mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-02 01:46:47 +00:00
4192cbc4d5
Changes: * Cleanup the window API to use more consistent and intuitive methods - we now use initialize/setup/teardown instead of initialize/onSetup/onOpen/onClose as methods which are overridden, and use open/close methods to control the window * Change events around to have opening/open and closing/close events which act as before/after points during the opening/closing process * Make WindowSet and Context respond to windows being opened, rather than opening them directly * Fix a LinkInspector creation mode bug where the initial text doesn't get reset * Move inspector, a VisualEditor concept, back to VE * Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter names, they were given Surface* names when the generic ones were also in VE, but now the generic ones are in OO, so they can return to their original names Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
118 lines
2.9 KiB
JavaScript
118 lines
2.9 KiB
JavaScript
/*!
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* VisualEditor UserInterface LinkInspector class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Link inspector.
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*
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* @class
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* @extends ve.ui.AnnotationInspector
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*
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* @constructor
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* @param {ve.ui.WindowSet} windowSet Window set this inspector is part of
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* @param {Object} [config] Configuration options
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*/
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ve.ui.LinkInspector = function VeUiLinkInspector( windowSet, config ) {
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// Parent constructor
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ve.ui.AnnotationInspector.call( this, windowSet, config );
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};
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/* Inheritance */
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OO.inheritClass( ve.ui.LinkInspector, ve.ui.AnnotationInspector );
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/* Static properties */
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ve.ui.LinkInspector.static.name = 'link';
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ve.ui.LinkInspector.static.icon = 'link';
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ve.ui.LinkInspector.static.titleMessage = 'visualeditor-linkinspector-title';
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ve.ui.LinkInspector.static.linkTargetInputWidget = ve.ui.LinkTargetInputWidget;
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/**
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* Annotation models this inspector can edit.
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*
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* @static
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* @property {Function[]}
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*/
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ve.ui.LinkInspector.static.modelClasses = [ ve.dm.LinkAnnotation ];
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/* Methods */
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/**
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* Get the annotation from the input.
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*
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* This override allows AnnotationInspector to request the value from the inspector rather
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* than the widget.
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*
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* @method
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* @returns {ve.dm.LinkAnnotation} Link annotation
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*/
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ve.ui.LinkInspector.prototype.getAnnotation = function () {
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return this.targetInput.annotation;
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};
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/**
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* @inheritdoc
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*/
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ve.ui.LinkInspector.prototype.getAnnotationFromText = function ( text ) {
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return new ve.dm.LinkAnnotation( { 'type': 'link', 'attributes': { 'href': text } } );
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};
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/**
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* @inheritdoc
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*/
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ve.ui.LinkInspector.prototype.initialize = function () {
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// Parent method
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ve.ui.AnnotationInspector.prototype.initialize.call( this );
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// Properties
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this.targetInput = new this.constructor.static.linkTargetInputWidget( {
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'$': this.$, '$overlay': this.surface.$localOverlayMenus
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} );
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// Initialization
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this.$form.append( this.targetInput.$element );
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};
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/**
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* @inheritdoc
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*/
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ve.ui.LinkInspector.prototype.setup = function ( data ) {
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// Parent method
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ve.ui.AnnotationInspector.prototype.setup.call( this, data );
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// Wait for animation to complete
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this.surface.disable();
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};
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/**
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* @inheritdoc
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*/
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ve.ui.LinkInspector.prototype.ready = function () {
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// Parent method
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ve.ui.AnnotationInspector.prototype.ready.call( this );
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// Note: Focus input prior to setting target annotation
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this.targetInput.$input.focus();
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// Setup annotation
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if ( this.initialAnnotation ) {
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this.targetInput.setAnnotation( this.initialAnnotation );
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} else {
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// If an initial annotation couldn't be created (e.g. the text was invalid),
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// just populate the text we tried to create the annotation from
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this.targetInput.setValue( this.initialText );
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}
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this.targetInput.$input.select();
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this.surface.enable();
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};
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/* Registration */
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ve.ui.inspectorFactory.register( ve.ui.LinkInspector );
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