mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
a56e795f58
Objectives: * Split ve.Surface into ve.Editor and ve.ui.Surface * Move actions, triggers and commands to ve.ui * Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar * Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness * Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is Some change notes: VisualEditor.php * Added standalone module for mediawiki integrated unit testing ve.ce.Surface.js * Remove requirement to pass in an attached container to construct object * Inherit ve.Element and use this.$$ instead of $ * Make getSelectionRect iframe friendly * Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM ve.init.mw.ViewPageTarget.js * Merge toolbar functions into setup/teardown methods * Add toolbar manually (since it's not added by the surface anymore) ve.init.sa.Target.js * Update new init procedure for editor, surface and toolbar separately * Move toolbar floating stuff to ve.Toolbar Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
48 lines
1.3 KiB
JavaScript
48 lines
1.3 KiB
JavaScript
/*!
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* VisualEditor UserInterface Action class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Generic action.
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*
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* An action is built around a surface for one-time use. It is a generic way of extending the
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* functionality of a surface. Actions are accessible via {ve.ui.Surface.prototype.execute}.
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*
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* @class
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* @constructor
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* @param {ve.ui.Surface} surface Surface to act on
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*/
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ve.ui.Action = function VeUiAction( surface ) {
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// Properties
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this.surface = surface;
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};
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/* Static Properties */
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/**
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* @static
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* @property
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* @inheritable
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*/
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ve.ui.Action.static = {};
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/**
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* List of allowed methods for the action.
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*
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* To avoid use of methods not intended to be executed via surface.execute(), the methods must be
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* whitelisted here. This information is checked by ve.ui.Surface before executing an action.
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*
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* If a method returns a value, it will be cast to boolean and be used to determine if the action
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* was canceled. Not returning anything, or returning undefined will be treated the same as
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* returning true. A canceled action will yield to other default behavior. For example, when
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* triggering an action from a keystroke, a canceled action will allow normal insertion behavior to
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* be carried out.
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*
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* @static
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* @property
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*/
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ve.ui.Action.static.methods = [];
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