mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 08:34:54 +00:00
edcaaf9edc
Add a static.name property to ce nodes and make sure both ce and dm nodes always use the static.name property in constructors and registration calls. The result of this is that any given node type should now only appear once in the code as a string. Bug: 45701 Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
317 lines
7.6 KiB
JavaScript
317 lines
7.6 KiB
JavaScript
/*!
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* VisualEditor ContentEditable Node class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Generic ContentEditable node.
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*
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* @abstract
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* @extends ve.Node
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*
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* @constructor
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* @param {ve.dm.Node} model Model to observe
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* @param {jQuery} [$element] Element to use as a container
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*/
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ve.ce.Node = function VeCeNode( model, $element ) {
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// Parent constructor
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ve.Node.call( this );
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// Properties
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this.model = model;
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this.$ = $element || $( '<div>' );
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this.parent = null;
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this.live = false;
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// Events
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this.model.on( 'attributeChange', ve.bind( this.onAttributeChange, this ) );
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// Initialization
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this.$.data( 'node', this );
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ve.setDomAttributes(
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this.$[0],
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this.model.getAttributes( 'html/0/' ),
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this.constructor.static.domAttributeWhitelist
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);
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};
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/* Inheritance */
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ve.inheritClass( ve.ce.Node, ve.Node );
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/* Static Members */
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/**
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* Whether this node type can be split.
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*
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* When the user presses Enter, we split the node they're in (if splittable), then split its parent
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* if splittable, and continue traversing up the tree and stop at the first non-splittable node.
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*
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* @static
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* @property static.canBeSplit
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* @inheritable
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*/
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ve.ce.Node.static.canBeSplit = false;
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/**
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* Allowed attributes for DOM elements.
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*
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* This list includes attributes that are generally safe to include in HTML loaded from a
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* foreign source and displaying it inside the browser. It doesn't include any event attributes,
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* for instance, which would allow arbitrary JavaScript execution. This alone is not enough to
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* make HTML safe to display, but it helps.
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*
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* TODO: Rather than use a single global list, set these on a per-node basis to something that makes
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* sense for that node in particular.
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*
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* @static
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* @property static.domAttributeWhitelist
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* @inheritable
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*/
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ve.ce.Node.static.domAttributeWhitelist = [
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'abbr', 'about', 'align', 'alt', 'axis', 'bgcolor', 'border', 'cellpadding', 'cellspacing',
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'char', 'charoff', 'cite', 'class', 'clear', 'color', 'colspan', 'datatype', 'datetime',
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'dir', 'face', 'frame', 'headers', 'height', 'href', 'id', 'itemid', 'itemprop', 'itemref',
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'itemscope', 'itemtype', 'lang', 'noshade', 'nowrap', 'property', 'rbspan', 'rel',
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'resource', 'rev', 'rowspan', 'rules', 'scope', 'size', 'span', 'src', 'start', 'style',
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'summary', 'title', 'type', 'typeof', 'valign', 'value', 'width'
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];
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/**
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* Template for shield elements.
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*
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* Uses data URI to inject a 1x1 transparent PNG image into the DOM.
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*
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* Using transparent png instead of gif because IE 10 renders gif as solid red when used as img src.
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*
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* @static
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* @property static.$shieldTemplate
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* @inheritable
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*/
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ve.ce.Node.static.$shieldTemplate = $( '<img>' )
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.addClass( 've-ce-node-shield' )
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.attr( 'src', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAFElEQVR4' +
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'XgXAAQ0AAABAMP1L30IDCPwC/o5WcS4AAAAASUVORK5CYII=' );
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/* Methods */
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/**
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* Handle attribute change events.
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*
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* Whitelisted attributes will be added or removed in sync with the DOM. They are initially set in
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* the constructor.
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*
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* @method
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* @param {string} key Attribute key
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* @param {string} from Old value
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* @param {string} to New value
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*/
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ve.ce.Node.prototype.onAttributeChange = function ( key, from, to ) {
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var htmlKey = key.substr( 7 ).toLowerCase();
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if (
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key.indexOf( 'html/0/' ) === 0 &&
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htmlKey.length &&
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this.constructor.static.domAttributeWhitelist.indexOf( htmlKey ) !== -1
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) {
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if ( to === undefined ) {
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this.$.removeAttr( htmlKey );
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} else {
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this.$.attr( htmlKey, to );
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}
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}
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};
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/**
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* Get allowed child node types.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {string[]|null} List of node types allowed as children or null if any type is allowed
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*/
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ve.ce.Node.prototype.getChildNodeTypes = function () {
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return this.model.getChildNodeTypes();
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};
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/**
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* Get allowed parent node types.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {string[]|null} List of node types allowed as parents or null if any type is allowed
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*/
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ve.ce.Node.prototype.getParentNodeTypes = function () {
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return this.model.getParentNodeTypes();
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};
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/**
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* Check if the node can have children.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Model node can have children
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*/
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ve.ce.Node.prototype.canHaveChildren = function () {
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return this.model.canHaveChildren();
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};
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/**
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* Check if the node can have grandchildren.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Model node can have grandchildren
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*/
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ve.ce.Node.prototype.canHaveGrandchildren = function () {
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return this.model.canHaveGrandchildren();
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};
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/**
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* Check if the node has a wrapped element in the document data.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Model node is a wrapped element
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*/
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ve.ce.Node.prototype.isWrapped = function () {
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return this.model.isWrapped();
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};
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/**
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* Check if the node can contain content.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Node can contain content
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*/
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ve.ce.Node.prototype.canContainContent = function () {
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return this.model.canContainContent();
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};
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/**
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* Check if the node is content.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Node is content
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*/
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ve.ce.Node.prototype.isContent = function () {
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return this.model.isContent();
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};
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/**
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* Check if the node can have a slug before it.
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*
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* TODO: Figure out a way to remove the hard-coding for text nodes here.
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*
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* @static
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* @method
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* @returns {boolean} Whether the node can have a slug before it
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*/
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ve.ce.Node.prototype.canHaveSlugBefore = function () {
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return !this.canContainContent() && this.getParentNodeTypes() === null && this.type !== 'text';
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};
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/**
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* Check if the node can have a slug after it.
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*
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* @static
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* @method
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* @returns {boolean} Whether the node can have a slug after it
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*/
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ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore;
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/**
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* Get the length of the node.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {number} Model length
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*/
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ve.ce.Node.prototype.getLength = function () {
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return this.model.getLength();
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};
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/**
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* Get the outer length of the node, which includes wrappers if present.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {number} Model outer length
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*/
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ve.ce.Node.prototype.getOuterLength = function () {
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return this.model.getOuterLength();
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};
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/**
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* Check if the node can be split.
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*
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* @method
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* @returns {boolean} Node can be split
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*/
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ve.ce.Node.prototype.canBeSplit = function () {
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return this.constructor.static.canBeSplit;
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};
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/**
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* Get the model the node observes.
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*
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* @method
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* @returns {ve.dm.Node} Model the node observes
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*/
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ve.ce.Node.prototype.getModel = function () {
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return this.model;
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};
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/**
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* Get the closest splittable node upstream.
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*
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* @method
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* @returns {ve.ce.Node} Closest splittable node
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*/
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ve.ce.Node.getSplitableNode = function ( node ) {
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var splitableNode = null;
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node.traverseUpstream( function ( node ) {
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if ( node.canBeSplit() ) {
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splitableNode = node;
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return true;
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} else {
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return false;
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}
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} );
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return splitableNode;
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};
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/**
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* Check if the node is attached to the live DOM.
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*
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* @method
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* @returns {boolean} Node is attached to the live DOM
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*/
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ve.ce.Node.prototype.isLive = function () {
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return this.live;
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};
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/**
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* Set live state.
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*
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* @method
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* @param {boolean} live The node has been attached to the live DOM (use false on detach)
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*/
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ve.ce.Node.prototype.setLive = function ( live ) {
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this.live = live;
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this.emit( 'live' );
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};
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