mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.js
Ed Sanders 86f3f7cd5e Add basic ve.ce.tests and fix documentation
Also add TODO's for untested methods.

Change-Id: I905f3ecf17e4ea5ec33fdded4c7683340e08b549
2013-09-23 16:33:15 +01:00

307 lines
9.1 KiB
JavaScript

/*!
* VisualEditor ContentEditable namespace.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Namespace for all VisualEditor ContentEditable classes, static methods and static properties.
* @class
* @singleton
*/
ve.ce = {
//'nodeFactory': Initialized in ve.ce.NodeFactory.js
};
/* Static Properties */
/**
* RegExp pattern for matching all whitespaces in HTML text.
*
* \u0020 (32) space
* \u00A0 (160) non-breaking space
*
* @property
*/
ve.ce.whitespacePattern = /[\u0020\u00A0]/g;
/* Static Methods */
/**
* Gets the plain text of a DOM element (that is a node canContainContent === true)
*
* In the returned string only the contents of text nodes are included, and the contents of
* non-editable elements are excluded (but replaced with the appropriate number of characters
* so the offsets match up with the linear model).
*
* @method
* @param {HTMLElement} element DOM element to get text of
* @returns {string} Plain text of DOM element
*/
ve.ce.getDomText = function ( element ) {
var func = function ( element ) {
var nodeType = element.nodeType,
text = '',
numChars,
$element = $( element );
if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {
if ( $element.hasClass( 've-ce-branchNode-slug' ) ) {
// Slugs are not represented in the model at all, but they do
// contain a single nbsp/FEFF character in the DOM, so make sure
// that character isn't counted
return '';
} else if ( $element.hasClass( 've-ce-leafNode' ) ) {
// For leaf nodes, don't return the content, but return
// the right amount of characters so the offsets match up
numChars = $element.data( 'view' ).getOuterLength();
return new Array( numChars + 1 ).join( '\u2603' );
} else {
// Traverse its children
for ( element = element.firstChild; element; element = element.nextSibling ) {
text += func( element );
}
}
} else if ( nodeType === 3 || nodeType === 4 ) {
return element.nodeValue;
}
return text;
};
// Return the text, replacing spaces and non-breaking spaces with spaces?
// TODO: Why are we replacing spaces (\u0020) with spaces (' ')
return func( element ).replace( ve.ce.whitespacePattern, ' ' );
};
/**
* Gets a hash of a DOM element's structure.
*
* In the returned string text nodes are represented as "#" and elements are represented as "<type>"
* and "</type>" where "type" is their element name. This effectively generates an HTML
* serialization without any attributes or text contents. This can be used to observe structural
* changes.
*
* @method
* @param {HTMLElement} element DOM element to get hash of
* @returns {string} Hash of DOM element
*/
ve.ce.getDomHash = function ( element ) {
var nodeType = element.nodeType,
nodeName = element.nodeName,
hash = '';
if ( nodeType === 3 || nodeType === 4 ) {
return '#';
} else if ( nodeType === 1 || nodeType === 9 ) {
hash += '<' + nodeName + '>';
// Traverse its children
for ( element = element.firstChild; element; element = element.nextSibling ) {
hash += ve.ce.getDomHash( element );
}
hash += '</' + nodeName + '>';
}
return hash;
};
/**
* Gets the linear offset from a given DOM node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM node
* @returns {number} Linear model offset
*/
ve.ce.getOffset = function ( domNode, domOffset ) {
if ( domNode.nodeType === Node.TEXT_NODE ) {
return ve.ce.getOffsetFromTextNode( domNode, domOffset );
} else {
return ve.ce.getOffsetFromElementNode( domNode, domOffset );
}
};
/**
* Gets the linear offset from a given text node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM Element
* @returns {number} Linear model offset
*/
ve.ce.getOffsetFromTextNode = function ( domNode, domOffset ) {
var $node, nodeModel, current, stack, item, offset, $item;
$node = $( domNode ).closest(
'.ve-ce-branchNode, .ve-ce-leafNode'
);
nodeModel = $node.data( 'view' ).getModel();
// IE sometimes puts the cursor in a text node inside ce="false". BAD!
if ( $node[0].contentEditable === 'false' ) {
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( ! $node.hasClass( 've-ce-branchNode' ) ) {
return nodeModel.getOffset();
}
current = [$node.contents(), 0];
stack = [current];
offset = 0;
while ( stack.length > 0 ) {
if ( current[1] >= current[0].length ) {
stack.pop();
current = stack[ stack.length - 1 ];
continue;
}
item = current[0][current[1]];
if ( item.nodeType === Node.TEXT_NODE ) {
if ( item === domNode ) {
// domOffset is a byte offset, convert it to a grapheme cluster offset
offset += ve.getClusterOffset( item.textContent, domOffset );
break;
} else {
offset += ve.getClusterOffset( item.textContent, item.textContent.length );
}
} else if ( item.nodeType === Node.ELEMENT_NODE ) {
$item = current[0].eq( current[1] );
if ( $item.hasClass( 've-ce-branchNode-slug' ) ) {
if ( $item.contents()[0] === domNode ) {
break;
}
} else if ( $item.hasClass( 've-ce-leafNode' ) ) {
offset += 2;
} else if ( $item.hasClass( 've-ce-branchNode' ) ) {
offset += $item.data( 'view' ).getOuterLength();
} else {
stack.push( [ $item.contents(), 0 ] );
current[1]++;
current = stack[ stack.length - 1 ];
continue;
}
}
current[1]++;
}
return offset + nodeModel.getOffset() + ( nodeModel.isWrapped() ? 1 : 0 );
};
/**
* Gets the linear offset from a given element node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM Element
* @param {number} [firstRecursionDirection] Which direction the first recursive call went in (+/-1)
* @returns {number} Linear model offset
*/
ve.ce.getOffsetFromElementNode = function ( domNode, domOffset, firstRecursionDirection ) {
var direction, nodeModel, node,
$domNode = $( domNode );
if ( $domNode.hasClass( 've-ce-branchNode-slug' ) ) {
if ( $domNode.prev().length ) {
nodeModel = $domNode.prev().data( 'view' ).getModel();
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( $domNode.next().length ) {
nodeModel = $domNode.next().data( 'view' ).getModel();
return nodeModel.getOffset();
}
}
// IE sometimes puts the cursor in a text node inside ce="false". BAD!
if ( !firstRecursionDirection && !domNode.isContentEditable ) {
nodeModel = $domNode.closest( '.ve-ce-branchNode, .ve-ce-leafNode' ).data( 'view' ).getModel();
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( domOffset === 0 ) {
node = $domNode.data( 'view' );
if ( node && node instanceof ve.ce.Node ) {
nodeModel = $domNode.data( 'view' ).getModel();
if ( firstRecursionDirection === -1 ) {
return nodeModel.getOffset() + nodeModel.getOuterLength();
} else if ( firstRecursionDirection === 1 ) {
return nodeModel.getOffset();
} else {
return nodeModel.getOffset() + ( nodeModel.isWrapped() ? 1 : 0 );
}
} else {
node = $domNode.contents().last()[0];
if ( !firstRecursionDirection ) {
direction = 1;
}
}
} else {
node = $domNode.contents()[ domOffset - 1 ];
if ( !firstRecursionDirection ) {
direction = -1;
}
}
if ( node.nodeType === Node.TEXT_NODE ) {
return ve.ce.getOffsetFromTextNode( node, node.length );
} else {
return ve.ce.getOffsetFromElementNode( node, 0, direction );
}
};
/**
* Gets the linear offset of a given slug
*
* @method
* @param {jQuery} $node jQuery slug selection
* @returns {number} Linear model offset
* @throws {Error}
*/
ve.ce.getOffsetOfSlug = function ( $node ) {
var model;
if ( $node.index() === 0 ) {
model = $node.parent().data( 'view' ).getModel();
return model.getOffset() + ( model.isWrapped() ? 1 : 0 );
} else if ( $node.prev().length ) {
model = $node.prev().data( 'view' ).getModel();
return model.getOffset() + model.getOuterLength();
} else {
throw new Error( 'Incorrect slug location' );
}
};
/**
* Check if the key code represents a left or right arrow key
* @param {number} keyCode Key code
* @returns {boolean} Key code represents a left or right arrow key
*/
ve.ce.isLeftOrRightArrowKey = function ( keyCode ) {
return keyCode === ve.Keys.LEFT || keyCode === ve.Keys.RIGHT;
};
/**
* Check if the key code represents an up or down arrow key
* @param {number} keyCode Key code
* @returns {boolean} Key code represents an up or down arrow key
*/
ve.ce.isUpOrDownArrowKey = function ( keyCode ) {
return keyCode === ve.Keys.UP || keyCode === ve.Keys.DOWN;
};
/**
* Check if the key code represents an arrow key
* @param {number} keyCode Key code
* @returns {boolean} Key code represents an arrow key
*/
ve.ce.isArrowKey = function ( keyCode ) {
return ve.ce.isLeftOrRightArrowKey( keyCode ) || ve.ce.isUpOrDownArrowKey( keyCode );
};
/**
* Check if keyboard shortcut modifier key is pressed.
*
* @method
* @param {jQuery.Event} e Key press event
* @returns {boolean} Modifier key is pressed
*/
ve.ce.isShortcutKey = function ( e ) {
return !!( e.ctrlKey || e.metaKey );
};