mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 10:35:48 +00:00
b11bbed7a6
See CODING.md for how to run it. Mistakes fixed: * Warning: Unknown type function -> Function * Warning: Unknown type DOMElement -> HTMLElement * Warning: Unknown type DOM Node -> HTMLElement * Warning: Unknown type Integer -> Mixed * Warning: Unknown type Command -> ve.Command * Warning: Unknown type any -> number * Warning: Unknown type ve.Transaction -> ve.dm.Transaction * Warning: Unknown type ve.dm.AnnotationSet -> ve.AnnotationSet * Warning: Unknown type false -> boolean * Warning: Unknown type ve.dm.AlienNode ve.dm doesn't have a generic AlienNode like ve.ce -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode * Warning: Unknown type ve.ve.Surface -> ve.ce.Surface * ve.example.lookupNode: -> Last @param should be @return * ve.dm.Transaction.prototype.pushReplace: -> @param {Array] should be @param {Array} * Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member -> (removed) * Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member -> (removed) Differences fixed: * Variadic arguments are like @param {Type...} [name] instead of @param {Type} [name...] * Convert all file headers from /** to /*! because JSDuck tries to parse all /** blocks and fails to parse with all sorts of errors for "Global property", "Unnamed property", and "Duplicate property". Find: \/\*\*([^@]+)(@copyright) Replace: /*!$1$2 * Indented blocks are considered code examples. A few methods had documentation with numbered lists that were indented, which have now been updated to not be intended. * The free-form text descriptions are parsed with Markdown, which requires lists to be separated from paragraphs by an empty line. And we should use `backticks` instead of {braces} for inline code in text paragraphs. * Doc blocks for classes and their constructor have to be in the correct order (@constructor, @param, @return must be before @class, @abstract, @extends etc.) * `@extends Class` must not have Class {wrapped} * @throws must start with a {Type} * @example means something else. It is used for an inline demo iframe, not code block. For that simply indent with spaces. * @member means something else. Non-function properties are marked with @property, not @member. * To create a link to a class or member, in most cases the name is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux, where a hash stands for "instance member", so Foo.bar#quux, links to Foo.bar.prototype.quux (the is not supported, as "prototype" is considered an implementation detail, it only indexes class name and method name). If the magic linker doesn't work for some case, the verbose syntax is {@link #target label}. * @property can't have sub-properties (nested @param and @return values are supported, only @static @property can't be nested). We only have one case of this, which can be worked around by moving those in a new virtual class. The code is unaltered (only moved down so that it isn't with the scope of the main @class block). ve.dm.TransactionProcessor.processors. New: * @mixins: Classes mixed into the current class. * @event: Events that can be emitted by a class. These are also inherited by subclasses. (+ @param, @return and @preventable). So ve.Node#event-attach is inherited to ve.dm.BreakNode, just like @method is. * @singleton: Plain objects such as ve, ve.dm, ve.ce were missing documentation causing a tree error. Documented those as a JSDuck singleton, which they but just weren't documented yet. NB: Members of @singleton don't need @static (if present, triggers a compiler warning). * @chainable: Shorthand for "@return this". We were using "@return {classname}" which is ambiguous (returns the same instance or another instance?), @chainable is specifically for "@return this". Creates proper labels in the generated HTML pages. Removed: * @mixin: (not to be confused with @mixins). Not supported by JSDuck. Every class is standalone anyway. Where needed marked them @class + @abstract instead. Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
291 lines
8.3 KiB
JavaScript
291 lines
8.3 KiB
JavaScript
/*!
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* VisualEditor data model DocumentSynchronizer class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.dm.DocumentSynchronizer object.
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*
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* This object is a utility for collecting actions to be performed on the model tree in multiple
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* steps as the linear model is modified by a transaction processor and then processing those queued
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* actions when the transaction is done being processed.
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*
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* IMPORTANT NOTE: It is assumed that:
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* - The linear model has already been updated for the pushed actions
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* - Actions are pushed in increasing offset order
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* - Actions are non-overlapping
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*
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* @class
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* @constructor
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* @param {ve.dm.Document} doc Document to synchronize
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*/
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ve.dm.DocumentSynchronizer = function VeDmDocumentSynchronizer( doc ) {
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// Properties
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this.document = doc;
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this.actionQueue = [];
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this.eventQueue = [];
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this.adjustment = 0;
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};
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/* Static Members */
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/**
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* Synchronization methods.
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*
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* Each method is specific to a type of action. Methods are called in the context of a document
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* synchronizer, so they work similar to normal methods on the object.
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*
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* @static
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* @property
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*/
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ve.dm.DocumentSynchronizer.synchronizers = {};
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/* Static Methods */
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/**
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* Synchronizes an annotation action.
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*
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* This method is called within the context of a document synchronizer instance.
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*
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* @static
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* @method
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* @param {Object} action
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*/
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ve.dm.DocumentSynchronizer.synchronizers.annotation = function ( action ) {
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// Queue events for all leaf nodes covered by the range
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var i,
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adjustedRange = ve.Range.newFromTranslatedRange( action.range, this.adjustment ),
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selection = this.document.selectNodes( adjustedRange, 'leaves' );
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for ( i = 0; i < selection.length; i++ ) {
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// No tree synchronization needed
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// Queue events
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this.queueEvent( selection[i].node, 'annotation' );
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this.queueEvent( selection[i].node, 'update' );
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}
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};
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/**
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* Synchronizes an attribute change action.
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*
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* This method is called within the context of a document synchronizer instance.
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*
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* @static
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* @method
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* @param {Object} action
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*/
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ve.dm.DocumentSynchronizer.synchronizers.attributeChange = function ( action ) {
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// No tree synchronization needed
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// Queue events
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this.queueEvent( action.node, 'attributeChange', action.key, action.from, action.to );
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this.queueEvent( action.node, 'update' );
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};
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/**
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* Synchronizes a resize action.
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*
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* This method is called within the context of a document synchronizer instance.
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*
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* @static
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* @method
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* @param {Object} action
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*/
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ve.dm.DocumentSynchronizer.synchronizers.resize = function ( action ) {
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// Apply length change to tree
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action.node.adjustLength( action.adjustment );
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// no update event needed, adjustLength causes an update event on its own
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// FIXME however, any queued update event will still be emitted, resulting in a duplicate
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// Update adjustment
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this.adjustment += action.adjustment;
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};
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/**
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* Synchronizes a rebuild action.
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*
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* This method is called within the context of a document synchronizer instance.
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*
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* @static
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* @method
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* @param {Object} action
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*/
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ve.dm.DocumentSynchronizer.synchronizers.rebuild = function ( action ) {
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var firstNode, parent, index, numNodes,
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// Find the nodes contained by oldRange
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adjustedOldRange = ve.Range.newFromTranslatedRange( action.oldRange, this.adjustment ),
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selection = this.document.selectNodes( adjustedOldRange, 'siblings' );
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// If the document is empty, selection[0].node will be the document (so no parent)
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// but we won't get indexInNode either. Detect this and use index=0 in that case.
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if ( 'indexInNode' in selection[0] || !selection[0].node.getParent() ) {
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// Insertion
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parent = selection[0].node;
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index = selection[0].indexInNode || 0;
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numNodes = 0;
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} else {
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// Rebuild
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firstNode = selection[0].node;
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parent = firstNode.getParent();
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index = selection[0].index;
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numNodes = selection.length;
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}
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// Perform rebuild in tree
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this.document.rebuildNodes( parent, index, numNodes, adjustedOldRange.from,
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action.newRange.getLength()
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);
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// Update adjustment
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this.adjustment += action.newRange.getLength() - adjustedOldRange.getLength();
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};
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/* Methods */
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/**
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* Gets the document being synchronized.
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*
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* @method
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* @returns {ve.dm.Document} Document being synchronized
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*/
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ve.dm.DocumentSynchronizer.prototype.getDocument = function () {
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return this.document;
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};
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/**
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* Add an annotation action to the queue.
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*
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* This finds all leaf nodes covered wholly or partially by the given range, and emits annotation
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* events for all of them.
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*
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* @method
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* @param {ve.Range} range Range that was annotated
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*/
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ve.dm.DocumentSynchronizer.prototype.pushAnnotation = function ( range ) {
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this.actionQueue.push( {
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'type': 'annotation',
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'range': range
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} );
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};
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/**
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* Add an attribute change to the queue.
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*
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* This emits an attributeChange event for the given node with the provided metadata.
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*
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* @method
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* @param {ve.dm.Node} node Node whose attribute changed
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* @param {string} key Key of the attribute that changed
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* @param {Mixed} from Old value of the attribute
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* @param {Mixed} to New value of the attribute
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*/
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ve.dm.DocumentSynchronizer.prototype.pushAttributeChange = function ( node, key, from, to ) {
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this.actionQueue.push( {
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'type': 'attributeChange',
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'node': node,
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'key': key,
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'from': from,
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'to': to
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} );
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};
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/**
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* Add a resize action to the queue.
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*
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* This changes the length of a text node.
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*
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* @method
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* @param {ve.dm.TextNode} node Node to resize
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* @param {number} adjustment Length adjustment to apply to the node
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*/
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ve.dm.DocumentSynchronizer.prototype.pushResize = function ( node, adjustment ) {
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this.actionQueue.push( {
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'type': 'resize',
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'node': node,
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'adjustment': adjustment
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} );
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};
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/**
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* Add a rebuild action to the queue.
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*
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* When a range of data has been changed arbitrarily this can be used to drop the nodes that
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* represented the original range and replace them with new nodes that represent the new range.
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*
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* @method
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* @param {ve.Range} oldRange Range of old nodes to be dropped
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* @param {ve.Range} newRange Range for new nodes to be built from
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*/
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ve.dm.DocumentSynchronizer.prototype.pushRebuild = function ( oldRange, newRange ) {
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this.actionQueue.push( {
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'type': 'rebuild',
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'oldRange': oldRange,
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'newRange': newRange
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} );
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};
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/**
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* Queue an event to be emitted on a node.
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*
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* This method is called by methods defined in {ve.dm.DocumentSynchronizer.synchronizers}.
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*
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* Duplicate events will be ignored only if all arguments match exactly. Hashes of each event that
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* has been queued are stored in the nodes they will eventually be fired on.
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*
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* @method
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* @param {ve.dm.Node} node
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* @param {string} event Event name
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* @param {Mixed...} [args] Additional arguments to be passed to the event when fired
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*/
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ve.dm.DocumentSynchronizer.prototype.queueEvent = function ( node ) {
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// Check if this is already queued
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var
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args = Array.prototype.slice.call( arguments, 1 ),
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hash = ve.getHash( args );
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if ( !node.queuedEventHashes ) {
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node.queuedEventHashes = {};
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}
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if ( !node.queuedEventHashes[hash] ) {
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node.queuedEventHashes[hash] = true;
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this.eventQueue.push( {
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'node': node,
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'args': args
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} );
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}
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};
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/**
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* Synchronizes node tree using queued actions.
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*
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* This method uses the static methods defined in {ve.dm.DocumentSynchronizer.synchronizers} and
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* calls them in the context of {this}.
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*
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* After synchronization is complete all queued events will be emitted. Hashes of queued events that
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* have been stored on nodes are removed from the nodes after the events have all been emitted.
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*
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* This method also clears both action and event queues.
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*
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* @method
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*/
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ve.dm.DocumentSynchronizer.prototype.synchronize = function () {
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var action,
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event,
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i;
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// Execute the actions in the queue
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for ( i = 0; i < this.actionQueue.length; i++ ) {
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action = this.actionQueue[i];
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if ( action.type in ve.dm.DocumentSynchronizer.synchronizers ) {
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ve.dm.DocumentSynchronizer.synchronizers[action.type].call( this, action );
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} else {
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throw new Error( 'Invalid action type ' + action.type );
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}
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}
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// Emit events in the event queue
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for ( i = 0; i < this.eventQueue.length; i++ ) {
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event = this.eventQueue[i];
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event.node.emit.apply( event.node, event.args );
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delete event.node.queuedEventHashes;
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}
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// Clear queues
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this.actionQueue = [];
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this.eventQueue = [];
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};
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