mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-16 10:59:56 +00:00
6843f15962
These are not considered errors in jsduck 4.x but are in 5.x. Though we don't specifically want to support 5.x yet, these are actually genuine errors that were already causing incorrect documentation to be generated, even under 4.x (it just doesn't warn for these under 4.x). Not from 5.x warnings, but fixed while at it: * Removed more redundant @method * Added a missing @returns for ve.Range#flip * Added newline at EOF Change-Id: Idc22b46b082a813e8e1761403e1ebf908bf690c4
168 lines
4 KiB
JavaScript
168 lines
4 KiB
JavaScript
/*!
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* VisualEditor Range class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Range.
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*
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* @class
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*
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* @property {number} from Starting offset
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* @property {number} to Ending offset
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* @property {number} start Starting offset (the lesser of #to and #from)
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* @property {number} end Ending offset (the greater of #to and #from)
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*
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* @constructor
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* @param {number} from Starting offset
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* @param {number} [to=from] Ending offset
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*/
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ve.Range = function VeRange( from, to ) {
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this.from = from || 0;
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this.to = to === undefined ? this.from : to;
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this.start = this.from < this.to ? this.from : this.to;
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this.end = this.from < this.to ? this.to : this.from;
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};
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/* Static Methods */
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/**
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* Create a new range that's a translated version of another.
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*
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* @param {ve.Range} range Range to base new range on
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* @param {number} distance Distance to move range by
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* @returns {ve.Range} New translated range
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*/
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ve.Range.newFromTranslatedRange = function ( range, distance ) {
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return new ve.Range( range.from + distance, range.to + distance );
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};
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/**
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* Create a range object that covers all of the given ranges.
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*
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* @param {Array} ranges Array of ve.Range objects (at least one)
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* @param {boolean} backwards Return a backwards range
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* @returns {ve.Range} Range that spans all of the given ranges
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*/
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ve.Range.newCoveringRange = function ( ranges, backwards ) {
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var minStart, maxEnd, i, range;
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if ( !ranges || ranges.length === 0 ) {
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throw new Error( 'newCoveringRange() requires at least one range' );
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}
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minStart = ranges[0].start;
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maxEnd = ranges[0].end;
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for ( i = 1; i < ranges.length; i++ ) {
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if ( ranges[i].start < minStart ) {
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minStart = ranges[i].start;
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}
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if ( ranges[i].end > maxEnd ) {
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maxEnd = ranges[i].end;
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}
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}
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if ( backwards ) {
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range = new ve.Range( maxEnd, minStart );
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} else {
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range = new ve.Range( minStart, maxEnd );
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}
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return range;
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};
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/* Methods */
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/**
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* Get a clone.
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*
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* @returns {ve.Range} Clone of range
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*/
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ve.Range.prototype.clone = function () {
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return new ve.Range( this.from, this.to );
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};
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/**
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* Check if an offset is within the range.
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*
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* @param {number} offset Offset to check
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* @returns {boolean} If offset is within the range
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*/
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ve.Range.prototype.containsOffset = function ( offset ) {
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return offset >= this.start && offset < this.end;
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};
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/**
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* Get the length of the range.
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*
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* @returns {number} Length of range
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*/
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ve.Range.prototype.getLength = function () {
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return Math.abs( this.from - this.to );
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};
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/**
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* Gets a range with reversed direction.
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*
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* @returns {ve.Range} A new range
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*/
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ve.Range.prototype.flip = function () {
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return new ve.Range( this.to, this.from );
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};
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/**
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* Check if two ranges are equal, taking direction into account.
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*
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* @param {ve.Range} other
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* @returns {boolean}
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*/
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ve.Range.prototype.equals = function ( other ) {
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return this.from === other.from && this.to === other.to;
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};
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/**
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* Check if two ranges are equal, ignoring direction.
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*
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* @param {ve.Range} other
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* @returns {boolean}
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*/
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ve.Range.prototype.equalsSelection = function ( other ) {
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return this.end === other.end && this.start === other.start;
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};
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/**
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* Create a new range with a limited length.
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*
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* @param {number} length Length of the new range (negative for left-side truncation)
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* @returns {ve.Range} A new range
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*/
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ve.Range.prototype.truncate = function ( length ) {
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if ( length >= 0 ) {
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return new ve.Range(
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this.start, Math.min( this.start + length, this.end )
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);
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} else {
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return new ve.Range(
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Math.max( this.end + length, this.start ), this.end
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);
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}
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};
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/**
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* Check if the range is collapsed.
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*
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* A collapsed range has equal start and end values making its length zero.
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*
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* @returns {boolean} Range is collapsed
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*/
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ve.Range.prototype.isCollapsed = function () {
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return this.from === this.to;
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};
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/**
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* Check if the range is backwards, i.e. from > to
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*
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* @returns {boolean} Range is backwards
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*/
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ve.Range.prototype.isBackwards = function () {
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return this.from > this.to;
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};
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