mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-01 17:36:35 +00:00
332e31fb00
Objectives: * Make it possible to add items to toolbars without having to have all toolbars know about the items in advance * Make it possible to specialize an existing tool and have it be used instead of the base implementation Approach: * Tools are named using a path-style category/id/ext system, making them selectable, the latter component being used to differentiate extended tools from their base classes, but is ignored during selection * Toolbars have ToolGroups, which include or exclude tools by category or category/id, and order them by promoting and demoting selections of tools by category or category/id Future: * Add a way to place available but not yet placed tools in an "overflow" group * Add a mode to ToolGroup to make the tools a multi-column drop-down style list with labels so tools with less obvious icons are easier to identify - and probably use this as the overflow group Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
141 lines
2.9 KiB
JavaScript
141 lines
2.9 KiB
JavaScript
/*!
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* VisualEditor UserInterface Tool class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface tool.
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*
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* @class
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* @abstract
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* @extends ve.ui.Widget
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*
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* @constructor
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* @param {ve.ui.Toolbar} toolbar
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* @param {Object} [config] Config options
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*/
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ve.ui.Tool = function VeUiTool( toolbar, config ) {
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Properties
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this.toolbar = toolbar;
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// Events
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this.toolbar.connect( this, { 'updateState': 'onUpdateState' } );
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ve.ui.triggerRegistry.connect( this, { 'register': 'onTriggerRegistryRegister' } );
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// Initialization
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this.setTitle();
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this.$.addClass( 've-ui-tool' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Tool, ve.ui.Widget );
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/* Static Properties */
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/**
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* Symbolic name of tool.
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*
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* @abstract
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* @static
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* @property {string}
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*/
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ve.ui.Tool.static.name = '';
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/**
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* Message key for tool title.
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*
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* @abstract
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* @static
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* @property {string}
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*/
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ve.ui.Tool.static.titleMessage = null;
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/**
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* Tool should be automatically added to toolbars.
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*
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* @static
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* @property {boolean}
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*/
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ve.ui.Tool.static.autoAdd = true;
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/**
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* Check if this tool can be used on a model.
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*
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* @method
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* @static
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* @inheritable
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* @param {ve.dm.Model} model Model to check
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* @returns {boolean} Tool can be used to edit model
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*/
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ve.ui.Tool.static.canEditModel = function () {
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return false;
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};
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/* Methods */
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/**
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* Handle trigger registry register events.
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*
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* If a trigger is registered after the tool is loaded, this handler will ensure the tool's title is
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* updated to reflect the available key command for the tool.
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*
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* @param {string} name Symbolic name of trigger
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*/
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ve.ui.Tool.prototype.onTriggerRegistryRegister = function ( name ) {
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if ( name === this.constructor.static.name ) {
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this.setTitle();
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}
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};
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/**
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* Handle the toolbar state being updated.
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*
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* This is an abstract method that must be overridden in a concrete subclass.
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*
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* @abstract
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* @method
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*/
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ve.ui.Tool.prototype.onUpdateState = function () {
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throw new Error(
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've.ui.Tool.onUpdateState not implemented in this subclass:' + this.constructor
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);
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};
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/**
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* Sets the tool title attribute in the dom.
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*
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* Combines trigger i18n with tooltip message if trigger exists.
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* Otherwise defaults to titleMessage value.
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*
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* @method
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* @chainable
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*/
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ve.ui.Tool.prototype.setTitle = function () {
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var trigger = ve.ui.triggerRegistry.lookup( this.constructor.static.name ),
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labelMessage = this.constructor.static.titleMessage,
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labelText = labelMessage ? ve.msg( labelMessage ) : '';
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if ( trigger ) {
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labelText += ' [' + trigger.getMessage() + ']';
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}
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this.$.attr( 'title', labelText );
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return this;
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};
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/**
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* Destroy tool.
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*
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* @method
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*/
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ve.ui.Tool.prototype.destroy = function () {
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this.toolbar.disconnect( this );
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ve.ui.triggerRegistry.disconnect( this );
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this.$.remove();
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};
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