mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.Node.js
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00

241 lines
5.4 KiB
JavaScript

/*!
* VisualEditor ContentEditable Node class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Generic ContentEditable node.
*
* @abstract
* @extends ve.ce.View
* @mixins ve.Node
*
* @constructor
* @param {ve.dm.Node} model Model to observe
* @param {jQuery} [$element] Element to use as a container
*/
ve.ce.Node = function VeCeNode( model, $element ) {
// Parent constructor
ve.ce.View.call( this, model, $element );
// Mixin constructor
ve.Node.call( this );
// Properties
this.parent = null;
// Events
this.model.connect( this, { 'attributeChange': 'onAttributeChange' } );
};
/* Inheritance */
ve.inheritClass( ve.ce.Node, ve.ce.View );
ve.mixinClass( ve.ce.Node, ve.Node );
/* Static Members */
/**
* Whether this node type can be split.
*
* When the user presses Enter, we split the node they're in (if splittable), then split its parent
* if splittable, and continue traversing up the tree and stop at the first non-splittable node.
*
* @static
* @property static.canBeSplit
* @inheritable
*/
ve.ce.Node.static.canBeSplit = false;
/* Methods */
/**
* Handle attribute change events.
*
* Whitelisted attributes will be added or removed in sync with the DOM. They are initially set in
* the constructor.
*
* @method
* @param {string} key Attribute key
* @param {string} from Old value
* @param {string} to New value
*/
ve.ce.Node.prototype.onAttributeChange = function ( key, from, to ) {
var htmlKey = key.substr( 7 ).toLowerCase();
if (
this.constructor.static.renderHtmlAttributes &&
key.indexOf( 'html/0/' ) === 0 &&
htmlKey.length &&
this.constructor.static.domAttributeWhitelist.indexOf( htmlKey ) !== -1
) {
if ( to === undefined ) {
this.$.removeAttr( htmlKey );
} else {
this.$.attr( htmlKey, to );
}
}
};
/**
* Get allowed child node types.
*
* This method passes through to the model.
*
* @method
* @returns {string[]|null} List of node types allowed as children or null if any type is allowed
*/
ve.ce.Node.prototype.getChildNodeTypes = function () {
return this.model.getChildNodeTypes();
};
/**
* Get allowed parent node types.
*
* This method passes through to the model.
*
* @method
* @returns {string[]|null} List of node types allowed as parents or null if any type is allowed
*/
ve.ce.Node.prototype.getParentNodeTypes = function () {
return this.model.getParentNodeTypes();
};
/**
* Check if the node can have children.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Model node can have children
*/
ve.ce.Node.prototype.canHaveChildren = function () {
return this.model.canHaveChildren();
};
/**
* Check if the node can have children but not content nor be content.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Model node can have children but not content nor be content
*/
ve.ce.Node.prototype.canHaveChildrenNotContent = function () {
return this.model.canHaveChildrenNotContent();
};
/**
* Check if the node has a wrapped element in the document data.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Model node is a wrapped element
*/
ve.ce.Node.prototype.isWrapped = function () {
return this.model.isWrapped();
};
/**
* Check if the node can contain content.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Node can contain content
*/
ve.ce.Node.prototype.canContainContent = function () {
return this.model.canContainContent();
};
/**
* Check if the node is content.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Node is content
*/
ve.ce.Node.prototype.isContent = function () {
return this.model.isContent();
};
/**
* Check if the node can have a slug before it.
*
* TODO: Figure out a way to remove the hard-coding for text nodes here.
*
* @static
* @method
* @returns {boolean} Whether the node can have a slug before it
*/
ve.ce.Node.prototype.canHaveSlugBefore = function () {
return !this.canContainContent() && this.getParentNodeTypes() === null && this.type !== 'text';
};
/**
* Check if the node can have a slug after it.
*
* @static
* @method
* @returns {boolean} Whether the node can have a slug after it
*/
ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore;
/**
* Get the length of the node.
*
* This method passes through to the model.
*
* @method
* @returns {number} Model length
*/
ve.ce.Node.prototype.getLength = function () {
return this.model.getLength();
};
/**
* Get the outer length of the node, which includes wrappers if present.
*
* This method passes through to the model.
*
* @method
* @returns {number} Model outer length
*/
ve.ce.Node.prototype.getOuterLength = function () {
return this.model.getOuterLength();
};
/**
* Check if the node can be split.
*
* @method
* @returns {boolean} Node can be split
*/
ve.ce.Node.prototype.canBeSplit = function () {
return this.constructor.static.canBeSplit;
};
/**
* Get the closest splittable node upstream.
*
* @method
* @returns {ve.ce.Node} Closest splittable node
*/
ve.ce.Node.getSplitableNode = function ( node ) {
var splitableNode = null;
node.traverseUpstream( function ( node ) {
if ( node.canBeSplit() ) {
splitableNode = node;
return true;
} else {
return false;
}
} );
return splitableNode;
};