mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 00:30:44 +00:00
9426dfd54b
Objectives: * Make drop down tools look more like buttons and less like inputs, since they aren't text input and are buttons * Make context toolbars inside surface widgets render correctly * Show outlines of groups on hover to hint tool relationships * Make neighboring active tools look cleaner Changes: ve.ui.Tool.css * Merge ButtonTool and DropdownTool styles as much as possible * Add styles for DropdownTool active states * Only round the corners of the first and last tool in a group * Soften the borders between consecutive active tools ve.ui.Toolbar.css * Add border to groups on hover ve.ui.Widget.css * Isolate surface widget toolbar styles by using stricter selector ve.ui.Tool.js * Fix incorrect capitalization of class name ve.ui.SurfaceWidget.js * Add classes to toolbar and surface for better style targeting Change-Id: Ib5ae8f705ef1e9c481e5bdf8c8dcef9c1eb22c4d
134 lines
2.8 KiB
JavaScript
134 lines
2.8 KiB
JavaScript
/*!
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* VisualEditor UserInterface Tool class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface tool.
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*
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* @class
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* @abstract
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* @extends ve.ui.Widget
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*
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* @constructor
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* @param {ve.ui.Toolbar} toolbar
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* @param {Object} [config] Config options
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*/
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ve.ui.Tool = function VeUiTool( toolbar, config ) {
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Properties
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this.toolbar = toolbar;
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// Events
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this.toolbar.connect( this, { 'updateState': 'onUpdateState' } );
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ve.ui.triggerRegistry.connect( this, { 'register': 'onTriggerRegistryRegister' } );
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// Initialization
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this.setTitle();
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this.$.addClass( 've-ui-tool' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Tool, ve.ui.Widget );
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/* Static Properties */
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/**
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* Symbolic name of tool.
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*
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* @abstract
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* @static
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* @property {string}
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*/
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ve.ui.Tool.static.name = '';
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/**
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* CSS class name, rendered as ve-ui-dropdownTool-cssName
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*
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* If this is left as null, static.name is used instead.
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*
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* @abstract
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* @static
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* @property {string}
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*/
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ve.ui.Tool.static.cssName = null;
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/**
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* Message key for tool title.
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*
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* @abstract
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* @static
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* @property {string}
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*/
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ve.ui.Tool.static.titleMessage = null;
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/**
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* Check if this tool can be used on a model.
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*
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* @method
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* @static
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* @inheritable
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* @param {ve.dm.Model} model Model to check
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* @returns {boolean} Tool can be used to edit model
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*/
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ve.ui.Tool.static.canEditModel = function () {
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return false;
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};
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/* Methods */
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/**
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* Handle trigger registry register events.
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*
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* If a trigger is registered after the tool is loaded, this handler will ensure the tool's title is
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* updated to reflect the available key command for the tool.
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*
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* @param {string} name Symbolic name of trigger
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*/
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ve.ui.Tool.prototype.onTriggerRegistryRegister = function ( name ) {
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if ( name === this.constructor.static.name ) {
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this.setTitle();
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}
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};
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/**
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* Handle the toolbar state being updated.
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*
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* This is an abstract method that must be overridden in a concrete subclass.
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*
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* @abstract
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* @method
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*/
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ve.ui.Tool.prototype.onUpdateState = function () {
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throw new Error(
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've.ui.Tool.onUpdateState not implemented in this subclass:' + this.constructor
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);
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};
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/**
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* Sets the tool title attribute in the dom.
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*
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* Combines trigger i18n with tooltip message if trigger exists.
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* Otherwise defaults to titleMessage value.
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*
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* @abstract
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* @method
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* @chainable
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*/
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ve.ui.Tool.prototype.setTitle = function () {
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var trigger = ve.ui.triggerRegistry.lookup( this.constructor.static.name ),
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labelMessage = this.constructor.static.titleMessage,
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labelText = labelMessage ? ve.msg( labelMessage ) : '';
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if ( trigger ) {
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labelText += ' [' + trigger.getMessage() + ']';
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}
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this.$.attr( 'title', labelText );
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return this;
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};
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