mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-16 02:51:50 +00:00
d2476a26d2
ve.AnnotationAction * Added filter to the clearAll method to allow clearing all matching annotations only ve.dm.Document * Some variable renaming for consistency ve.dm.SurfaceFragment * Added truncateRange method * Added annotation scope to expandRange method * Added support for passing an annotation object into annotateContent method * Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class * Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found ve.ui.LinkInspector * Moved most of the functionality elsewhere * General reorganization * Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow * Check for annotation object before extracting target information from it * Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined' icons.ai, inspector.png, inspector.svg * Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses ve.ui.Inspector.Icons * Added inspector icon * Renamed clear icon to remove to match it's actual image ve.ui.Context * Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others * Now always listening to resize events on the window rather than only while document is focused * Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore * Lots of cleanup and reorganization * No need to fallback to empty array since getInspectorsForAnnotations does so already * Only consider fully-covered annotations for inspectors ve.ui.Frame * Simplified the constructor by introducing the createFrame method * General cleanup * Typo fixes ve.ui.Inspector * Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.) * Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil) * Added getMatchingAnnotations method for convenience * Added prepareSelection stub * Lots of cleanup and documentation * Type pattern is now defined in base class * Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do * Removed checks for onOpen or onClose methods since they are now noop stubs and are always there * Added stub and removed checks for onRemove * Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance * Only consider fully-covered annotations when getting matching annotations ve.ui.InspectorFactory * Depending on type pattern now since it's always there * Added getInspectorsForAnnotations method * Return empty array if annotation set is empty VisualEditor, VisualEditor.i18n * Added default inspector message Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
315 lines
8.3 KiB
JavaScript
315 lines
8.3 KiB
JavaScript
/**
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* VisualEditor user interface Context class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.ui.Context object.
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*
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* @class
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* @constructor
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* @param surface
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* @param {jQuery} $overlay DOM selection to add nodes to
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*/
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ve.ui.Context = function VeUiContext( surface, $overlay ) {
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.inspector = null;
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this.position = null;
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this.visible = false;
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this.selecting = false;
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this.selection = null;
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this.frame = null;
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this.menu = null;
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this.toolbar = null;
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this.$ = $( '<div class="ve-ui-context"></div>' );
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this.$callout = $( '<div class="ve-ui-context-callout"></div>' );
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this.$inner = $( '<div class="ve-ui-context-inner"></div>' );
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this.$overlay = $( '<div class="ve-ui-context-frame-overlay"></div>' );
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this.$menu = $( '<div class="ve-ui-context-menu"></div>' );
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this.$inspectors = $( '<div class="ve-ui-context-inspectors"></div>' );
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// Initialization
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this.$.append( this.$callout, this.$inner, this.$overlay );
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this.$inner.append( this.$menu, this.$inspectors );
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( $overlay || $( 'body' ) ).append( this.$ );
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this.frame = new ve.ui.Frame( this.constructor.static.frameOptions, this.$inspectors );
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// Events
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this.surface.getModel().addListenerMethods( this, { 'change': 'onChange' } );
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this.surface.getView()
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.addListenerMethods( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd'
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} );
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$(window).on( 'resize', ve.bind( this.update, this ) );
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};
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/* Static Members */
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ve.ui.Context.static = {};
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ve.ui.Context.static.frameOptions = {
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'stylesheets': [
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ve.init.platform.getModulesUrl() + '/ve/ui/styles/ve.ui.Inspector.css',
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ve.init.platform.getModulesUrl() + (
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window.devicePixelRatio > 1 ?
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'/ve/ui/styles/ve.ui.Inspector.Icons-vector.css' :
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'/ve/ui/styles/ve.ui.Inspector.Icons-raster.css'
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)
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]
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};
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/* Methods */
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/**
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* Responds to change events on the model.
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*
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* Changes are ignored while the user is selecting text.
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*
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* @method
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* @param {ve.dm.Transaction} tx Change transaction
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* @param {ve.Range} selection Change selection
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*/
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ve.ui.Context.prototype.onChange = function ( tx, selection ) {
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if ( selection && !this.selecting ) {
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this.update();
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}
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};
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/**
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* Responds to selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Responds to selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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this.update();
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};
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/**
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* Gets the surface this context is being used in.
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*
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* @method
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* @returns {ve.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Gets the frame that inspectors are being rendered in.
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*
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* @method
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* @returns {ve.ui.Frame} Inspector frame
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*/
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ve.ui.Context.prototype.getFrame = function () {
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return this.frame;
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};
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/**
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* Updates the context menu.
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*
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* @method
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*/
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ve.ui.Context.prototype.update = function () {
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var inspectors,
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hide = true,
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fragment = this.surface.getModel().getFragment(),
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selection = fragment.getRange(),
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annotations = fragment.getAnnotations();
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if ( this.inspector && selection.equals( this.selection ) ) {
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// Something other than the selection has changed
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this.show();
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hide = false;
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} else {
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inspectors = ve.ui.inspectorFactory.getInspectorsForAnnotations( annotations );
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if ( inspectors.length ) {
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// The selection is inspectable but not being inspected
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this.$menu.empty();
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// Create inspector toolbar
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this.toolbar = new ve.ui.Toolbar(
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$( '<div class="ve-ui-context-toolbar"></div>' ),
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this.surface,
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[{ 'name': 'inspectors', 'items' : inspectors }]
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);
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// Note: Menu attaches the provided $tool element to the container.
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this.menu = new ve.ui.Menu(
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[ { 'name': 'tools', '$': this.toolbar.$ } ], // Tools
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null, // Callback
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this.$menu, // Container
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this.$inner // Parent
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);
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this.show();
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hide = false;
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}
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}
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if ( hide ) {
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this.hide();
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this.menu = null;
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}
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// Remember selection for next time
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this.selection = selection.clone();
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};
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ve.ui.Context.prototype.show = function () {
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var selectionRect = this.surface.getView().getSelectionRect();
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this.position = new ve.Position( selectionRect.end.x, selectionRect.end.y );
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this.$.css( this.position );
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// Show context
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this.$.css( 'visibility', 'visible' );
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if ( this.inspector ) {
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// Reveal inspector
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this.reveal( this.$inspectors );
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this.$overlay.show();
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} else {
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if ( !this.visible ) {
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// Fade in the context.
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this.$.fadeIn( 'fast' );
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this.visible = true;
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}
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// Reveal menu
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this.reveal( this.$menu );
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}
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// Position inner context.
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this.positionInner();
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};
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ve.ui.Context.prototype.hide = function () {
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if ( this.inspector ) {
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this.closeInspector( false );
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this.$overlay.hide();
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}
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if ( this.menu ) {
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this.obscure( this.$menu );
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}
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this.$.css( 'visibility', 'hidden' );
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this.visible = false;
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};
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/**
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* Positions the context
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*
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* @param {jQuery} $overlay
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* @param {jQuery} $element
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*/
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ve.ui.Context.prototype.positionInner = function () {
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var $container = this.inspector ? this.$inspectors : this.$menu,
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width = $container.outerWidth( true ),
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height = $container.outerHeight( true ),
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left = -( width / 2 );
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// Clamp on left boundary
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if ( this.position.left < width / 2 ) {
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left = -( this.$.children().outerWidth( true ) / 2 ) - ( this.position.left / 2 );
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// Clamp on right boundary
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} else if ( $( 'body' ).width() - this.position.left < width ) {
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left = -( width - ( ( $( 'body' ).width() - this.position.left ) / 2) );
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}
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// Apply dimensions to inner
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this.$inner.css( { 'left': left, 'height': height, 'width': width } );
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};
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/**
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* Positions an overlay element below another element.
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*
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* TODO: Does this really need to be here? Why are we halving the width of $inner?
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*
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* @param {jQuery} $overlay
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* @param {jQuery} $element
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*/
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ve.ui.Context.prototype.positionOverlayBelow = function ( $overlay, $element ) {
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// Set iframe overlay below element.
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$overlay.css( {
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'left': $element.offset().left - ( this.$inner.width() / 2 ),
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'top': $element.offset().top + $element.outerHeight( true ),
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// RTL position fix.
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'width': $overlay.children().outerWidth( true )
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} );
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};
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ve.ui.Context.prototype.initInspector = function ( name ) {
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var inspector;
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// Add inspector on demand.
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if ( ve.ui.inspectorFactory.lookup( name ) ) {
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if ( !( name in this.inspectors ) ) {
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inspector = this.inspectors[name] = ve.ui.inspectorFactory.create( name, this );
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inspector.$.hide();
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this.frame.$.append( inspector.$ );
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this.obscure( this.$inspectors );
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}
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return true;
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}
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return false;
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};
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ve.ui.Context.prototype.openInspector = function ( name ) {
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if ( !this.initInspector( name ) ) {
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throw new Error( 'Missing inspector. Can not open nonexistent inspector: ' + name );
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}
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var inspector = this.inspectors[name];
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// Prepare the inspector to be opened
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inspector.prepareSelection();
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// HACK: prepareSelection probably caused an annotationChange event which closed the context
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// before we could even open it - by executing the rest of this function later we can let the
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// stack clear and then finally open the context and inspector once the dust has settled.
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setTimeout( ve.bind( function () {
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// Close menu
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if ( this.menu ) {
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this.obscure( this.$menu );
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}
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// Fade in context if menu is closed.
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// At this point, menu could be null or not open.
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if ( this.menu === null || !this.menu.isOpen() ) {
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this.$.fadeIn( 'fast' );
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}
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// Open the inspector by name.
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inspector.open();
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// Resize frame to the size of the inspector.
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this.frame.setSize( inspector.$.outerWidth(), inspector.$.outerHeight() );
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// Save name of inspector open.
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this.inspector = name;
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// Cache selection, in the case of manually opened inspector.
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this.selection = this.surface.getModel().getSelection();
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// Set inspector
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this.show();
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}, this ), 0 );
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};
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ve.ui.Context.prototype.closeInspector = function ( accept ) {
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if ( this.inspector ) {
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this.obscure( this.$inspectors );
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this.inspectors[this.inspector].close( accept );
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this.inspector = null;
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this.hide();
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}
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this.update();
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};
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ve.ui.Context.prototype.reveal = function ( $element ) {
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$element.css( 'top', 0 );
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};
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ve.ui.Context.prototype.obscure = function ( $element ) {
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$element.css( 'top', -5000 );
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};
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