @returns {Array} List of object values
*/
ve.getObjectValues = function ( obj ) {
var key, values;
if ( Object( obj ) !== obj ) {
throw new TypeError( 'Called on non-object' );
}
values = [];
for ( key in obj ) {
if ( hasOwn.call( obj, key ) ) {
values[values.length] = obj[key];
}
}
return values;
};
/**
* Recursively compares string and number property between two objects.
*
* A false result may be caused by property inequality or by properties in one object missing from
* the other. An asymmetrical test may also be performed, which checks only that properties in the
* first object are present in the second object, but not the inverse.
*
* @method
* @param {Object} a First object to compare
* @param {Object} b Second object to compare
* @param {boolean} [asymmetrical] Whether to check only that b contains values from a
* @returns {boolean} If the objects contain the same values as each other
*/
ve.compareObjects = function ( a, b, asymmetrical ) {
var aValue, bValue, aType, bType, k;
for ( k in a ) {
aValue = a[k];
bValue = b[k];
aType = typeof aValue;
bType = typeof bValue;
if ( aType !== bType ||
( ( aType === 'string' || aType === 'number' ) && aValue !== bValue ) ||
( ve.isPlainObject( aValue ) && !ve.compareObjects( aValue, bValue ) ) ) {
return false;
}
}
// If the check is not asymmetrical, recursing with the arguments swapped will verify our result
return asymmetrical ? true : ve.compareObjects( b, a, true );
};
/**
* Recursively compare two arrays.
*
* @method
* @param {Array} a First array to compare
* @param {Array} b Second array to compare
* @param {boolean} [objectsByValue] Use ve.compareObjects() to compare objects instead of ===
*/
ve.compareArrays = function ( a, b, objectsByValue ) {
var i,
aValue,
bValue,
aType,
bType;
if ( a.length !== b.length ) {
return false;
}
for ( i = 0; i < a.length; i++ ) {
aValue = a[i];
bValue = b[i];
aType = typeof aValue;
bType = typeof bValue;
if (
aType !== bType ||
!(
(
ve.isArray( aValue ) &&
ve.isArray( bValue ) &&
ve.compareArrays( aValue, bValue )
) ||
(
objectsByValue &&
ve.isPlainObject( aValue ) &&
ve.compareObjects( aValue, bValue )
) ||
aValue === bValue
)
) {
return false;
}
}
return true;
};
/**
* Gets a deep copy of an array's string, number, array, plain-object and cloneable object contents.
*
* @method
* @param {Array} source Array to copy
* @returns {Array} Copy of source array
*/
ve.copyArray = function ( source ) {
var i, sourceValue, sourceType,
destination = [];
for ( i = 0; i < source.length; i++ ) {
sourceValue = source[i];
sourceType = typeof sourceValue;
if ( sourceType === 'string' || sourceType === 'number' || sourceType === 'undefined' || sourceValue === null ) {
destination.push( sourceValue );
} else if ( ve.isPlainObject( sourceValue ) ) {
destination.push( ve.copyObject( sourceValue ) );
} else if ( ve.isArray( sourceValue ) ) {
destination.push( ve.copyArray( sourceValue ) );
} else if ( sourceValue && typeof sourceValue.clone === 'function' ) {
destination.push( sourceValue.clone() );
}
}
return destination;
};
/**
* Gets a deep copy of an object's string, number, array and plain-object properties.
*
* @method
* @param {Object} source Object to copy
* @returns {Object} Copy of source object
*/
ve.copyObject = function ( source ) {
var key, sourceValue, sourceType,
destination = {};
if ( typeof source.clone === 'function' ) {
return source.clone();
}
for ( key in source ) {
sourceValue = source[key];
sourceType = typeof sourceValue;
if ( sourceType === 'string' || sourceType === 'number' || sourceType === 'undefined' || sourceValue === null ) {
destination[key] = sourceValue;
} else if ( ve.isPlainObject( sourceValue ) ) {
destination[key] = ve.copyObject( sourceValue );
} else if ( ve.isArray( sourceValue ) ) {
destination[key] = ve.copyArray( sourceValue );
} else if ( sourceValue && typeof sourceValue.clone === 'function' ) {
destination[key] = sourceValue.clone();
}
}
return destination;
};
/**
* Splice one array into another.
*
* This is the equivalent of arr.splice( offset, remove, d1, d2, d3, ... ) except that arguments are
* specified as an array rather than separate parameters.
*
* This method has been proven to be faster than using slice and concat to create a new array, but
* performance tests should be conducted on each use of this method to verify this is true for the
* particular use. Also, browsers change fast, never assume anything, always test everything.
*
* @method
* @param {Array} arr Array to remove from and insert into. Will be modified
* @param {number} offset Offset in arr to splice at. This may NOT be negative, unlike the
* 'index' parameter in Array.prototype.splice
* @param {number} remove Number of elements to remove at the offset. May be zero
* @param {Array} data Array of items to insert at the offset. May not be empty if remove=0
*/
ve.batchSplice = function ( arr, offset, remove, data ) {
// We need to splice insertion in in batches, because of parameter list length limits which vary
// cross-browser - 1024 seems to be a safe batch size on all browsers
var index = 0, batchSize = 1024, toRemove = remove, spliced, removed = [];
if ( data.length === 0 ) {
// Special case: data is empty, so we're just doing a removal
// The code below won't handle that properly, so we do it here
return arr.splice( offset, remove );
}
while ( index < data.length ) {
// Call arr.splice( offset, remove, i0, i1, i2, ..., i1023 );
// Only set remove on the first call, and set it to zero on subsequent calls
spliced = arr.splice.apply(
arr, [index + offset, toRemove].concat( data.slice( index, index + batchSize ) )
);
if ( toRemove > 0 ) {
removed = spliced;
}
index += batchSize;
toRemove = 0;
}
return removed;
};
/**
* Insert one array into another. This just calls `ve.batchSplice( dst, offset, 0, src )`.
*
* @method
* @see #batchSplice
*/
ve.insertIntoArray = function ( dst, offset, src ) {
ve.batchSplice( dst, offset, 0, src );
};
/**
* Get a deeply nested property of an object using variadic arguments, protecting against
* undefined property errors.
*
* `quux = getProp( obj, 'foo', 'bar', 'baz' );` is equivalent to `quux = obj.foo.bar.baz;`
* except that the former protects against JS errors if one of the intermediate properties
* is undefined. Instead of throwing an error, this function will return undefined in
* that case.
*
* @param {Object} obj
* @param {Mixed...} [keys]
* @returns obj[arguments[1]][arguments[2]].... or undefined
*/
ve.getProp = function ( obj ) {
var i, retval = obj;
for ( i = 1; i < arguments.length; i++ ) {
if ( retval === undefined || retval === null ) {
// Trying to access a property of undefined or null causes an error
return undefined;
}
retval = retval[arguments[i]];
}
return retval;
};
/**
* Set a deeply nested property of an object using variadic arguments, protecting against
* undefined property errors.
*
* `ve.setProp( obj, 'foo', 'bar', 'baz' );` is equivalent to `obj.foo.bar = baz;` except that
* the former protects against JS errors if one of the intermediate properties is
* undefined. Instead of throwing an error, undefined intermediate properties will be
* initialized to an empty object. If an intermediate property is null, or if obj itself
* is undefined or null, this function will silently abort.
*
* @param {Object} obj
* @param {Mixed...} [keys]
* @param {Mixed} [value]
*/
ve.setProp = function ( obj /*, keys ... , value */ ) {
var i, prop = obj;
if ( Object( obj ) !== obj ) {
return;
}
for ( i = 1; i < arguments.length - 2; i++ ) {
if ( prop[arguments[i]] === undefined ) {
prop[arguments[i]] = {};
}
if ( prop[arguments[i]] === null || typeof prop[arguments[i]] !== 'object' ) {
return;
}
prop = prop[arguments[i]];
}
prop[arguments[arguments.length - 2]] = arguments[arguments.length - 1];
};
/**
* Logs data to the console.
*
* This implementation does nothing, to add a real implmementation ve.debug needs to be loaded.
*
* @method
* @param {Mixed...} [args] Data to log
*/
ve.log = function () {
// don't do anything, this is just a stub
};
/**
* Logs an object to the console.
*
* This implementation does nothing, to add a real implmementation ve.debug needs to be loaded.
*
* @method
* @param {Object} obj
*/
ve.dir = function () {
// don't do anything, this is just a stub
};
/**
* Ported from: http://underscorejs.org/underscore.js
*
* Returns a function, that, as long as it continues to be invoked, will not
* be triggered. The function will be called after it stops being called for
* N milliseconds. If `immediate` is passed, trigger the function on the
* leading edge, instead of the trailing.
*
* @method
* @param func
* @param wait
* @param immediate
*/
ve.debounce = function ( func, wait, immediate ) {
var timeout;
return function () {
var context = this,
args = arguments,
later = function () {
timeout = null;
if ( !immediate ) {
func.apply( context, args );
}
};
if ( immediate && !timeout ) {
func.apply( context, args );
}
clearTimeout( timeout );
timeout = setTimeout( later, wait );
};
};
/**
* Gets a localized message.
*
* @method
* @param {string} key Message key
* @param {Mixed...} [params] Message parameters
*/
ve.msg = function () {
// Avoid using ve.bind because ve.init.platform doesn't exist yet.
// TODO: Fix dependency issues between ve.js and ve.init.platform
return ve.init.platform.getMessage.apply( ve.init.platform, arguments );
};
/**
* Escapes non-word characters so they can be safely used as HTML attribute values.
*
* This method is basically a copy of mw.html.escape.
*
* @see #escapeHtml_escapeHtmlCharacter
* @method
* @param {string} value Attribute value to escape
* @returns {string} Escaped attribute value
*/
ve.escapeHtml = function ( value ) {
return value.replace( /['"<>&]/g, ve.escapeHtml.escapeHtmlCharacter );
};
/**
* Helper function for ve.escapeHtml which escapes a character for use in HTML.
*
* This is a callback passed into String.prototype.replace.
*
* @method escapeHtml_escapeHtmlCharacter
* @private
* @param {string} key Property name of value being replaced
* @returns {string} Escaped charcater
*/
ve.escapeHtml.escapeHtmlCharacter = function ( value ) {
switch ( value ) {
case '\'':
return '&#039;';
case '"':
return '&quot;';
case '<':
return '&lt;';
case '>':
return '&gt;';
case '&':
return '&amp;';
default:
return value;
}
};
/**
* Generate an opening HTML tag.
*
* This method copies part of mw.html.element() in MediaWiki.
*
* NOTE: While the values of attributes are escaped, the tag name and the names of
* attributes (i.e. the keys in the attributes objects) are NOT ESCAPED. The caller is
* responsible for making sure these are sane tag/attribute names and do not contain
* unsanitized content from an external source (e.g. from the user or from the web).
*
* @param {string} tag HTML tag name
* @param {Object} attributes Key-value map of attributes for the tag
* @return {string} Opening HTML tag
*/
ve.getOpeningHtmlTag = function ( tagName, attributes ) {
var html, attrName, attrValue;
html = '<' + tagName;
for ( attrName in attributes ) {
attrValue = attributes[attrName];
if ( attrValue === true ) {
// Convert name=true to name=name
attrValue = attrName;
} else if ( attrValue === false ) {
// Skip name=false
continue;
}
html += ' ' + attrName + '="' + ve.escapeHtml( String( attrValue ) ) + '"';
}
html += '>';
return html;
};
/**
* Get the attributes of a DOM element as an object with key/value pairs
* @param {HTMLElement} element
* @returns {Object}
*/
ve.getDomAttributes = function ( element ) {
var result = {}, i;
for ( i = 0; i < element.attributes.length; i++ ) {
result[element.attributes[i].name] = element.attributes[i].value;
}
return result;
};
/**
* Set the attributes of a DOM element as an object with key/value pairs
*
* @param {HTMLElement} element DOM element to apply attributes to
* @param {Object} attributes Attributes to apply
* @param {String[]} [whitelist] List of attributes to exclusively allow (all lower case names)
*/
ve.setDomAttributes = function ( element, attributes, whitelist ) {
var key;
// Duck-typing for attribute setting
if ( !element.setAttribute || !element.removeAttribute ) {
return;
}
for ( key in attributes ) {
if ( attributes[key] === undefined || attributes[key] === null ) {
element.removeAttribute( key );
} else {
if ( whitelist && whitelist.indexOf( key.toLowerCase() ) === -1 ) {
continue;
}
element.setAttribute( key, attributes[key] );
}
}
};
/**
* Check whether a given DOM element is of a block or inline type
* @param {HTMLElement} element
* @returns {boolean} True if element is block, false if it is inline
*/
ve.isBlockElement = function ( element ) {
return ve.isBlockElementType( element.nodeName.toLowerCase() );
};
/**
* Check whether a given tag name is a block or inline tag
* @param {string} nodeName All-lowercase HTML tag name
* @returns {boolean} True if block, false if inline
*/
ve.isBlockElementType = function ( nodeName ) {
return ve.indexOf( nodeName, ve.isBlockElementType.blockTypes ) !== -1;
};
/**
* Private data for ve.isBlockElementType()
*/
ve.isBlockElementType.blockTypes = [
'div', 'p',
// tables
'table', 'tbody', 'thead', 'tfoot', 'caption', 'th', 'tr', 'td',
// lists
'ul', 'ol', 'li', 'dl', 'dt', 'dd',
// HTML5 heading content
'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'hgroup',
// HTML5 sectioning content
'article', 'aside', 'body', 'nav', 'section', 'footer', 'header', 'figure',
'figcaption', 'fieldset', 'details', 'blockquote',
// other
'hr', 'button', 'canvas', 'center', 'col', 'colgroup', 'embed',
'map', 'object', 'pre', 'progress', 'video'
];
// Expose
window.ve = ve;
}() );